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[4e] The Balestar Rises OOC [Full]
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<blockquote data-quote="Guilt Puppy" data-source="post: 4485077" data-attributes="member: 6521"><p>Okay, so I think this is a coherent 4E character. Let me know if anything is amiss.</p><p></p><p>[sblock=Wyte]</p><p><strong>Wyte (Wythan Trente)</strong></p><p>Male, Human, Wizard(1)</p><p>Unaligned (Ioun)</p><p></p><p>Medium, 5'8" tall, 158 lbs, 16 years old</p><p>Auburn hair, green eyes, fair skin</p><p></p><p>Speaks Common, Arcane</p><p></p><p></p><p><strong><u>Ability Scores</u></strong></p><p></p><p></p><p>Str: 12 (+1) 2 pts</p><p>Con: 10 (+0) 2 pts</p><p>Dex: 14 (+2) 5 pts</p><p>Int: 18 (+4) 9 pts (+2 racial)</p><p>Wis: 12 (+1) 2 pts</p><p>Cha: 12 (+1) 2 pts</p><p></p><p></p><p><strong><u>Basic Combat Stats</u></strong></p><p></p><p>Hit Points: 20</p><p>Bloodied: 10</p><p>Healing Surge: 6/day, (5 healed)</p><p></p><p>Initiative: +2</p><p>Speed: 6 squares (30 feet)</p><p>Action Points: 1</p><p></p><p>Passive Insight: 11</p><p>Passive Perception: 11</p><p></p><p></p><p><strong><u>Defenses</u></strong></p><p></p><p>AC: 14 (15 w/ staff)</p><p>Fort: 10</p><p>Ref: 12</p><p>Will: 13</p><p></p><p></p><p><strong><u>Attacks</u></strong></p><p></p><p>+3 Melee, Quarterstaff, 1d8+1, staff</p><p>+4 Melee, Dagger, 1d4+1, light blade, off-hand, light thrown</p><p>+4 Ranged, Longbow, 1d10+2, bow, load free, 20/40</p><p></p><p></p><p><strong><u>Skills</u></strong></p><p></p><p>Acrobatics (Dex) +2</p><p><em>Arcana</em> (Int) +9</p><p>Athletics (Str) +1</p><p>Bluff (Cha) +1</p><p><em>Diplomacy</em> (Cha) +6 (Human bonus skill)</p><p><em>Dungeoneering</em> (Wis) +6</p><p>Endurance (Con) +0</p><p>Heal (Wis) +1</p><p><em>History</em> (Int) +9</p><p><em>Insight</em> (Wis) +6</p><p>Intimidate (Cha) +1</p><p>Nature (Wis) +1</p><p>Perception (Wis) +1</p><p>Religion (Int) +4</p><p>Stealth (Dex) +2</p><p>Streetwise (Cha) +1</p><p>Thievery (Dex) +2</p><p></p><p></p><p><strong><u>Racial Traits and Power </u></strong></p><p></p><p><em>Vision:</em> Normal</p><p><em>Bonus At-Will Power:</em> Choose 1 extra At-Will power from your class list</p><p><em>Bonus Skill:</em> Choose 1 extra skill from your class list</p><p><em>Bonus Feat:</em> Choose 1 extra Feat</p><p><em>Human Defense Bonuses:</em> +1 to Fort, Reflex and Will defenses</p><p></p><p></p><p><strong><u>Other Class Features</u></strong></p><p></p><p>Bonus to Defense: +2 Will</p><p>Arcane Implement Mastery: Staff of Defense</p><p>Cantrips</p><p>Ritual Casting</p><p>Spellbook</p><p></p><p><strong><u>Spellbook</u></strong></p><p>Daily: Flaming Sphere *</p><p>Daily: Freezing Cloud</p><p><em>* Prepared by default</em></p><p></p><p><strong><u>At Will Powers</u></strong></p><p></p><p><span style="color: SeaGreen">Magic Missile</span></p><p><span style="color: SeaGreen">Scorching Burst</span></p><p><span style="color: SeaGreen">Thunderwave</span></p><p></p><p><strong><u>Encounter Powers</u></strong></p><p></p><p><span style="color: Red">Burning Hands</span></p><p></p><p><strong><u>Daily Powers</u></strong></p><p></p><p><span style="color: Gray"><em>See spellbook</em></span></p><p></p><p></p><p><strong><u>Feats</u></strong></p><p></p><p>Weapon Proficiency Longbow</p><p>Armor Proficiency Leather</p><p>Ritual Caster (bonus)</p><p></p><p><strong><u>Equipment</u></strong></p><p></p><p>Clothes (worn, Breeches, Shirt, Boots)</p><p>- Dagger (left hip, 1lb) 1gp</p><p></p><p>Quarterstaff (carried, 4lbs) 5gp</p><p>Longbow (right shoulder, 3lbs) 30gp</p><p>- Quiver, Arrows x30 (right hip, 3lbs) 1gp</p><p></p><p>Beltpouch (belt front, 1/2lbs) 1gp</p><p>- Coins - 8sp 7cp (belt pouch, front)</p><p>- Flask (belt pouch, 1lb), 3cp</p><p>-- Rum (flask, 1lb), 1gp</p><p></p><p>Backpack (back, 2lbs) 2gp</p><p>- Wine, bottle (backpack, 4lb) 5gp</p><p>- Bedroll (under backpack, 5lbs) 1sp</p><p>- Spellbook (backpack, 3lbs) 50gp</p><p>- Trail Rations x4 (backpack, 4lbs) 2gp</p><p>- Waterskin (backpack, 4lbs) 1gp</p><p></p><p>(Backpack weight, 22lbs)</p><p>(Total weight, 35 1/2lbs)</p><p></p><p></p><p><strong><u>Character Information</u></strong></p><p>[sblock=Background]Wyte is the son of a modestly successful cloth merchant. His privileged upbringing afforded him the opportunity to indulge in his many youthful curiosities, and he has been schooled to varying degrees in archery, history, and the distillation of spirits. </p><p></p><p>It was when he showed an aptitude for magic, however, that he finally developed any real sense of calling. While he proved himself more than capable of performing the spells he had been taught, he took a particular interest in the underlying logic of spellcraft, and the creative potential it offered.</p><p></p><p>Despite having found a passion, Wyte still became frustrated with the limitations of formal training. In part it was the quality of instruction his family could afford; how could he achieve his full potential with only a few weekly sessions with a tutor? So he set out traveling, perhaps to find a worthwhile apprenticeship, but at least to test his skills against the world at large. The great innovators of magic had almost always begun as adventurers, after all.[/sblock]</p><p>[sblock=Demeanor]Wyte carries himself with just a touch of arrogance, and a little bit selfish. It's not that he's incapable of respecting or caring about the people around him, it's just that he always respects and cares for himself a little more. He is honest and straightforward in conversation, usually easy-going, and very even-tempered.[/sblock]</p><p>[sblock=Appearance]Wyte is a young man of average height and a just barely athletic build. He is modestly handsome, although the heavy bags under his eyes make him seem somewhat more aged than he is. He has a well-kept look, with his traveling attire showing little wear, although his close-cut hair tends to look windswept even on a still day.[/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Guilt Puppy, post: 4485077, member: 6521"] Okay, so I think this is a coherent 4E character. Let me know if anything is amiss. [sblock=Wyte] [B]Wyte (Wythan Trente)[/B] Male, Human, Wizard(1) Unaligned (Ioun) Medium, 5'8" tall, 158 lbs, 16 years old Auburn hair, green eyes, fair skin Speaks Common, Arcane [B][U]Ability Scores[/U][/B] Str: 12 (+1) 2 pts Con: 10 (+0) 2 pts Dex: 14 (+2) 5 pts Int: 18 (+4) 9 pts (+2 racial) Wis: 12 (+1) 2 pts Cha: 12 (+1) 2 pts [B][U]Basic Combat Stats[/U][/B] Hit Points: 20 Bloodied: 10 Healing Surge: 6/day, (5 healed) Initiative: +2 Speed: 6 squares (30 feet) Action Points: 1 Passive Insight: 11 Passive Perception: 11 [B][U]Defenses[/U][/B] AC: 14 (15 w/ staff) Fort: 10 Ref: 12 Will: 13 [B][U]Attacks[/U][/B] +3 Melee, Quarterstaff, 1d8+1, staff +4 Melee, Dagger, 1d4+1, light blade, off-hand, light thrown +4 Ranged, Longbow, 1d10+2, bow, load free, 20/40 [B][U]Skills[/U][/B] Acrobatics (Dex) +2 [i]Arcana[/i] (Int) +9 Athletics (Str) +1 Bluff (Cha) +1 [i]Diplomacy[/i] (Cha) +6 (Human bonus skill) [i]Dungeoneering[/i] (Wis) +6 Endurance (Con) +0 Heal (Wis) +1 [i]History[/i] (Int) +9 [i]Insight[/i] (Wis) +6 Intimidate (Cha) +1 Nature (Wis) +1 Perception (Wis) +1 Religion (Int) +4 Stealth (Dex) +2 Streetwise (Cha) +1 Thievery (Dex) +2 [B][U]Racial Traits and Power [/U][/B] [I]Vision:[/I] Normal [I]Bonus At-Will Power:[/I] Choose 1 extra At-Will power from your class list [I]Bonus Skill:[/I] Choose 1 extra skill from your class list [I]Bonus Feat:[/I] Choose 1 extra Feat [I]Human Defense Bonuses:[/I] +1 to Fort, Reflex and Will defenses [B][U]Other Class Features[/U][/B] Bonus to Defense: +2 Will Arcane Implement Mastery: Staff of Defense Cantrips Ritual Casting Spellbook [b][u]Spellbook[/u][/b] Daily: Flaming Sphere * Daily: Freezing Cloud [i]* Prepared by default[/i] [B][U]At Will Powers[/U][/B] [COLOR="SeaGreen"]Magic Missile[/COLOR] [COLOR="SeaGreen"]Scorching Burst[/COLOR] [COLOR="SeaGreen"]Thunderwave[/COLOR] [B][U]Encounter Powers[/U][/B] [COLOR="Red"]Burning Hands[/COLOR] [B][U]Daily Powers[/U][/B] [COLOR="Gray"][i]See spellbook[/i][/COLOR] [B][U]Feats[/U][/B] Weapon Proficiency Longbow Armor Proficiency Leather Ritual Caster (bonus) [B][U]Equipment[/U][/B] Clothes (worn, Breeches, Shirt, Boots) - Dagger (left hip, 1lb) 1gp Quarterstaff (carried, 4lbs) 5gp Longbow (right shoulder, 3lbs) 30gp - Quiver, Arrows x30 (right hip, 3lbs) 1gp Beltpouch (belt front, 1/2lbs) 1gp - Coins - 8sp 7cp (belt pouch, front) - Flask (belt pouch, 1lb), 3cp -- Rum (flask, 1lb), 1gp Backpack (back, 2lbs) 2gp - Wine, bottle (backpack, 4lb) 5gp - Bedroll (under backpack, 5lbs) 1sp - Spellbook (backpack, 3lbs) 50gp - Trail Rations x4 (backpack, 4lbs) 2gp - Waterskin (backpack, 4lbs) 1gp (Backpack weight, 22lbs) (Total weight, 35 1/2lbs) [B][U]Character Information[/U][/B] [sblock=Background]Wyte is the son of a modestly successful cloth merchant. His privileged upbringing afforded him the opportunity to indulge in his many youthful curiosities, and he has been schooled to varying degrees in archery, history, and the distillation of spirits. It was when he showed an aptitude for magic, however, that he finally developed any real sense of calling. While he proved himself more than capable of performing the spells he had been taught, he took a particular interest in the underlying logic of spellcraft, and the creative potential it offered. Despite having found a passion, Wyte still became frustrated with the limitations of formal training. In part it was the quality of instruction his family could afford; how could he achieve his full potential with only a few weekly sessions with a tutor? So he set out traveling, perhaps to find a worthwhile apprenticeship, but at least to test his skills against the world at large. The great innovators of magic had almost always begun as adventurers, after all.[/sblock] [sblock=Demeanor]Wyte carries himself with just a touch of arrogance, and a little bit selfish. It's not that he's incapable of respecting or caring about the people around him, it's just that he always respects and cares for himself a little more. He is honest and straightforward in conversation, usually easy-going, and very even-tempered.[/sblock] [sblock=Appearance]Wyte is a young man of average height and a just barely athletic build. He is modestly handsome, although the heavy bags under his eyes make him seem somewhat more aged than he is. He has a well-kept look, with his traveling attire showing little wear, although his close-cut hair tends to look windswept even on a still day.[/sblock] [/sblock] [/QUOTE]
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