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General Tabletop Discussion
D&D Older Editions
4e-style Roguelikes
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<blockquote data-quote="Dragonblade" data-source="post: 6028794" data-attributes="member: 2804"><p>I guess it depends on what you want out of a "roguelike" game. Its kind of weird since a lot of its tropes seem based on the computer side of it. Like dungeon and item randomization. Its kind of like playing something Diablo-esque on the tabletop.</p><p></p><p>You could certainly play 4e in a delve oriented style. Heck, the fact that it lends itself so easily to that style of play is one of the most common criticisms of it.</p><p></p><p>I think there are even some random dungeon rules in one of 4e DMGs, but maybe I'm mis-remembering. Also, it seems like someone out there has to have created random item tables for 4e. It shouldn't be that hard to come up with something yourself in terms of random items. You could model it after the random item tables in 3e, where you start out rolling for type of item, then power level of item and so on, narrowing it down more and more. With AV1, AV2, and MME, there are literally hundreds of 4e items you could randomize.</p><p></p><p>Now if by roguelike, you really mean like old school theater of the mind style dungeon crawls, then I would check out one of many D&D retro clones like Castles and Crusades or DCC. Although, none of those have 4e style mechanics.</p><p></p><p>13th Age is the closest in terms of mechanical feel to 4e, but it assumes the players are badasses and handwaves things like gear. Magic items are also special and unique, not the fiddly collection of bonuses that 4e items tend to be. Still it has a solid foundation you could use to turn it into an old school style game that plays like 4e. It would be my choice, but again it depends on what you really want.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 6028794, member: 2804"] I guess it depends on what you want out of a "roguelike" game. Its kind of weird since a lot of its tropes seem based on the computer side of it. Like dungeon and item randomization. Its kind of like playing something Diablo-esque on the tabletop. You could certainly play 4e in a delve oriented style. Heck, the fact that it lends itself so easily to that style of play is one of the most common criticisms of it. I think there are even some random dungeon rules in one of 4e DMGs, but maybe I'm mis-remembering. Also, it seems like someone out there has to have created random item tables for 4e. It shouldn't be that hard to come up with something yourself in terms of random items. You could model it after the random item tables in 3e, where you start out rolling for type of item, then power level of item and so on, narrowing it down more and more. With AV1, AV2, and MME, there are literally hundreds of 4e items you could randomize. Now if by roguelike, you really mean like old school theater of the mind style dungeon crawls, then I would check out one of many D&D retro clones like Castles and Crusades or DCC. Although, none of those have 4e style mechanics. 13th Age is the closest in terms of mechanical feel to 4e, but it assumes the players are badasses and handwaves things like gear. Magic items are also special and unique, not the fiddly collection of bonuses that 4e items tend to be. Still it has a solid foundation you could use to turn it into an old school style game that plays like 4e. It would be my choice, but again it depends on what you really want. [/QUOTE]
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