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4E Storm Sorcerer Player in a 5E world
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<blockquote data-quote="Blue" data-source="post: 7483629" data-attributes="member: 20564"><p>Thanks for the guidelines - reading the begining of the post I was worried it was going to be "I want to play a character based around a certain set of mechanics that aren't in this roleplaying game" which often leads to disappointment. But you seem a lot more open than that, looking more for the <em>spirit</em> of what you had in an interesting and unique way.</p><p></p><p></p><p></p><p></p><p></p><p>The sorcerer can be a good striker, but aren't "unique/special" in that regard. They make better buffers (since with Concentration, buffing is much more restricted in 5e than other editions and being able to Twin a single target buff is very powerful.) They also work well in multiclasses - the paladin/sorc is a commonly spoken power build. But it doesn't sound like it meets your criteria.</p><p></p><p>The non-divine spellcaster that's the hands down the most different from any other caster is the Warlock.</p><p></p><p>Warlocks can be powerful strikers. They get back spell slots on a short rest instead of a long one, and also get a variety of invocations.</p><p></p><p>Instead of trying to describe them, there are a number of good guides that do a great job talking about them to see if it's what you want. Here's the master list of guides: <a href="http://www.enworld.org/forum/showthread.php?553701-A-Collection-of-D-amp-D-Class-Build-Guides-the-Wiki-Thread" target="_blank">http://www.enworld.org/forum/showthread.php?553701-A-Collection-of-D-amp-D-Class-Build-Guides-the-Wiki-Thread</a></p><p></p><p>As a side note, don't write off Wizard as "the generic" that everyone plays. They have an awesome spell list, and some of their school powers really stand out. Divination's Portent ability at 2nd is something almost impossible to replicate elsewhere.</p></blockquote><p></p>
[QUOTE="Blue, post: 7483629, member: 20564"] Thanks for the guidelines - reading the begining of the post I was worried it was going to be "I want to play a character based around a certain set of mechanics that aren't in this roleplaying game" which often leads to disappointment. But you seem a lot more open than that, looking more for the [I]spirit[/I] of what you had in an interesting and unique way. The sorcerer can be a good striker, but aren't "unique/special" in that regard. They make better buffers (since with Concentration, buffing is much more restricted in 5e than other editions and being able to Twin a single target buff is very powerful.) They also work well in multiclasses - the paladin/sorc is a commonly spoken power build. But it doesn't sound like it meets your criteria. The non-divine spellcaster that's the hands down the most different from any other caster is the Warlock. Warlocks can be powerful strikers. They get back spell slots on a short rest instead of a long one, and also get a variety of invocations. Instead of trying to describe them, there are a number of good guides that do a great job talking about them to see if it's what you want. Here's the master list of guides: [url]http://www.enworld.org/forum/showthread.php?553701-A-Collection-of-D-amp-D-Class-Build-Guides-the-Wiki-Thread[/url] As a side note, don't write off Wizard as "the generic" that everyone plays. They have an awesome spell list, and some of their school powers really stand out. Divination's Portent ability at 2nd is something almost impossible to replicate elsewhere. [/QUOTE]
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