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<blockquote data-quote="Falkus" data-source="post: 4308420" data-attributes="member: 22634"><p>Here's Durvin's character sheet. First one I've made for fourth, let me know if I missed anything.</p><p></p><p>[sblock]</p><p>Alignment: Lawful-Good</p><p></p><p>Ability scores</p><p>Strength: 16</p><p>Constitution: 14</p><p>Dexterity: 8</p><p>Intelligence: 10</p><p>Wisdom: 14</p><p>Charisma: 16</p><p></p><p>Hit points: 29</p><p>Bloodied: 14</p><p>Surges: 7</p><p>Surges/day: 12</p><p>Initiative: -1</p><p></p><p>Speed: 5</p><p></p><p>Defenses:</p><p>Armor class: 21</p><p>Fortitude: 13</p><p>Reflex: 13</p><p>Will: 14</p><p></p><p>Skills:</p><p>Diplomacy: +8</p><p>Endurance: +11</p><p>Insight: +7</p><p>Religion: +5</p><p></p><p>Equipment:</p><p>Dwarven Plate +1</p><p>Heavy shield</p><p>Warhammer</p><p>Standard adventurer’s kit</p><p>Holy symbol</p><p>5 bottles of ale</p><p>Fine clothing</p><p></p><p>19 gp</p><p></p><p>Racial Abilities:</p><p>Cast iron stomach: +5 bonus to saves against poison</p><p>Dwarven Resilience: Use second wind as a minor action</p><p>Dwarf Weapon Proficiency: Proficiency with throwing hammer and warhammer</p><p>Encumbered Speed: Move at normal speed even with armor penalty or heavy load</p><p>Stand your ground: When forced to move, can reduce movement by one square</p><p></p><p>Class Abilities:</p><p>Channel Divinity</p><p>Divine Challenge</p><p>Lay on Hands</p><p></p><p>Feats: </p><p>Dwarven Weapon Training</p><p></p><p>Prayers: </p><p>Channel Divinity: Divine Mettle (encounter, divine, minor, close burst 10, one creature in burst): Target makes a saving throwing with a +3 bonus)</p><p></p><p>Channel Divinity: Divine Strength (encounter, divine, minor, personal, add +3 damage to next attack this turn)</p><p></p><p>Divine Challenge (At will, divine, radiant, minor, close burst 5, one creature in burst): Mark the target, remains marked until power used again. Target takes -2 penalty to attack any target other than Durvin, and takes 6 points of radiant damage. Must engage target on Durvin’s turn, or mark ends).</p><p></p><p>Lay on hands (at will, divine, healing, minor, melee touch): Spend a healing surge, but instead the target heals as if it had spent one. Can be used twice a day.</p><p></p><p>Holy Strike (at will, divine, radiant, weapon, standard action, melee weapon, +5 vs AC): 1d10+5 radiant damage (1d10+7 if target is marked)</p><p></p><p>Enfeebling Strike (at will, divine, weapon, standard action, melee weapon, +5 vs AC): 1d10+5 damage, and target gets -2 to attack until the end of Durvin's next turn.</p><p></p><p>Radiant Smite (Encounter, divine, fear, weapon, standard action, melee weapon, +5 vs AC): 2d10+7 damage</p><p></p><p>On Pain of Death (Daily, divine, implement, standard action, ranged 5, +3 vs will): 3d8+3 damage (target takes 1d8 damage after making an attack, save ends) Miss: Target takes 1d4 damage after making any attacks (save ends)</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Falkus, post: 4308420, member: 22634"] Here's Durvin's character sheet. First one I've made for fourth, let me know if I missed anything. [sblock] Alignment: Lawful-Good Ability scores Strength: 16 Constitution: 14 Dexterity: 8 Intelligence: 10 Wisdom: 14 Charisma: 16 Hit points: 29 Bloodied: 14 Surges: 7 Surges/day: 12 Initiative: -1 Speed: 5 Defenses: Armor class: 21 Fortitude: 13 Reflex: 13 Will: 14 Skills: Diplomacy: +8 Endurance: +11 Insight: +7 Religion: +5 Equipment: Dwarven Plate +1 Heavy shield Warhammer Standard adventurer’s kit Holy symbol 5 bottles of ale Fine clothing 19 gp Racial Abilities: Cast iron stomach: +5 bonus to saves against poison Dwarven Resilience: Use second wind as a minor action Dwarf Weapon Proficiency: Proficiency with throwing hammer and warhammer Encumbered Speed: Move at normal speed even with armor penalty or heavy load Stand your ground: When forced to move, can reduce movement by one square Class Abilities: Channel Divinity Divine Challenge Lay on Hands Feats: Dwarven Weapon Training Prayers: Channel Divinity: Divine Mettle (encounter, divine, minor, close burst 10, one creature in burst): Target makes a saving throwing with a +3 bonus) Channel Divinity: Divine Strength (encounter, divine, minor, personal, add +3 damage to next attack this turn) Divine Challenge (At will, divine, radiant, minor, close burst 5, one creature in burst): Mark the target, remains marked until power used again. Target takes -2 penalty to attack any target other than Durvin, and takes 6 points of radiant damage. Must engage target on Durvin’s turn, or mark ends). Lay on hands (at will, divine, healing, minor, melee touch): Spend a healing surge, but instead the target heals as if it had spent one. Can be used twice a day. Holy Strike (at will, divine, radiant, weapon, standard action, melee weapon, +5 vs AC): 1d10+5 radiant damage (1d10+7 if target is marked) Enfeebling Strike (at will, divine, weapon, standard action, melee weapon, +5 vs AC): 1d10+5 damage, and target gets -2 to attack until the end of Durvin's next turn. Radiant Smite (Encounter, divine, fear, weapon, standard action, melee weapon, +5 vs AC): 2d10+7 damage On Pain of Death (Daily, divine, implement, standard action, ranged 5, +3 vs will): 3d8+3 damage (target takes 1d8 damage after making an attack, save ends) Miss: Target takes 1d4 damage after making any attacks (save ends) [/sblock] [/QUOTE]
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