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4E The Nentir Vale: A Sandbox
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<blockquote data-quote="LostSoul" data-source="post: 4771067" data-attributes="member: 386"><p>We're playing on Wednesday and I don't know what the PCs are going to try to do. So I'm trying to get ready!</p><p></p><p>The "rat god" fit with the filth that was working for the wererats, but otherwise, it's just a pulpy swords & sorcery monster.</p><p></p><p>I have the barrow mound in the Tombwood finished as well - it's actually got some goblins, I was getting sick of undead - and some of the first layer of the crypts. My idea is that some hobgoblins ended up in the Moonstone Caverns and put a guard post in the barrow mound. </p><p></p><p>The first layer of the crypts is full of stupid wandering undead. I'm thinking about running it in "zombie horror" fashion:</p><p></p><p style="margin-left: 20px">(Optional) Zombie Hordes: If you want to give the game a more zombie-movie like feel, roll once every time the PCs make noise. [For wandering monsters; 1 on 1d6 means there's an encounter.] This includes every round in combat and any time they force open a door or something to that effect (to be quiet, they must succeed at a DC 11 Stealth check). If you get a wandering monster, make it any mix of zombies or skeletons with an XP budget of 500.</p><p></p><p>Even the goblins have to sneak past them to get to the third level of the crypts, where it links up with the moonstone caverns and their hobgoblin overlords.</p><p></p><p>Why are there hobgoblins under Fallcrest? I don't know yet. I'm thinking of having a tunnel that connects to the Moonstone Caverns that leads to somewhere in the Moon Hills, or an exit to the Underdark. Or both.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4771067, member: 386"] We're playing on Wednesday and I don't know what the PCs are going to try to do. So I'm trying to get ready! The "rat god" fit with the filth that was working for the wererats, but otherwise, it's just a pulpy swords & sorcery monster. I have the barrow mound in the Tombwood finished as well - it's actually got some goblins, I was getting sick of undead - and some of the first layer of the crypts. My idea is that some hobgoblins ended up in the Moonstone Caverns and put a guard post in the barrow mound. The first layer of the crypts is full of stupid wandering undead. I'm thinking about running it in "zombie horror" fashion: [indent](Optional) Zombie Hordes: If you want to give the game a more zombie-movie like feel, roll once every time the PCs make noise. [For wandering monsters; 1 on 1d6 means there's an encounter.] This includes every round in combat and any time they force open a door or something to that effect (to be quiet, they must succeed at a DC 11 Stealth check). If you get a wandering monster, make it any mix of zombies or skeletons with an XP budget of 500.[/indent] Even the goblins have to sneak past them to get to the third level of the crypts, where it links up with the moonstone caverns and their hobgoblin overlords. Why are there hobgoblins under Fallcrest? I don't know yet. I'm thinking of having a tunnel that connects to the Moonstone Caverns that leads to somewhere in the Moon Hills, or an exit to the Underdark. Or both. [/QUOTE]
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4E The Nentir Vale: A Sandbox
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