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4E The Nentir Vale: A Sandbox
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<blockquote data-quote="LostSoul" data-source="post: 4909725" data-attributes="member: 386"><p>This is the King's Road just south of Harkenwold. It's about 150 miles of road through uncivilized lands to the Gate.</p><p></p><p><strong>THE SOUTHERN ROAD - BORDERLANDS (level 5)</strong></p><p></p><p>Background: </p><p></p><p>After the Bloodspear War ended, the orc tribes the victors, they streamed like an arrow straight for the town of Port Khreth where they could build ships and raid up and down the coast. They were stopped at the ancient Gate of Forlorn Hope in a massive battle with armies gathered from towns along the sea. Their leader, the "Tiger of Slaughter", was killed and the humanoid bands fell upon each other in tribal warfare. Now remnants of that once-great army raid and pillage the King's Road along the Nentir River Valley and the homesteads and villages eking out a desperate life.</p><p></p><p>The two orc tribes, the Bloody Moon and the Bloody Chains, are at war with each other.</p><p></p><p>The Bloody Moon: A tribe of orcs recently formed, led by a weretiger. This weretiger has heard the legends of "The Tiger of Slaughter", who will one day return, and is trying to take up the mantle. He is bringing together an army to lead into the Ogrefest Hills and take control of the tribes.</p><p></p><p>They have taken up residence in a network of limestone caves to the east side of the King's Road.</p><p></p><p>The champions of the Bloody Moon are infected with Moon Rage. Their shaman has worked out a ritual to keep the disease from progressing.</p><p></p><p>Bloody Moon Champions are Level 5 Orc Berserkers with the following alterations:</p><p>HP 78/39</p><p>+1 all defenses</p><p>vulnerable silver 5</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> claw, +9 vs. AC, 1d6+5 damage and the target contracts moon rage.</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> bloody claws, the bloody claw champion makes two claw attacks.</p><p>Bloody Rage, free, encounter, when first bloodied, +5 damage until the end of the encounter (+10 to bloodied opponents!).</p><p>Blessed by the Moon, +1 to atk when fighting under a full moon.</p><p></p><p>184 orcs:</p><p>92 drudges</p><p>31 raiders</p><p>15 berserkers</p><p>6 shamans</p><p>10 artillery</p><p>13 champions</p><p>17 bloodragers</p><p>1 orc chieftan</p><p>1 orc eye of gruumsh (out of favour)</p><p>1 weretiger</p><p></p><p>The Bloody Chains: A tribe of orcs under the control of a Kyton (chain devil) who has been in the world since before the fall of Bael Turath. He is gathering souls to give himself more and more power, hoping to open a portal to the Nine Hells. These orcs are ritually scarred and capture prisoners rather than killing them. They are much more restrained and disciplined than normal orcs. He has an Unnerving Gaze - his face can take on the features of a lost loved one.</p><p></p><p>The Bloody Chain orcs live in an old fortress, half-ruined, with a series of jails, cells, and dungeons beneath it, carved out of the rock by tortured slaves labouring for over a thousand years. The fortress lies about two day's journey to the west, over thickly-wooded hills and rough terrain.</p><p></p><p>Bloody Chain Champions are Level 5 Orc Skirmishers with the following alterations:</p><p>HP 66/33</p><p>+2 all def</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> spiked chain, reach 2, +10 v AC, 2d4+4.</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> scourge of chains, encounter, reach 2, +10 v AC, 3d6+4, prone and -2 to atk (sv).</p><p>Dance of Battle, minor, shift 1.</p><p>Soul Talisman, ??</p><p></p><p>168 orcs</p><p>84 drudges</p><p>30 raiders</p><p>15 berserkers</p><p>10 artillery (warlocks!)</p><p>5 shamans</p><p>10 champions</p><p>14 bloodragers</p><p>1 orc chieftan</p><p>1 level 5 orc warlock</p><p>1 chain devil</p><p></p><p></p><p>Port Khreth: An old Bael Turothian port city, it was destroyed in fire near the end of their war with Arkhosia. For years the natural port was claimed by demonic pirates until Nerath rose to power. A powerful wizard named Edo the Ever-Watching led a small army and took Port Khreth. Over the years, Edo was seen less and less until he was given the name "the Unseen". With Nerath's fall and the town's leader having disappeared, Port Khrest was claimed by pirates, smugglers, and devil-worshipping cults. A vicious self-styled pirate king named Vengaul now rules the town with an iron fist.</p><p></p><p></p><p>Gatetown, The Gate of Forlorn Hope, The Gate of Forsaken Kings: This ancient structure was built in the early days of the Bael Turothian empire (when it was known simply as Turoth), when the first sorcerer-kings were making infernal bargains. The 9 kings pictured here (known collectively as "The 9 Proud Men" or "The 9 of Ancient Folly" or "The Fools of Bael") were the rulers of the 9 Turothian city-states, each having won their crowns in bloody coups adided by infernal agents. It was they who introduced devil worship to Turoth and ruled it for near 1000 years until Baelzebub claimed their souls. (History DC 25.)</p><p></p><p>During the Bloodspear War, the orcish armies took it from an unprepared garrison. The Last Army of Nerath struck back, breaching the wall with powerful magics, and a thousand soldiers poured through the gap - and perished. (Hence "Forlorn Hope".) The battle served as a potent diversion and the Tiger of Slaughter was assassinted, throwing the Bloodspear army into disarry. The Last Army was able to rout the orcs, though at great cost.</p><p></p><p>In the years since, settlers have moved into the Gate and profited from its remaining defenses, still formidable, and the trade that runs along the King's Road. Recently they have been put under stress by wars with Vengaul and pirates from Port Khreth, as well as increased orcish activity in the nearby hills. The Bloody Moon orcs are planning to take the Gate.</p><p></p><p>About a 150 people live in Gatetown itself, with another thousand relying on it for protection. It is led by Hudders Alzar, a worshipper of Tiamat (level 7 controller). There are about 30 full-time soldiers, led by the dwarven veteran Par Gahan (level 8 soldier), and an elven ranger named Adira Swiftwater (level 7 skirmisher) commands about 10 rangers. Par Gahan and Adira Swiftwater are both veterans of the Bloodspear Wars and fast friends. They know the dwarven guard Murgeddin in Fallcrest.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4909725, member: 386"] This is the King's Road just south of Harkenwold. It's about 150 miles of road through uncivilized lands to the Gate. [b]THE SOUTHERN ROAD - BORDERLANDS (level 5)[/b] Background: After the Bloodspear War ended, the orc tribes the victors, they streamed like an arrow straight for the town of Port Khreth where they could build ships and raid up and down the coast. They were stopped at the ancient Gate of Forlorn Hope in a massive battle with armies gathered from towns along the sea. Their leader, the "Tiger of Slaughter", was killed and the humanoid bands fell upon each other in tribal warfare. Now remnants of that once-great army raid and pillage the King's Road along the Nentir River Valley and the homesteads and villages eking out a desperate life. The two orc tribes, the Bloody Moon and the Bloody Chains, are at war with each other. The Bloody Moon: A tribe of orcs recently formed, led by a weretiger. This weretiger has heard the legends of "The Tiger of Slaughter", who will one day return, and is trying to take up the mantle. He is bringing together an army to lead into the Ogrefest Hills and take control of the tribes. They have taken up residence in a network of limestone caves to the east side of the King's Road. The champions of the Bloody Moon are infected with Moon Rage. Their shaman has worked out a ritual to keep the disease from progressing. Bloody Moon Champions are Level 5 Orc Berserkers with the following alterations: HP 78/39 +1 all defenses vulnerable silver 5 :bmelee: claw, +9 vs. AC, 1d6+5 damage and the target contracts moon rage. :melee: bloody claws, the bloody claw champion makes two claw attacks. Bloody Rage, free, encounter, when first bloodied, +5 damage until the end of the encounter (+10 to bloodied opponents!). Blessed by the Moon, +1 to atk when fighting under a full moon. 184 orcs: 92 drudges 31 raiders 15 berserkers 6 shamans 10 artillery 13 champions 17 bloodragers 1 orc chieftan 1 orc eye of gruumsh (out of favour) 1 weretiger The Bloody Chains: A tribe of orcs under the control of a Kyton (chain devil) who has been in the world since before the fall of Bael Turath. He is gathering souls to give himself more and more power, hoping to open a portal to the Nine Hells. These orcs are ritually scarred and capture prisoners rather than killing them. They are much more restrained and disciplined than normal orcs. He has an Unnerving Gaze - his face can take on the features of a lost loved one. The Bloody Chain orcs live in an old fortress, half-ruined, with a series of jails, cells, and dungeons beneath it, carved out of the rock by tortured slaves labouring for over a thousand years. The fortress lies about two day's journey to the west, over thickly-wooded hills and rough terrain. Bloody Chain Champions are Level 5 Orc Skirmishers with the following alterations: HP 66/33 +2 all def :bmelee: spiked chain, reach 2, +10 v AC, 2d4+4. :melee: scourge of chains, encounter, reach 2, +10 v AC, 3d6+4, prone and -2 to atk (sv). Dance of Battle, minor, shift 1. Soul Talisman, ?? 168 orcs 84 drudges 30 raiders 15 berserkers 10 artillery (warlocks!) 5 shamans 10 champions 14 bloodragers 1 orc chieftan 1 level 5 orc warlock 1 chain devil Port Khreth: An old Bael Turothian port city, it was destroyed in fire near the end of their war with Arkhosia. For years the natural port was claimed by demonic pirates until Nerath rose to power. A powerful wizard named Edo the Ever-Watching led a small army and took Port Khreth. Over the years, Edo was seen less and less until he was given the name "the Unseen". With Nerath's fall and the town's leader having disappeared, Port Khrest was claimed by pirates, smugglers, and devil-worshipping cults. A vicious self-styled pirate king named Vengaul now rules the town with an iron fist. Gatetown, The Gate of Forlorn Hope, The Gate of Forsaken Kings: This ancient structure was built in the early days of the Bael Turothian empire (when it was known simply as Turoth), when the first sorcerer-kings were making infernal bargains. The 9 kings pictured here (known collectively as "The 9 Proud Men" or "The 9 of Ancient Folly" or "The Fools of Bael") were the rulers of the 9 Turothian city-states, each having won their crowns in bloody coups adided by infernal agents. It was they who introduced devil worship to Turoth and ruled it for near 1000 years until Baelzebub claimed their souls. (History DC 25.) During the Bloodspear War, the orcish armies took it from an unprepared garrison. The Last Army of Nerath struck back, breaching the wall with powerful magics, and a thousand soldiers poured through the gap - and perished. (Hence "Forlorn Hope".) The battle served as a potent diversion and the Tiger of Slaughter was assassinted, throwing the Bloodspear army into disarry. The Last Army was able to rout the orcs, though at great cost. In the years since, settlers have moved into the Gate and profited from its remaining defenses, still formidable, and the trade that runs along the King's Road. Recently they have been put under stress by wars with Vengaul and pirates from Port Khreth, as well as increased orcish activity in the nearby hills. The Bloody Moon orcs are planning to take the Gate. About a 150 people live in Gatetown itself, with another thousand relying on it for protection. It is led by Hudders Alzar, a worshipper of Tiamat (level 7 controller). There are about 30 full-time soldiers, led by the dwarven veteran Par Gahan (level 8 soldier), and an elven ranger named Adira Swiftwater (level 7 skirmisher) commands about 10 rangers. Par Gahan and Adira Swiftwater are both veterans of the Bloodspear Wars and fast friends. They know the dwarven guard Murgeddin in Fallcrest. [/QUOTE]
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