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*Pathfinder & Starfinder
(4e) Too close to bag of rats?
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<blockquote data-quote="MoutonRustique" data-source="post: 7411555" data-attributes="member: 22362"><p>I'll second the point that PC building monsters is probably counter-productive, but then again, it's done so... yeah, just don't do again? I guess... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>As to your subject question - having a warlock gain a benefit from killing captives is as trope as tropes can trope - in other words, it's a <em>perfect</em> fit for this kind of fight!</p><p></p><p>I would make having a captive be slain give some significant healing AND a power boost, perhaps allow saves, <em>OR</em> the warlock can transfer conditions to a captive in the "transferance shackles".</p><p></p><p>This last one is liable to help out with action denying shenanigans the PCs can bring to bear.</p><p></p><p>Make freeing the captives into an SC and you have a pretty dynamic setup there!</p><p>- [Intimidate] to make a guard leave his post</p><p>- [Arcana] to break a magic lock, shackle, containment circle, or to suspend the "life-link" (works as a stall)</p><p>- [Thievery] open lock, shackles</p><p>- [Athletics] get to the top where it's easy to pull a captive free, pull captives free, break down a barrier, break shackles, tackle a guard, etc</p><p>- [something else] there are MANY cool things easy to do here</p></blockquote><p></p>
[QUOTE="MoutonRustique, post: 7411555, member: 22362"] I'll second the point that PC building monsters is probably counter-productive, but then again, it's done so... yeah, just don't do again? I guess... ;) As to your subject question - having a warlock gain a benefit from killing captives is as trope as tropes can trope - in other words, it's a [I]perfect[/I] fit for this kind of fight! I would make having a captive be slain give some significant healing AND a power boost, perhaps allow saves, [I]OR[/I] the warlock can transfer conditions to a captive in the "transferance shackles". This last one is liable to help out with action denying shenanigans the PCs can bring to bear. Make freeing the captives into an SC and you have a pretty dynamic setup there! - [Intimidate] to make a guard leave his post - [Arcana] to break a magic lock, shackle, containment circle, or to suspend the "life-link" (works as a stall) - [Thievery] open lock, shackles - [Athletics] get to the top where it's easy to pull a captive free, pull captives free, break down a barrier, break shackles, tackle a guard, etc - [something else] there are MANY cool things easy to do here [/QUOTE]
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(4e) Too close to bag of rats?
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