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[4E] Stranded - The confused. [RG]
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<blockquote data-quote="nonamazing" data-source="post: 4316326" data-attributes="member: 12118"><p><strong>Cyrial, Unaligned Shadar-Kai Cleric of Sehanine</strong></p><p></p><p>[SBLOCK=Character Sheet]</p><p><strong>Cyrial</strong>, Unaligned Shadar-Kai Cleric of Sehanine (posing as a Cleric of Melora)</p><p style="margin-left: 20px">Level: 1 Experience: 0</p><p></p><p><u>Attributes</u></p><p style="margin-left: 20px">Strength: 13 [Modifier: +1 / Check: +1]</p> <p style="margin-left: 20px">Dexterity: 15 [Modifier: +2 / Check: +2]</p> <p style="margin-left: 20px">Constitution: 13 [Modifier: +1 / Check: +1]</p> <p style="margin-left: 20px">Intelligence: 15 [Modifier: +2 / Check: +2]</p> <p style="margin-left: 20px">Wisdom: 14 [Modifier: +2 / Check: +2]</p> <p style="margin-left: 20px">Charisma: 13 [Modifier: +1 / Check: +1]</p><p><u>Defenses</u><p style="margin-left: 20px">AC: 12 Fortitude: 13 Reflex: 12 Will: 14</p><p><u>Essentials</u></p><p style="margin-left: 20px">Hit Points: 25 Bloodied: 12</p> <p style="margin-left: 20px">Healing Surge: 6 Surges per day: 8</p> <p style="margin-left: 20px">Initiative: +2 Speed: 6 Squares</p> <p style="margin-left: 20px">Passive Perception: 12 (low-light vision)</p> <p style="margin-left: 20px">Passive Insight: 17 Language: Common</p><p><u>Attacks and Powers</u></p><p style="margin-left: 20px"><strong>Dagger</strong> (Melee Basic Attack) * At-will * Weapon</p> <p style="margin-left: 20px">Standard Action * Melee</p> <p style="margin-left: 20px">Target: One Creature / Attack: +4 vs. AC / Hit: 1d4+1 damage</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Thrown Dagger</strong> (Ranged Basic Attack) * At-will * Weapon</p> <p style="margin-left: 20px">Standard Action * Ranged 5/10</p> <p style="margin-left: 20px">Target: One Creature / Attack: +5 vs. AC / Hit: 1d4+2 damage</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Knife of Shadow</strong> * At-Will * Divine, Implement, Radiant</p> <p style="margin-left: 20px">{<em>Shadows gather in Cyrial's hand, forming a tiny blade in the shape of the crescent moon. With a quick flick of his wrist, the blade flies silently toward his target, whose wound then begins to shimmer with soft moonlight, guiding an ally's attack.</em>}</p> <p style="margin-left: 20px">Standard Action * Ranged 5</p> <p style="margin-left: 20px">Target: One Creature / Attack: +2 vs. Reflex</p> <p style="margin-left: 20px">Hit: 1d8+2 radiant damage; one ally in sight gains a +2 power bonus to their next attack against the target</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Sehanine's Feint</strong> * At-Will * Divine, Weapon</p> <p style="margin-left: 20px">{<em>Cyrial darts in and slashes with his dagger while whispering a quick prayer to Sehanine. Shadowy wisps of steam rise up out his his target's blood, wrapping around Cyrial and his ally, providing them both with a small measure of protection.</em>}</p> <p style="margin-left: 20px">Standard Action * Melee weapon</p> <p style="margin-left: 20px">Target: One Creature / Attack: +4 vs. AC</p> <p style="margin-left: 20px">Hit: 1d4+1 damage; Cyrial and one adjacent ally gain +1 AC until the end of his next turn</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Fear of the Dark</strong> * Encounter * Divine, Fear, Implement</p> <p style="margin-left: 20px">{<em>Cyrial's eyes flash red. To his victim, it seems as if almost all light has been drained from the world, and in the darkest corners, strange things move. "Run," Cyrial whispers, and irrational fear begins to take hold...</em>}</p> <p style="margin-left: 20px">Standard Action * Ranged 10</p> <p style="margin-left: 20px">Target: One Creature / Attack: +2 vs. Will</p> <p style="margin-left: 20px">Hit: The target moves its speed +1 away from Cyrial, avoiding unsafe squares and difficult terrain if it can. This movement provokes opportunity attacks.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Healing Word</strong> Encounter (Special) * Divine, Healing</p> <p style="margin-left: 20px">{<em>Cyrial sheepishly mumbles his way through a quick prayer, and gentle moonlight washes over his target, mending their wounds.</em>}</p> <p style="margin-left: 20px">Minor Action * Close burst 5</p> <p style="margin-left: 20px">Special: Cyrial can use this power up to twice per encounter, but only once per round.</p> <p style="margin-left: 20px">Target: Self or one ally</p> <p style="margin-left: 20px">Effect: The target can spend a healing surge and regain an additional 1d6+2 hit points.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Shadow Jaunt</strong> Racial Power * Encounter * Teleportation</p> <p style="margin-left: 20px">{<em>With a grin, Cyrial steps backwards into a patch of shadow and vanishes. A split second later, he reappears behind his opponent, raw shadowstuff mingling with his form.</em>}</p> <p style="margin-left: 20px">Move Action * Personal</p> <p style="margin-left: 20px">Effect: Cyrial teleports 3 squares and becomes insubstantial (takes half damage from all sources) until the start of his next turn.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Theft of Hope</strong> Daily * Divine, Healing, Implement</p> <p style="margin-left: 20px">{<em>Sehanine's disfavor falls upon Cyrial's opponents, who suddenly lose all hope for victory, becoming pale and weakened. The stolen hope is gifted to Cyrial and his allies, who become renewed and reinvigorated.</em>}</p> <p style="margin-left: 20px">Standard Action * Close burst 3</p> <p style="margin-left: 20px">Target: Each enemy in burst / Attack: +2 vs. Will</p> <p style="margin-left: 20px">Hit: The target is weakened until the end of its next turn.</p> <p style="margin-left: 20px">Effect: Cyrial and all his allies in the burst regain 7 hit points, and Cyrial's healing powers restore +5 hit points until the end of the encounter.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Channel Divinity</strong> * Encounter</p> <p style="margin-left: 20px">(Use one of the following two abilities: Sehanine's Reversal OR Turn Undead)</p> <p style="margin-left: 20px">~ <strong>Sehanine's Reversal</strong></p> <p style="margin-left: 20px">Encounter * Divine</p> <p style="margin-left: 20px">No action * Ranged 5</p> <p style="margin-left: 20px">Trigger: You roll a natural 20 on a saving throw</p> <p style="margin-left: 20px">Effect: Choose an enemy within range; that creature gains the condition you just saved against.</p> <p style="margin-left: 20px"></p><p><u>Class and Racial Features</u></p><p style="margin-left: 20px">Winterborn: +1 bonus to Fortitude defense</p> <p style="margin-left: 20px">Skill Bonuses: +2 Acrobatics, +2 Stealth</p> <p style="margin-left: 20px">Shadow Jaunt: (see power above)</p> <p style="margin-left: 20px">Healer's Lore: Powers with the Healing keyword heal an additional +2 hit points.</p> <p style="margin-left: 20px">Weapons: Cyrial is proficient in all simple melee and simple ranged weapons.</p> <p style="margin-left: 20px">Armor: Cyrial is proficient in the use of Cloth, Leather, Hide and Chainmail</p><p><u>Feats and Skills</u></p><p style="margin-left: 20px">Ritual Caster (Allows the use of Rituals; see equipment)</p> <p style="margin-left: 20px">Sneak of Shadows (Grants training in the Thievery skill; allows use of rogue's Sneak Attack class feature once per encounter)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Acrobatics +4</p> <p style="margin-left: 20px">Arcana +7 (trained)</p> <p style="margin-left: 20px">Athletics +1</p> <p style="margin-left: 20px">Bluff +1</p> <p style="margin-left: 20px">Diplomacy +1</p> <p style="margin-left: 20px">Dungeoneering +2</p> <p style="margin-left: 20px">Endurance +1</p> <p style="margin-left: 20px">Heal +7 (trained)</p> <p style="margin-left: 20px">History +2</p> <p style="margin-left: 20px">Insight +7 (trained)</p> <p style="margin-left: 20px">Intimidate +1</p> <p style="margin-left: 20px">Nature +2</p> <p style="margin-left: 20px">Perception +2</p> <p style="margin-left: 20px">Religion +7 (trained)</p> <p style="margin-left: 20px">Stealth +4</p> <p style="margin-left: 20px">Streetwise +1</p> <p style="margin-left: 20px">Thievery +8 (trained)</p><p><strong>Equipment</strong></p><p style="margin-left: 20px">Wickedly curved dagger</p> <p style="margin-left: 20px">Slightly water-damaged ritual book containing <em>Gentle Repose</em> and <em>Comprehend Language</em></p> <p style="margin-left: 20px">Holy symbol of Sehanine (unadorned and unremarkable moon pendant worn around neck)</p> <p style="margin-left: 20px">Fake holy symbol of Melora (seashell with blue spiral marking)</p> <p style="margin-left: 20px"><em>Sehanine's Gloves</em> (magic item; grants a +1 item bonus to Thievery checks, cannot be removed)</p> <p style="margin-left: 20px">Loose, dark clothing, including a cloak with a large hood</p><p><strong>Other</strong></p><p style="margin-left: 20px">Height: 5'9" Weight: 162 lb.</p> <p style="margin-left: 20px">Hair: Black, short Eyes: black Skin: pale grey</p><p>[/SBLOCK]</p><p>[SBLOCK=Re-flavored Powers]</p><p><em>Knife of Shadow</em> is the Cleric prayer <em>Lance of Faith</em> (page 63)</p><p><em>Sehanine's Feint</em> is the Cleric prayer <em>Priest's Shield</em> (page 63)</p><p><em>Fear of the Dark</em> is the Cleric prayer <em>Cause Fear</em> (page 63)</p><p><em>Theft of Hope</em> is the Cleric prayer <em>Beacon of Hope</em> (page 64)</p><p><em>Sehanine's Gloves</em> are <em>Burglar's Gloves</em> with a minor added drawback for role-playing purposes (page 247)</p><p></p><p>Swaped out Channel Divinity power of Divine Favor for the power of Sehanine's Reversal (page 200), with DM permission.</p><p>[/SBLOCK]</p><p>[SBLOCK=Background and History]</p><p>Cyrial had never openly rejected the essential philosophies of the Shadar-Kai, but at the same time he had never been able to embrace their love of ruin and death that most Shadar-Kai clung to passionately. Instead, Cyrial felt disconnected, alienated. He had a strange wit and a bleak sense of humor that made itself known at odd times. Other Shadar-Kai called him 'feytouched', and while they did not completely shun him, neither did they grant him much respect.</p><p></p><p>No one knows why Sehanine chose Cyrial. Perhaps she had her eye on him for years, perhaps even before his birth. During a Shadar-Kai raid, Cyrial was separated from the rest of his party and chased by human warriors into a temple of Sehanine, who miraculously hid him from their wrath. While the goddess herself did not appear, the sign of her blessing was obvious: a pair of mysterious black gloves that appeared on his hands. Try as he might, Cyrial could not remove them.</p><p></p><p>Cyrial's relationship with his goddess is an odd one. He never asked for her patronage, but at the same time he can't help but feel that he and Sehanine happen to be a perfect match.</p><p></p><p>Cyrial tries to keep his otherworldly heritage hidden, using his hooded cloak to keep his face (and his obviously inhuman eyes) pooled in shadow. Many civilized races have good reason to dislike the Shadar-Kai, so he tries to keep a low profile. He isn't always successful, though, and often needs to leave town on very short notice. Recently, the hostile attentions of an elven paladin forced Cyrial to consider traveling across the sea. Seeking to cover his trail, and to gain free passage, Cyrial posed as a Cleric of Melora, slyly convincing the captain of the <em>Silver Swan</em> that Cyrial's presence would insure the vessal's safe voyage.</p><p></p><p>Then the <em>Swan</em> crashed.</p><p></p><p>Did his clerical impersonation draw Melora's wrath? Did Sehanine decide it would be amusing to throw him into a tricky situation? Did the Shadar-Kai feel this would be a good time to get rid of an embarassing outcast? Cyrial is plagued with the inescapable feeling that the wreck was somehow his fault. Now he feels guiltily obligated to help his fellow castaways to survive and somehow make their way home. But if they uncover his lies and expose his true identity, will they be able to trust him enough to accept his help?[/SBLOCK]</p><p></p><p>[SBLOCK=More Background / Relationships]Cyrial managed (through sheer luck) to bluff his way into a free ride aboard the Swan, but he wasn't convincing enough to secure himself a private cabin. Fortunately, the Dwarven Brothers agreed to allow Cyrial to share their room. The oldest brother is suspicious, but hasn't figured out that Cyrial isn't really a cleric of Melora. The middle brother quickly saw through Cyrial's ruse, but hasn't said anything; he enjoys pretending to be very curious about the Meloran religion, asking Cyrial all sorts of religious questions and laughing behind his beard as the young man fumbles to improvise answers. The youngest brother doesn't appear to care very much about Cyrial at all.[/SBLOCK]</p></blockquote><p></p>
[QUOTE="nonamazing, post: 4316326, member: 12118"] [b]Cyrial, Unaligned Shadar-Kai Cleric of Sehanine[/b] [SBLOCK=Character Sheet] [B]Cyrial[/B], Unaligned Shadar-Kai Cleric of Sehanine (posing as a Cleric of Melora) [INDENT]Level: 1 Experience: 0[/INDENT] [U]Attributes[/U] [INDENT]Strength: 13 [Modifier: +1 / Check: +1] Dexterity: 15 [Modifier: +2 / Check: +2] Constitution: 13 [Modifier: +1 / Check: +1] Intelligence: 15 [Modifier: +2 / Check: +2] Wisdom: 14 [Modifier: +2 / Check: +2] Charisma: 13 [Modifier: +1 / Check: +1][/INDENT] [U]Defenses[/U][INDENT]AC: 12 Fortitude: 13 Reflex: 12 Will: 14[/INDENT] [U]Essentials[/U] [INDENT]Hit Points: 25 Bloodied: 12 Healing Surge: 6 Surges per day: 8 Initiative: +2 Speed: 6 Squares Passive Perception: 12 (low-light vision) Passive Insight: 17 Language: Common[/INDENT] [U]Attacks and Powers[/U] [INDENT][B]Dagger[/B] (Melee Basic Attack) * At-will * Weapon Standard Action * Melee Target: One Creature / Attack: +4 vs. AC / Hit: 1d4+1 damage [B]Thrown Dagger[/B] (Ranged Basic Attack) * At-will * Weapon Standard Action * Ranged 5/10 Target: One Creature / Attack: +5 vs. AC / Hit: 1d4+2 damage [B]Knife of Shadow[/B] * At-Will * Divine, Implement, Radiant {[I]Shadows gather in Cyrial's hand, forming a tiny blade in the shape of the crescent moon. With a quick flick of his wrist, the blade flies silently toward his target, whose wound then begins to shimmer with soft moonlight, guiding an ally's attack.[/I]} Standard Action * Ranged 5 Target: One Creature / Attack: +2 vs. Reflex Hit: 1d8+2 radiant damage; one ally in sight gains a +2 power bonus to their next attack against the target [B]Sehanine's Feint[/B] * At-Will * Divine, Weapon {[I]Cyrial darts in and slashes with his dagger while whispering a quick prayer to Sehanine. Shadowy wisps of steam rise up out his his target's blood, wrapping around Cyrial and his ally, providing them both with a small measure of protection.[/I]} Standard Action * Melee weapon Target: One Creature / Attack: +4 vs. AC Hit: 1d4+1 damage; Cyrial and one adjacent ally gain +1 AC until the end of his next turn [B]Fear of the Dark[/B] * Encounter * Divine, Fear, Implement {[I]Cyrial's eyes flash red. To his victim, it seems as if almost all light has been drained from the world, and in the darkest corners, strange things move. "Run," Cyrial whispers, and irrational fear begins to take hold...[/I]} Standard Action * Ranged 10 Target: One Creature / Attack: +2 vs. Will Hit: The target moves its speed +1 away from Cyrial, avoiding unsafe squares and difficult terrain if it can. This movement provokes opportunity attacks. [B]Healing Word[/B] Encounter (Special) * Divine, Healing {[I]Cyrial sheepishly mumbles his way through a quick prayer, and gentle moonlight washes over his target, mending their wounds.[/I]} Minor Action * Close burst 5 Special: Cyrial can use this power up to twice per encounter, but only once per round. Target: Self or one ally Effect: The target can spend a healing surge and regain an additional 1d6+2 hit points. [B]Shadow Jaunt[/B] Racial Power * Encounter * Teleportation {[I]With a grin, Cyrial steps backwards into a patch of shadow and vanishes. A split second later, he reappears behind his opponent, raw shadowstuff mingling with his form.[/I]} Move Action * Personal Effect: Cyrial teleports 3 squares and becomes insubstantial (takes half damage from all sources) until the start of his next turn. [B]Theft of Hope[/B] Daily * Divine, Healing, Implement {[I]Sehanine's disfavor falls upon Cyrial's opponents, who suddenly lose all hope for victory, becoming pale and weakened. The stolen hope is gifted to Cyrial and his allies, who become renewed and reinvigorated.[/I]} Standard Action * Close burst 3 Target: Each enemy in burst / Attack: +2 vs. Will Hit: The target is weakened until the end of its next turn. Effect: Cyrial and all his allies in the burst regain 7 hit points, and Cyrial's healing powers restore +5 hit points until the end of the encounter. [B]Channel Divinity[/B] * Encounter (Use one of the following two abilities: Sehanine's Reversal OR Turn Undead) ~ [B]Sehanine's Reversal[/B] Encounter * Divine No action * Ranged 5 Trigger: You roll a natural 20 on a saving throw Effect: Choose an enemy within range; that creature gains the condition you just saved against. [/INDENT] [U]Class and Racial Features[/U] [INDENT]Winterborn: +1 bonus to Fortitude defense Skill Bonuses: +2 Acrobatics, +2 Stealth Shadow Jaunt: (see power above) Healer's Lore: Powers with the Healing keyword heal an additional +2 hit points. Weapons: Cyrial is proficient in all simple melee and simple ranged weapons. Armor: Cyrial is proficient in the use of Cloth, Leather, Hide and Chainmail[/INDENT] [U]Feats and Skills[/U] [INDENT]Ritual Caster (Allows the use of Rituals; see equipment) Sneak of Shadows (Grants training in the Thievery skill; allows use of rogue's Sneak Attack class feature once per encounter) Acrobatics +4 Arcana +7 (trained) Athletics +1 Bluff +1 Diplomacy +1 Dungeoneering +2 Endurance +1 Heal +7 (trained) History +2 Insight +7 (trained) Intimidate +1 Nature +2 Perception +2 Religion +7 (trained) Stealth +4 Streetwise +1 Thievery +8 (trained)[/INDENT] [B]Equipment[/B] [INDENT]Wickedly curved dagger Slightly water-damaged ritual book containing [I]Gentle Repose[/I] and [I]Comprehend Language[/I] Holy symbol of Sehanine (unadorned and unremarkable moon pendant worn around neck) Fake holy symbol of Melora (seashell with blue spiral marking) [I]Sehanine's Gloves[/I] (magic item; grants a +1 item bonus to Thievery checks, cannot be removed) Loose, dark clothing, including a cloak with a large hood[/INDENT] [B]Other[/B] [INDENT]Height: 5'9" Weight: 162 lb. Hair: Black, short Eyes: black Skin: pale grey[/INDENT][/SBLOCK] [SBLOCK=Re-flavored Powers] [I]Knife of Shadow[/I] is the Cleric prayer [I]Lance of Faith[/I] (page 63) [I]Sehanine's Feint[/I] is the Cleric prayer [I]Priest's Shield[/I] (page 63) [I]Fear of the Dark[/I] is the Cleric prayer [I]Cause Fear[/I] (page 63) [I]Theft of Hope[/I] is the Cleric prayer [I]Beacon of Hope[/I] (page 64) [I]Sehanine's Gloves[/I] are [I]Burglar's Gloves[/I] with a minor added drawback for role-playing purposes (page 247) Swaped out Channel Divinity power of Divine Favor for the power of Sehanine's Reversal (page 200), with DM permission. [/SBLOCK] [SBLOCK=Background and History] Cyrial had never openly rejected the essential philosophies of the Shadar-Kai, but at the same time he had never been able to embrace their love of ruin and death that most Shadar-Kai clung to passionately. Instead, Cyrial felt disconnected, alienated. He had a strange wit and a bleak sense of humor that made itself known at odd times. Other Shadar-Kai called him 'feytouched', and while they did not completely shun him, neither did they grant him much respect. No one knows why Sehanine chose Cyrial. Perhaps she had her eye on him for years, perhaps even before his birth. During a Shadar-Kai raid, Cyrial was separated from the rest of his party and chased by human warriors into a temple of Sehanine, who miraculously hid him from their wrath. While the goddess herself did not appear, the sign of her blessing was obvious: a pair of mysterious black gloves that appeared on his hands. Try as he might, Cyrial could not remove them. Cyrial's relationship with his goddess is an odd one. He never asked for her patronage, but at the same time he can't help but feel that he and Sehanine happen to be a perfect match. Cyrial tries to keep his otherworldly heritage hidden, using his hooded cloak to keep his face (and his obviously inhuman eyes) pooled in shadow. Many civilized races have good reason to dislike the Shadar-Kai, so he tries to keep a low profile. He isn't always successful, though, and often needs to leave town on very short notice. Recently, the hostile attentions of an elven paladin forced Cyrial to consider traveling across the sea. Seeking to cover his trail, and to gain free passage, Cyrial posed as a Cleric of Melora, slyly convincing the captain of the [I]Silver Swan[/I] that Cyrial's presence would insure the vessal's safe voyage. Then the [I]Swan[/I] crashed. Did his clerical impersonation draw Melora's wrath? Did Sehanine decide it would be amusing to throw him into a tricky situation? Did the Shadar-Kai feel this would be a good time to get rid of an embarassing outcast? Cyrial is plagued with the inescapable feeling that the wreck was somehow his fault. Now he feels guiltily obligated to help his fellow castaways to survive and somehow make their way home. But if they uncover his lies and expose his true identity, will they be able to trust him enough to accept his help?[/SBLOCK] [SBLOCK=More Background / Relationships]Cyrial managed (through sheer luck) to bluff his way into a free ride aboard the Swan, but he wasn't convincing enough to secure himself a private cabin. Fortunately, the Dwarven Brothers agreed to allow Cyrial to share their room. The oldest brother is suspicious, but hasn't figured out that Cyrial isn't really a cleric of Melora. The middle brother quickly saw through Cyrial's ruse, but hasn't said anything; he enjoys pretending to be very curious about the Meloran religion, asking Cyrial all sorts of religious questions and laughing behind his beard as the young man fumbles to improvise answers. The youngest brother doesn't appear to care very much about Cyrial at all.[/SBLOCK] [/QUOTE]
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