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[4E] Touch of Maddess [Closed]
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<blockquote data-quote="Insight" data-source="post: 4854198" data-attributes="member: 11437"><p>Here is Barek Hornswallower, Dwarf Fighter with Paladin Multiclassing (Now with 100% more gear!)</p><p></p><p>[sblock=Barek Hornswallower]</p><p>====== Created Using Wizards of the Coast D&DI Character Builder ======</p><p>Barek Hornswallower, level 10</p><p>Dwarf, Fighter</p><p>Fighter Talents: Battlerager Vigor</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 19, Con 16, Dex 8, Int 10, Wis 16, Cha 13.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 17, Con 12, Dex 8, Int 10, Wis 14, Cha 13.</p><p></p><p></p><p>AC: 28 Fort: 23 Reflex: 19 Will: 20</p><p>HP: 85 Surges: 12 Surge Value: 21</p><p></p><p>TRAINED SKILLS</p><p>Heal +13, Endurance +12, Athletics +11, Religion +12</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +1, Arcana +5, Bluff +6, Diplomacy +6, Dungeoneering +10, History +5, Insight +8, Intimidate +6, Nature +8, Perception +8, Stealth +1, Streetwise +6, Thievery +1</p><p></p><p>FEATS</p><p>Level 1: Soldier of the Faith</p><p>Level 2: Dwarven Weapon Training</p><p>Level 4: Novice Power</p><p>Level 6: Improved Vigor</p><p>Level 8: Acolyte Power</p><p>Level 10: Adept Power</p><p></p><p>POWERS</p><p>Fighter at-will 1: Cleave</p><p>Fighter at-will 1: Crushing Surge</p><p>Fighter daily 1: Knee Breaker</p><p>Fighter daily 5: Pinning Smash (retrained to Paladin's Judgment at Adept Power)</p><p>Fighter daily 9: Shift the Battlefield</p><p>Fighter encounter 1: Shield Bash</p><p>Fighter encounter 3: Blinding Smash (retrained to Radiant Smite at Novice Power)</p><p>Fighter encounter 7: Savage Parry (retrained to Thunder Smite at Novice Power)</p><p>Fighter utility 10: Stalwart Guard</p><p>Fighter utility 2: Create Opening</p><p>Fighter utility 6: Daring Shot (retrained to Divine Bodyguard at Acolyte Power)</p><p></p><p>ITEMS</p><p>Adventurer's Kit, Magic Braidmail Armor +3, Battleforged Shield Heavy Shield (heroic tier), Righteous Craghammer +2, Rushing Cleats (heroic tier), Cloak of the Walking Wounded +2, Potion of Lifeshield (heroic tier), Elixir of Reflexes (level 8), Potion of Clarity (level 10) (2)</p><p>====== Created Using Wizards of the Coast D&DI Character Builder ======</p><p>[/sblock]</p><p></p><p>[sblock=Background in Brief]</p><p>I'll keep this short and sweet since it probably won't matter much in the final analysis.</p><p></p><p>Barek Hornswallower is the son of a rather strange creature: a Dwarven Jester, who served the crown king, Balephar Nornfall, for many years. Barek grew up imagining his father a fool and never once considered entering into an entertainer's profession. Instead, always the patriotic type, Barek joined the military and served the crown in a steadfast and honorable manner for many years. </p><p></p><p>During this time, Barek received a great vision from Moradin. The All-Father came to Barek in a dream and compelled the dwarf to visit a local shrine. There, Barek discovered that savage Goblins had overrun the place and defaced Moradin's image. Barek flew into a rage and slew all of the Goblins single-handedly. Moradin once again appeared to Barek, revealing a great destiny to the dwarven soldier, one that would no longer involve military service.</p><p></p><p>Once his tours were done, Barek decided to sell his services as a bodyguard on the open market. He traveled the known world, seeking his fortune here and there. Barek drew no satisfaction from being a mercenary; he waited many nights at shrines to Moradin, but no further visions came. With no word from his god, Barek felt that Moradin's purpose for him was to destroy enemies of the faith, and destroy them he did, in droves. During this period, Barek began to exhibit several divine abilities. At first, Barek hid these abilities from others, even his few friends, for fear of what might happen. In time, however, Barek grew comfortable in his role as Moradin's hand and even gained the confidence of a few priests of Moradin at a particular shrine in Tolard's Pass.</p><p></p><p>In fact, Barek spent more than a year serving the people of Tolard's Pass and had occasion to travel south to the town of Wellspring. Because of his many visits to Wellspring, Barek established a small shrine to Moradin just outside town, where he also built a small cottage. Barek began to see Wellspring as a home-away-from-home, and spent equal time between there and Tolard's Pass.</p><p></p><p>OOC: Consider Tolard's Pass to be somewhere on that road leading north out of Wellspring.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Insight, post: 4854198, member: 11437"] Here is Barek Hornswallower, Dwarf Fighter with Paladin Multiclassing (Now with 100% more gear!) [sblock=Barek Hornswallower] ====== Created Using Wizards of the Coast D&DI Character Builder ====== Barek Hornswallower, level 10 Dwarf, Fighter Fighter Talents: Battlerager Vigor FINAL ABILITY SCORES Str 19, Con 16, Dex 8, Int 10, Wis 16, Cha 13. STARTING ABILITY SCORES Str 17, Con 12, Dex 8, Int 10, Wis 14, Cha 13. AC: 28 Fort: 23 Reflex: 19 Will: 20 HP: 85 Surges: 12 Surge Value: 21 TRAINED SKILLS Heal +13, Endurance +12, Athletics +11, Religion +12 UNTRAINED SKILLS Acrobatics +1, Arcana +5, Bluff +6, Diplomacy +6, Dungeoneering +10, History +5, Insight +8, Intimidate +6, Nature +8, Perception +8, Stealth +1, Streetwise +6, Thievery +1 FEATS Level 1: Soldier of the Faith Level 2: Dwarven Weapon Training Level 4: Novice Power Level 6: Improved Vigor Level 8: Acolyte Power Level 10: Adept Power POWERS Fighter at-will 1: Cleave Fighter at-will 1: Crushing Surge Fighter daily 1: Knee Breaker Fighter daily 5: Pinning Smash (retrained to Paladin's Judgment at Adept Power) Fighter daily 9: Shift the Battlefield Fighter encounter 1: Shield Bash Fighter encounter 3: Blinding Smash (retrained to Radiant Smite at Novice Power) Fighter encounter 7: Savage Parry (retrained to Thunder Smite at Novice Power) Fighter utility 10: Stalwart Guard Fighter utility 2: Create Opening Fighter utility 6: Daring Shot (retrained to Divine Bodyguard at Acolyte Power) ITEMS Adventurer's Kit, Magic Braidmail Armor +3, Battleforged Shield Heavy Shield (heroic tier), Righteous Craghammer +2, Rushing Cleats (heroic tier), Cloak of the Walking Wounded +2, Potion of Lifeshield (heroic tier), Elixir of Reflexes (level 8), Potion of Clarity (level 10) (2) ====== Created Using Wizards of the Coast D&DI Character Builder ====== [/sblock] [sblock=Background in Brief] I'll keep this short and sweet since it probably won't matter much in the final analysis. Barek Hornswallower is the son of a rather strange creature: a Dwarven Jester, who served the crown king, Balephar Nornfall, for many years. Barek grew up imagining his father a fool and never once considered entering into an entertainer's profession. Instead, always the patriotic type, Barek joined the military and served the crown in a steadfast and honorable manner for many years. During this time, Barek received a great vision from Moradin. The All-Father came to Barek in a dream and compelled the dwarf to visit a local shrine. There, Barek discovered that savage Goblins had overrun the place and defaced Moradin's image. Barek flew into a rage and slew all of the Goblins single-handedly. Moradin once again appeared to Barek, revealing a great destiny to the dwarven soldier, one that would no longer involve military service. Once his tours were done, Barek decided to sell his services as a bodyguard on the open market. He traveled the known world, seeking his fortune here and there. Barek drew no satisfaction from being a mercenary; he waited many nights at shrines to Moradin, but no further visions came. With no word from his god, Barek felt that Moradin's purpose for him was to destroy enemies of the faith, and destroy them he did, in droves. During this period, Barek began to exhibit several divine abilities. At first, Barek hid these abilities from others, even his few friends, for fear of what might happen. In time, however, Barek grew comfortable in his role as Moradin's hand and even gained the confidence of a few priests of Moradin at a particular shrine in Tolard's Pass. In fact, Barek spent more than a year serving the people of Tolard's Pass and had occasion to travel south to the town of Wellspring. Because of his many visits to Wellspring, Barek established a small shrine to Moradin just outside town, where he also built a small cottage. Barek began to see Wellspring as a home-away-from-home, and spent equal time between there and Tolard's Pass. OOC: Consider Tolard's Pass to be somewhere on that road leading north out of Wellspring. [/sblock] [/QUOTE]
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