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[4E] Touch of Maddess [Closed]
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<blockquote data-quote="Shayuri" data-source="post: 4856808" data-attributes="member: 4936"><p>Here's my WIP sheet.</p><p></p><p>I've got a summon to help with the meat shielding.</p><p></p><p>Dipping into Cleric for some spare healing as well.</p><p></p><p>[sblock=Work In Progress]<strong>Name</strong>: Kyriel</p><p><strong>Class</strong>: Invoker 10</p><p><strong>Alignment</strong>: Unaligned</p><p><strong>Race</strong>: Deva</p><p><strong>Size</strong>: Medium</p><p><strong>Gender</strong>: Female</p><p><strong>Exp</strong>: 0</p><p></p><p><strong>Abilities </strong></p><p>Str: 9 [-1], Dex: 10 [+0], Wis: 20 [+5]</p><p>Con: 16 [+3], Int: 17 [+3], Cha: 10 [+0]</p><p></p><p><strong>Hit Points</strong>: 62/ <strong>Bloodied</strong>: 31</p><p><strong>Healing Surges</strong>: 9/day <strong>Healing Surge hp gained </strong>:15 <strong>HP per level</strong>: 4</p><p><strong>Action Points</strong>: 1</p><p><strong>Speed</strong>: 6 squares</p><p><strong>Melee Basic Attack</strong>: +4 to hit for 1d6-1</p><p><strong>Implement Attack (wis): </strong>+13 to hit</p><p></p><p><strong>Armour Class</strong>: 28</p><p><strong>Fortitude Defence</strong>: 21</p><p><strong>Reflex Defence</strong>: 21</p><p><strong>Will Defence:</strong> 23</p><p><strong>Initiative</strong>: +4</p><p></p><p><strong>Skills</strong>:</p><p>Religion (Int) +15</p><p>Insight (Wis) +15</p><p>Endurance (Con) +15</p><p>Arcana (Int) +13</p><p></p><p><strong>Languages</strong>: Common, Primordial, Draconic</p><p></p><p><strong>Feats</strong>: </p><p>1 Initiate of the Faith (Cleric MC)</p><p>2 Improved Initiative (+4 Initiative)</p><p>4 Implement Expertise (+1 to hit with Staff implement)</p><p>6 </p><p>8 </p><p>10 Novice Power (Swap out 10th level utility for Cleric utility)</p><p></p><p><strong>Race Traits</strong>:</p><p>+2 Intelligence, +2 Wisdom</p><p>+2 History, +2 Religion</p><p>Common, 2 other languages</p><p>+1 to all defenses vs bloodied creatures</p><p>Resist necrotic and radiant damage 5 + 1/2 lvl (10)</p><p>Immortal Origin</p><p>Memory of 1000 Lifetimes</p><p></p><p><strong>Class Abilities</strong>:</p><p>Armor: Cloth, Leather, Hide, Chain</p><p>Weapons: Simple Melee, Simple Ranged</p><p>Implements: Rods, Staves</p><p>Bonus to Defense: +1 Fort, Ref, Will</p><p>Channel Divinity</p><p>Divine Covenant (Preservation)</p><p>Ritual Casting</p><p>- Hand of Fate (1/day no cost), 10 minutes, 70gp</p><p>- Comprehend Language, 24hrs, 10gp</p><p></p><p><strong>At-Will</strong></p><p><span style="color: Lime">Sun Strike</span>, Wis vs Ref, 1d8+Wis radiant and slide 1 sq, range 10, basic attack</p><p><span style="color: lime">Vanguard's Lightning</span>, Wis vs Ref, 1d6+Wis lightning and Int damage if target makes OA before EoNT, burst 1 in 10sq</p><p></p><p><strong>Encounter</strong></p><p><span style="color: Red">Blades of Astral Fire,</span> Wis vs Ref, 1d6+Wis radiant damage and allies gain Int+1 power to AC until EoNT, enemies in burst 1 in 10sq</p><p><span style="color: red">Chains of Carceri</span>, Wis vs Ref, 2d8+Wis and slowed until EoNT, burst 1 in 10sq</p><p><span style="color: red">Baleful Eye of Judgement</span>, Wis vs Will, 2d8+Wis psychic and -2 to attack until EoNT, Burst 1 in 10sq</p><p></p><p><span style="color: red">Memory of 1000 Lifetimes</span>, No action, add 1d6 to attack, save, skill or attribute check.</p><p><span style="color: red">Channel Divinity:</span></p><p>- Preserver's Rebuke, minor action, when ally within 10sq is attacked, inflict damage on attacker as imm. interrupt.</p><p>- Rebuke Undead, std action, Wis vs Ref, 2d10+wis radiant to all undead in close burst 5.</p><p></p><p><strong>Daily</strong></p><p><span style="color: Gray">Summon Angel of Fire</span>, std: close burst 1, Wis vs Ref, 1d8+wis fire; OA: melee 1, Wis vs Ref, 1d8+Wis fire. Move 6, Fly (hover) 6. 31HP (-1 surge if slain). Same defenses.</p><p><span style="color: gray">Searing Orb</span>, Wis vs Fort, 1d8+Wis radiant and blind (save ends) and dazed until EoNT (1/2 and blind EoNT on miss), burst 1 in 10sq</p><p><span style="color: gray">Fourfold Invocation of Doom</span>, Wis vs Will, Target Dazed (save ends, EoNT on miss) any atker vs you takes 5 psy dmg, close burst 10</p><p></p><p><strong>Utility</strong></p><p><span style="color: gray">Shroud of Warning </span>(Daily, No Action, Allies within Close Burst 10 Gain Int+2 to init roll at start of encounter.)</p><p><span style="color: Red">Demand Justice</span> (Enc, Imm Interrupt, Trigger: Creature within 10 makes a saving throw. Target rerolls save and must use new result)</p><p><span style="color: gray">Mass Cure Light Wounds</span> (Daily, Std, All allies in close burst 5 regain hit points as if they'd spent a surge.)</p><p><span style="color: Gray">Healing Word</span> (Daily, Minor, One ally within 10 sq may use Healing Surge, plus 1d6).</p><p></p><p><strong>Gear</strong></p><p>Summoned Finemail Chain +3, <span style="color: Lime">Minor action - Summon or banish armor</span>, level 11</p><p>Spymaster's Quill, <span style="color: lime">Std Act: record page of text, Std Act: Print page of recorded text</span>, level 10</p><p>Cloak of Survival +2, Resist 5 cold and fire, +2 to Endurance, +2 Ref, Fort, Will, lvl 9</p><p>Defensive Staff +2, +2d8 on crit, +1 to Fort, Will, Ref defenses, level 7 (2600)</p><p>Viper Belt, Resist 5 poison,<span style="color: red">No Act: Gain +2 on save vs ongoing poison damage.</span>, level 4 (840)</p><p>Floating Lantern, level 3 (680)</p><p></p><p>Money: 80gp[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 4856808, member: 4936"] Here's my WIP sheet. I've got a summon to help with the meat shielding. Dipping into Cleric for some spare healing as well. [sblock=Work In Progress][B]Name[/B]: Kyriel [B]Class[/B]: Invoker 10 [B]Alignment[/B]: Unaligned [B]Race[/B]: Deva [B]Size[/B]: Medium [B]Gender[/B]: Female [B]Exp[/B]: 0 [B]Abilities [/B] Str: 9 [-1], Dex: 10 [+0], Wis: 20 [+5] Con: 16 [+3], Int: 17 [+3], Cha: 10 [+0] [B]Hit Points[/B]: 62/ [B]Bloodied[/B]: 31 [B]Healing Surges[/B]: 9/day [B]Healing Surge hp gained [/B]:15 [B]HP per level[/B]: 4 [B]Action Points[/B]: 1 [B]Speed[/B]: 6 squares [B]Melee Basic Attack[/B]: +4 to hit for 1d6-1 [B]Implement Attack (wis): [/B]+13 to hit [B]Armour Class[/B]: 28 [B]Fortitude Defence[/B]: 21 [B]Reflex Defence[/B]: 21 [B]Will Defence:[/B] 23 [B]Initiative[/B]: +4 [B]Skills[/B]: Religion (Int) +15 Insight (Wis) +15 Endurance (Con) +15 Arcana (Int) +13 [B]Languages[/B]: Common, Primordial, Draconic [B]Feats[/B]: 1 Initiate of the Faith (Cleric MC) 2 Improved Initiative (+4 Initiative) 4 Implement Expertise (+1 to hit with Staff implement) 6 8 10 Novice Power (Swap out 10th level utility for Cleric utility) [B]Race Traits[/B]: +2 Intelligence, +2 Wisdom +2 History, +2 Religion Common, 2 other languages +1 to all defenses vs bloodied creatures Resist necrotic and radiant damage 5 + 1/2 lvl (10) Immortal Origin Memory of 1000 Lifetimes [B]Class Abilities[/B]: Armor: Cloth, Leather, Hide, Chain Weapons: Simple Melee, Simple Ranged Implements: Rods, Staves Bonus to Defense: +1 Fort, Ref, Will Channel Divinity Divine Covenant (Preservation) Ritual Casting - Hand of Fate (1/day no cost), 10 minutes, 70gp - Comprehend Language, 24hrs, 10gp [B]At-Will[/B] [COLOR="Lime"]Sun Strike[/COLOR], Wis vs Ref, 1d8+Wis radiant and slide 1 sq, range 10, basic attack [COLOR="lime"]Vanguard's Lightning[/COLOR], Wis vs Ref, 1d6+Wis lightning and Int damage if target makes OA before EoNT, burst 1 in 10sq [B]Encounter[/B] [COLOR="Red"]Blades of Astral Fire,[/COLOR] Wis vs Ref, 1d6+Wis radiant damage and allies gain Int+1 power to AC until EoNT, enemies in burst 1 in 10sq [COLOR="red"]Chains of Carceri[/COLOR], Wis vs Ref, 2d8+Wis and slowed until EoNT, burst 1 in 10sq [COLOR="red"]Baleful Eye of Judgement[/COLOR], Wis vs Will, 2d8+Wis psychic and -2 to attack until EoNT, Burst 1 in 10sq [COLOR="red"]Memory of 1000 Lifetimes[/COLOR], No action, add 1d6 to attack, save, skill or attribute check. [COLOR="red"]Channel Divinity:[/COLOR] - Preserver's Rebuke, minor action, when ally within 10sq is attacked, inflict damage on attacker as imm. interrupt. - Rebuke Undead, std action, Wis vs Ref, 2d10+wis radiant to all undead in close burst 5. [B]Daily[/B] [COLOR="Gray"]Summon Angel of Fire[/COLOR], std: close burst 1, Wis vs Ref, 1d8+wis fire; OA: melee 1, Wis vs Ref, 1d8+Wis fire. Move 6, Fly (hover) 6. 31HP (-1 surge if slain). Same defenses. [COLOR="gray"]Searing Orb[/COLOR], Wis vs Fort, 1d8+Wis radiant and blind (save ends) and dazed until EoNT (1/2 and blind EoNT on miss), burst 1 in 10sq [COLOR="gray"]Fourfold Invocation of Doom[/COLOR], Wis vs Will, Target Dazed (save ends, EoNT on miss) any atker vs you takes 5 psy dmg, close burst 10 [B]Utility[/B] [COLOR="gray"]Shroud of Warning [/COLOR](Daily, No Action, Allies within Close Burst 10 Gain Int+2 to init roll at start of encounter.) [COLOR="Red"]Demand Justice[/COLOR] (Enc, Imm Interrupt, Trigger: Creature within 10 makes a saving throw. Target rerolls save and must use new result) [COLOR="gray"]Mass Cure Light Wounds[/COLOR] (Daily, Std, All allies in close burst 5 regain hit points as if they'd spent a surge.) [COLOR="Gray"]Healing Word[/COLOR] (Daily, Minor, One ally within 10 sq may use Healing Surge, plus 1d6). [B]Gear[/B] Summoned Finemail Chain +3, [COLOR="Lime"]Minor action - Summon or banish armor[/COLOR], level 11 Spymaster's Quill, [COLOR="lime"]Std Act: record page of text, Std Act: Print page of recorded text[/COLOR], level 10 Cloak of Survival +2, Resist 5 cold and fire, +2 to Endurance, +2 Ref, Fort, Will, lvl 9 Defensive Staff +2, +2d8 on crit, +1 to Fort, Will, Ref defenses, level 7 (2600) Viper Belt, Resist 5 poison,[COLOR="red"]No Act: Gain +2 on save vs ongoing poison damage.[/COLOR], level 4 (840) Floating Lantern, level 3 (680) Money: 80gp[/sblock] [/QUOTE]
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