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[4E] Stranded - The lost. [RG]
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<blockquote data-quote="Falkus" data-source="post: 4317602" data-attributes="member: 22634"><p>Character Name: Durvin, of Clan Deepfire</p><p>Race: Dwarf</p><p>Age: 22</p><p></p><p>Description: Durvin stands at 4'7", with a stocky and firm build. He has flamign red hair and a long, red beard. His eyes are brown. He tends to wear his family's suit of plate mail, with the hammer of Moradin clearly visible on the front. His preferred weapon is the warhammer and shield, which he wields with great skill in combat.</p><p></p><p>Background:</p><p></p><p>Durvin, of clan Deepfire, is a young paladin of Moradin, the latest in his family to do so, which has always had a strong religious tradition. In fact, his family gave him the armor he wears, an enchanted suit of Dwarven platemail, carefully carved with the runes of enchantment by master smiths, and engraved with pictograms of important moments of his family's history. The symbol of his god, the Hammer of Moradin is clearly visible on the front.</p><p></p><p>He's a great warrior, strong, effective and devout in his beliefs. Always willing to put himself in danger in the service of good.</p><p></p><p>He had, however, one major flaw. He looked down on the other races, he considered them responsible for the ills that plague the world.</p><p></p><p>This concerned his superiors in the temple. Paladins should be willing to help all, not just those of one race, and bigotry was not in line with Moradin's creed. So they made a decision. They sent him to travel throughout the lands of other races, see them through his own eyes.</p><p></p><p>Initially, he was contemptuous, but obeyed orders. At first, he felt his beliefs vindicated. Among humans, he saw pettiness, arrogance, greed and violence. But soon, he began to see things such as beauty, faith, love. He had never truly met any humans or other races before he left the mountainhomes, so it was an eye opening experience.</p><p></p><p>The final straw was when he meet a merchant, whose husband had been murdered and daughter kidnapped and held for ransom. Overcome by her grief, he approached her and promised justice, which he quickly provided. He hunted down the kidnappers, killed them in fair combat, and returned the daughter to his parents.</p><p></p><p>His mind and soul being more at peace now, having overcome the demon of bigotry, he returned to adventuring, promising himself not to judge on appearance or race anymore. He heard of a possible quest in Ibenhold, and so purchased passage on the Silver Swan.</p><p></p><p>Alignment: Lawful-Good</p><p></p><p>Ability scores</p><p>Strength: 16</p><p>Constitution: 14</p><p>Dexterity: 8</p><p>Intelligence: 10</p><p>Wisdom: 14</p><p>Charisma: 16</p><p></p><p>Hit points: 29</p><p>Bloodied: 14</p><p>Surges: 7</p><p>Surges/day: 12</p><p>Initiative: -1</p><p></p><p>Speed: 5</p><p></p><p>Defenses:</p><p>Armor class: 21</p><p>Fortitude: 13</p><p>Reflex: 13</p><p>Will: 14</p><p></p><p>Skills:</p><p>Diplomacy: +8</p><p>Endurance: +11</p><p>Insight: +7</p><p>Religion: +5</p><p></p><p>Equipment:</p><p>Dwarven Plate +1</p><p>Heavy shield</p><p>Warhammer</p><p>Standard adventurer’s kit</p><p>Holy symbol</p><p>5 bottles of ale</p><p>Fine clothing</p><p></p><p>19 gp</p><p></p><p>Racial Abilities:</p><p>Cast iron stomach: +5 bonus to saves against poison</p><p>Dwarven Resilience: Use second wind as a minor action</p><p>Dwarf Weapon Proficiency: Proficiency with throwing hammer and warhammer</p><p>Encumbered Speed: Move at normal speed even with armor penalty or heavy load</p><p>Stand your ground: When forced to move, can reduce movement by one square</p><p></p><p>Class Abilities:</p><p>Channel Divinity</p><p>Divine Challenge</p><p>Lay on Hands</p><p></p><p>Feats:</p><p>Dwarven Weapon Training</p><p></p><p>Prayers:</p><p>Channel Divinity: Divine Mettle (encounter, divine, minor, close burst 10, one creature in burst): Target makes a saving throwing with a +3 bonus)</p><p></p><p>Channel Divinity: Divine Strength (encounter, divine, minor, personal, add +3 damage to next attack this turn)</p><p></p><p>Divine Challenge (At will, divine, radiant, minor, close burst 5, one creature in burst): Mark the target, remains marked until power used again. Target takes -2 penalty to attack any target other than Durvin, and takes 6 points of radiant damage. Must engage target on Durvin’s turn, or mark ends).</p><p></p><p>Lay on hands (at will, divine, healing, minor, melee touch): Spend a healing surge, but instead the target heals as if it had spent one. Can be used twice a day.</p><p></p><p>Holy Strike (at will, divine, radiant, weapon, standard action, melee weapon, +5 vs AC): 1d10+5 radiant damage (1d10+7 if target is marked)</p><p></p><p>Enfeebling Strike (at will, divine, weapon, standard action, melee weapon, +5 vs AC): 1d10+5 damage, and target gets -2 to attack until the end of Durvin's next turn.</p><p></p><p>Radiant Smite (Encounter, divine, fear, weapon, standard action, melee weapon, +5 vs AC): 2d10+7 damage</p><p></p><p>On Pain of Death (Daily, divine, implement, standard action, ranged 5, +3 vs will): 3d8+3 damage (target takes 1d8 damage after making an attack, save ends) Miss: Target takes 1d4 damage after making any attacks (save ends)</p></blockquote><p></p>
[QUOTE="Falkus, post: 4317602, member: 22634"] Character Name: Durvin, of Clan Deepfire Race: Dwarf Age: 22 Description: Durvin stands at 4'7", with a stocky and firm build. He has flamign red hair and a long, red beard. His eyes are brown. He tends to wear his family's suit of plate mail, with the hammer of Moradin clearly visible on the front. His preferred weapon is the warhammer and shield, which he wields with great skill in combat. Background: Durvin, of clan Deepfire, is a young paladin of Moradin, the latest in his family to do so, which has always had a strong religious tradition. In fact, his family gave him the armor he wears, an enchanted suit of Dwarven platemail, carefully carved with the runes of enchantment by master smiths, and engraved with pictograms of important moments of his family's history. The symbol of his god, the Hammer of Moradin is clearly visible on the front. He's a great warrior, strong, effective and devout in his beliefs. Always willing to put himself in danger in the service of good. He had, however, one major flaw. He looked down on the other races, he considered them responsible for the ills that plague the world. This concerned his superiors in the temple. Paladins should be willing to help all, not just those of one race, and bigotry was not in line with Moradin's creed. So they made a decision. They sent him to travel throughout the lands of other races, see them through his own eyes. Initially, he was contemptuous, but obeyed orders. At first, he felt his beliefs vindicated. Among humans, he saw pettiness, arrogance, greed and violence. But soon, he began to see things such as beauty, faith, love. He had never truly met any humans or other races before he left the mountainhomes, so it was an eye opening experience. The final straw was when he meet a merchant, whose husband had been murdered and daughter kidnapped and held for ransom. Overcome by her grief, he approached her and promised justice, which he quickly provided. He hunted down the kidnappers, killed them in fair combat, and returned the daughter to his parents. His mind and soul being more at peace now, having overcome the demon of bigotry, he returned to adventuring, promising himself not to judge on appearance or race anymore. He heard of a possible quest in Ibenhold, and so purchased passage on the Silver Swan. Alignment: Lawful-Good Ability scores Strength: 16 Constitution: 14 Dexterity: 8 Intelligence: 10 Wisdom: 14 Charisma: 16 Hit points: 29 Bloodied: 14 Surges: 7 Surges/day: 12 Initiative: -1 Speed: 5 Defenses: Armor class: 21 Fortitude: 13 Reflex: 13 Will: 14 Skills: Diplomacy: +8 Endurance: +11 Insight: +7 Religion: +5 Equipment: Dwarven Plate +1 Heavy shield Warhammer Standard adventurer’s kit Holy symbol 5 bottles of ale Fine clothing 19 gp Racial Abilities: Cast iron stomach: +5 bonus to saves against poison Dwarven Resilience: Use second wind as a minor action Dwarf Weapon Proficiency: Proficiency with throwing hammer and warhammer Encumbered Speed: Move at normal speed even with armor penalty or heavy load Stand your ground: When forced to move, can reduce movement by one square Class Abilities: Channel Divinity Divine Challenge Lay on Hands Feats: Dwarven Weapon Training Prayers: Channel Divinity: Divine Mettle (encounter, divine, minor, close burst 10, one creature in burst): Target makes a saving throwing with a +3 bonus) Channel Divinity: Divine Strength (encounter, divine, minor, personal, add +3 damage to next attack this turn) Divine Challenge (At will, divine, radiant, minor, close burst 5, one creature in burst): Mark the target, remains marked until power used again. Target takes -2 penalty to attack any target other than Durvin, and takes 6 points of radiant damage. Must engage target on Durvin’s turn, or mark ends). Lay on hands (at will, divine, healing, minor, melee touch): Spend a healing surge, but instead the target heals as if it had spent one. Can be used twice a day. Holy Strike (at will, divine, radiant, weapon, standard action, melee weapon, +5 vs AC): 1d10+5 radiant damage (1d10+7 if target is marked) Enfeebling Strike (at will, divine, weapon, standard action, melee weapon, +5 vs AC): 1d10+5 damage, and target gets -2 to attack until the end of Durvin's next turn. Radiant Smite (Encounter, divine, fear, weapon, standard action, melee weapon, +5 vs AC): 2d10+7 damage On Pain of Death (Daily, divine, implement, standard action, ranged 5, +3 vs will): 3d8+3 damage (target takes 1d8 damage after making an attack, save ends) Miss: Target takes 1d4 damage after making any attacks (save ends) [/QUOTE]
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