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[4E] Stranded - The lost. [RG]
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<blockquote data-quote="pathfinderq1" data-source="post: 4321925" data-attributes="member: 48394"><p>Name: O-Haril</p><p>Minotaur male</p><p>Alignment: unaligned (tending good, or at least reliable)</p><p>Ranger 1 (two-weapon build)</p><p></p><p>Strength 18 (+4)(9 pts= 16, +2 racial)</p><p>Constitution 16 (+3)(5 pts= 14, +2 racial)</p><p>Dexterity 13 (+1)(3 pts)</p><p>Intelligence 10 (+0)(0 pts)</p><p>Wisdom 14 (+2)(5 pts)</p><p>Charisma 8 (-1)(0 pts)</p><p></p><p>Armor Class 17 (Armor +7) </p><p>Fortitude Defense 15 (10 +4 STR +1 ranger)</p><p>Reflex Defense 12 (10 +1 DEX +1 ranger)</p><p>Will Defense 12 (10 +2 WIS)</p><p></p><p>Initiative +2 </p><p>Speed 6 (5 in armor)</p><p>Senses: normal vision, passive Insight 12, passive Perception 19</p><p>HP 33 (12 base +16 CON +5 feat)(Bloodied 16) </p><p>(Healing Surge 8 HP; Surges per day 6+3= 9)</p><p></p><p>FEATS: </p><p>Armor proficiency (chainmail)(level 1); </p><p>Toughness (free/ranger build)</p><p></p><p>RACE FEATURES:</p><p>>Ferocity: when reduced to 0 HP, can make a basic melee attack as a free action before falling unconscious.</p><p>>Oversized: can wield weapons of his own size or one size larger without penalty (thus can use a large battleaxe as a one handed weapon, or a large glaive two-handed)</p><p>>Goring charge (racial Encounter power); standard action/melee 1 range; see Encounter exploits below for details. </p><p></p><p>CLASS FEATURES:</p><p>>Fighting style (two-blade): Wield a one-handed weapon as an off-hand weapon without penalty; bonus feat (Toughness, already accounted for)</p><p>>Hunter's quarry: As a minor action (once per turn), designate the oponent nearest to you as your Quarry (lasts until end of encounter, until Quarry is defeated, or until a new Quarry is selected). Once per round, deal extra damage to your Quarry (+1d6; assign after all attacks are rolled)</p><p>>Prime shot: If none of your allies are closer to a target than you are, you get a +1 bonus to ranged attack rolls against that target.</p><p></p><p>LANGUAGES: Common</p><p></p><p>SKILLS:</p><p> +9/Athletics//trained, +4 STR (+8 in armor)</p><p>+7/Dungeoneering//trained, +2 WIS</p><p>+8/Endurance//trained, +3 CON, (+8 in armor; -1 ACP, +1 item)</p><p>+9/Nature//trained, +2 WIS, +2 racial</p><p>+9/Perception//trained, +2 WIS, +2 racial</p><p></p><p>Melee basic attack: Large battleaxe; +6 vs. AC; 1d12+4</p><p>Ranged basic attack: Javelin; +6 vs. AC; 1d6+4, range 10/20</p><p></p><p>(Attack stats assume he is using his traditional weapons- two large battleaxes)</p><p>At-Will exploits:</p><p>Hit and run: +6 vs. AC; 1d12+4 damage; if you move in the same turn after this attack, leaving the first square adjacent to the target does not provoke an OA from that target</p><p>Twin strike: +6 vs. AC; (two attacks: 1 main weapon and 1 off-hand weapon); each attack does 1d12+4 damage on hit</p><p></p><p>Encounter exploits: </p><p>Goring charge (racial): +6 vs. AC; hit does 1d6+4 damage and target is knocked prone</p><p>Dire wolverine strike: (must be wielding two weapons); close burst 1, one attack against each enemy visible in the area; each attack is +6 vs. AC, does 1d12+4 damage</p><p></p><p>Daily exploits: </p><p>Jaws of the wolf: (must be wielding two weapons); two attacks against the same target; both at +6 vs. AC; each hit does 2d12+4 damage, each miss does half damage</p><p></p><p>Equipment:</p><p>Chainmail +1, Dwarven (campaign item)</p><p>Large battleaxe (x2)(30 gp)</p><p>Javelin (x4)(20 gp)</p><p>Adventurer's standard kit (15 gp)</p><p>Trail rations (10 extra days worth; 5 gp- heavy eater)</p><p>Dagger (1 gp)</p><p>Climber's kit (2 gp)</p><p>Plain clothing (2 sets; 2 gp)</p><p></p><p>The dwarven armor: O-Haril was rescued from an excruciating death on the burning sands of a great desert- his rescuers were a party of explorer/merchants led by the dwarven metalsmith Calivar Archstone. In gratitude, O-Haril swore himself to Calivar's service, acting as a bodyguard. Calivar wanted him to have the best equipment available, and commisioned a specially-fitted suit of dwarven chainmail. When Calivar retired to enjoy the profits of his years of work, O-Haril became a free-lance mercenary- but he was allowed to keep the armor as a reward for his valuable service.</p><p></p><p>Appearance: [sblock] Like most "civilized" minotaurs, O-Haril is both taller and heavier than even the largest human around him- but by the standards of his folk O-Haril is of only about average height, with a lean build. His musculature is fairly well-toned, and he moves far more gracefully than most of his kin. His skin is deeply tanned, a brown so dark it is nearly black, and unlike most minotaurs his body has little excess hair- even his head is quite nearly bald. Under most circumstances, he wears a sleeveless hauberk of dull black chainmail, metal and leather armbands, and heavy knee-length trousers. His horns are capped with black iron. In combat, he seems rather terrifying, wielding an enormous ax in each hand. He does not speak often, mainly expressing himself with gestures, body language, and the occasional snort or growl- when he does speak, he keeps his voice low, letting the deep bass tone emphasize his carefully chosen words. [/sblock]</p><p></p><p>Personality: [sblock] For the most part, O-Haril presents a quiet and reserved front, a sort of haughty dignity- until the fighting starts. This is because he exerts a great deal of willpower to minimize his natural inclination to violence. Only when in combat does he let down his guard, allowing his bloodthirsty nature to take over- as a follower of Kord, he relishes the chance to prove himself in battle. He is a strong believer in personal discipline, and is proud of his ability to remain calm and controlled (until the appropriate time). O-Haril is fascinated by stories of heroism and adventure, and spends a great deal of his spare time reading or listening to any epic tales of bravery or exploration- one side effect of this is his prodigious knowledge of many different environments and creatures. [/sblock]</p><p></p><p>Background: [sblock] Born in a remote desert enclave, O-Haril shunned the dark tendencies of his kind and for his temerity he was cast out to die in the endless burning sands. But he did not die, for a passing caravan of merchants took pity on him- in return O-Haril became the devoted bodyguard and scout for the leader of the merchants, a dwarf named Calivar. Since that worthy fellow retired, O-Haril has sought out other work in a similar vein. A devoted follower of Kord, he has honed his strength and battle prowess, but his strength of spirit has increased as well. [/sblock]</p></blockquote><p></p>
[QUOTE="pathfinderq1, post: 4321925, member: 48394"] Name: O-Haril Minotaur male Alignment: unaligned (tending good, or at least reliable) Ranger 1 (two-weapon build) Strength 18 (+4)(9 pts= 16, +2 racial) Constitution 16 (+3)(5 pts= 14, +2 racial) Dexterity 13 (+1)(3 pts) Intelligence 10 (+0)(0 pts) Wisdom 14 (+2)(5 pts) Charisma 8 (-1)(0 pts) Armor Class 17 (Armor +7) Fortitude Defense 15 (10 +4 STR +1 ranger) Reflex Defense 12 (10 +1 DEX +1 ranger) Will Defense 12 (10 +2 WIS) Initiative +2 Speed 6 (5 in armor) Senses: normal vision, passive Insight 12, passive Perception 19 HP 33 (12 base +16 CON +5 feat)(Bloodied 16) (Healing Surge 8 HP; Surges per day 6+3= 9) FEATS: Armor proficiency (chainmail)(level 1); Toughness (free/ranger build) RACE FEATURES: >Ferocity: when reduced to 0 HP, can make a basic melee attack as a free action before falling unconscious. >Oversized: can wield weapons of his own size or one size larger without penalty (thus can use a large battleaxe as a one handed weapon, or a large glaive two-handed) >Goring charge (racial Encounter power); standard action/melee 1 range; see Encounter exploits below for details. CLASS FEATURES: >Fighting style (two-blade): Wield a one-handed weapon as an off-hand weapon without penalty; bonus feat (Toughness, already accounted for) >Hunter's quarry: As a minor action (once per turn), designate the oponent nearest to you as your Quarry (lasts until end of encounter, until Quarry is defeated, or until a new Quarry is selected). Once per round, deal extra damage to your Quarry (+1d6; assign after all attacks are rolled) >Prime shot: If none of your allies are closer to a target than you are, you get a +1 bonus to ranged attack rolls against that target. LANGUAGES: Common SKILLS: +9/Athletics//trained, +4 STR (+8 in armor) +7/Dungeoneering//trained, +2 WIS +8/Endurance//trained, +3 CON, (+8 in armor; -1 ACP, +1 item) +9/Nature//trained, +2 WIS, +2 racial +9/Perception//trained, +2 WIS, +2 racial Melee basic attack: Large battleaxe; +6 vs. AC; 1d12+4 Ranged basic attack: Javelin; +6 vs. AC; 1d6+4, range 10/20 (Attack stats assume he is using his traditional weapons- two large battleaxes) At-Will exploits: Hit and run: +6 vs. AC; 1d12+4 damage; if you move in the same turn after this attack, leaving the first square adjacent to the target does not provoke an OA from that target Twin strike: +6 vs. AC; (two attacks: 1 main weapon and 1 off-hand weapon); each attack does 1d12+4 damage on hit Encounter exploits: Goring charge (racial): +6 vs. AC; hit does 1d6+4 damage and target is knocked prone Dire wolverine strike: (must be wielding two weapons); close burst 1, one attack against each enemy visible in the area; each attack is +6 vs. AC, does 1d12+4 damage Daily exploits: Jaws of the wolf: (must be wielding two weapons); two attacks against the same target; both at +6 vs. AC; each hit does 2d12+4 damage, each miss does half damage Equipment: Chainmail +1, Dwarven (campaign item) Large battleaxe (x2)(30 gp) Javelin (x4)(20 gp) Adventurer's standard kit (15 gp) Trail rations (10 extra days worth; 5 gp- heavy eater) Dagger (1 gp) Climber's kit (2 gp) Plain clothing (2 sets; 2 gp) The dwarven armor: O-Haril was rescued from an excruciating death on the burning sands of a great desert- his rescuers were a party of explorer/merchants led by the dwarven metalsmith Calivar Archstone. In gratitude, O-Haril swore himself to Calivar's service, acting as a bodyguard. Calivar wanted him to have the best equipment available, and commisioned a specially-fitted suit of dwarven chainmail. When Calivar retired to enjoy the profits of his years of work, O-Haril became a free-lance mercenary- but he was allowed to keep the armor as a reward for his valuable service. Appearance: [sblock] Like most "civilized" minotaurs, O-Haril is both taller and heavier than even the largest human around him- but by the standards of his folk O-Haril is of only about average height, with a lean build. His musculature is fairly well-toned, and he moves far more gracefully than most of his kin. His skin is deeply tanned, a brown so dark it is nearly black, and unlike most minotaurs his body has little excess hair- even his head is quite nearly bald. Under most circumstances, he wears a sleeveless hauberk of dull black chainmail, metal and leather armbands, and heavy knee-length trousers. His horns are capped with black iron. In combat, he seems rather terrifying, wielding an enormous ax in each hand. He does not speak often, mainly expressing himself with gestures, body language, and the occasional snort or growl- when he does speak, he keeps his voice low, letting the deep bass tone emphasize his carefully chosen words. [/sblock] Personality: [sblock] For the most part, O-Haril presents a quiet and reserved front, a sort of haughty dignity- until the fighting starts. This is because he exerts a great deal of willpower to minimize his natural inclination to violence. Only when in combat does he let down his guard, allowing his bloodthirsty nature to take over- as a follower of Kord, he relishes the chance to prove himself in battle. He is a strong believer in personal discipline, and is proud of his ability to remain calm and controlled (until the appropriate time). O-Haril is fascinated by stories of heroism and adventure, and spends a great deal of his spare time reading or listening to any epic tales of bravery or exploration- one side effect of this is his prodigious knowledge of many different environments and creatures. [/sblock] Background: [sblock] Born in a remote desert enclave, O-Haril shunned the dark tendencies of his kind and for his temerity he was cast out to die in the endless burning sands. But he did not die, for a passing caravan of merchants took pity on him- in return O-Haril became the devoted bodyguard and scout for the leader of the merchants, a dwarf named Calivar. Since that worthy fellow retired, O-Haril has sought out other work in a similar vein. A devoted follower of Kord, he has honed his strength and battle prowess, but his strength of spirit has increased as well. [/sblock] [/QUOTE]
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