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General Tabletop Discussion
D&D Older Editions
4E wackiness escalation
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<blockquote data-quote="hong" data-source="post: 3751703" data-attributes="member: 537"><p>So, we know that 4E levels are being organised into 3 tiers: "heroic", "paragon" and "epic". However, I'm wondering if there's been any info yet on what the power curve for 4E will actually look like, at the top end.</p><p></p><p>To be precise, does epic in this context mean Epic Level Handbook stuff, with people creating personal demiplanes, raising 6 dead friends before breakfast, that sort of thing; or is it more a plain-English meaning of epic, ie stuff that's miraculous/world-changing. The latter definition would imply that a spell like resurrection is something that only appears at 21st+ level in 4E, even though mid-level 3E characters can cast it.</p><p></p><p>I would prefer it if was the latter, and (as far as I know) would also fit in with the objective of stretching out the sweet spot. One of the things that makes high-level 3E tricky to run is the prevalence of world-changing magic, so if they were to limit its availablility, that would go some way to satisfying that objective. OTOH, ELH-style play also has its fans, and the designers would be aware of this.</p><p></p><p>Any specifics thus far?</p></blockquote><p></p>
[QUOTE="hong, post: 3751703, member: 537"] So, we know that 4E levels are being organised into 3 tiers: "heroic", "paragon" and "epic". However, I'm wondering if there's been any info yet on what the power curve for 4E will actually look like, at the top end. To be precise, does epic in this context mean Epic Level Handbook stuff, with people creating personal demiplanes, raising 6 dead friends before breakfast, that sort of thing; or is it more a plain-English meaning of epic, ie stuff that's miraculous/world-changing. The latter definition would imply that a spell like resurrection is something that only appears at 21st+ level in 4E, even though mid-level 3E characters can cast it. I would prefer it if was the latter, and (as far as I know) would also fit in with the objective of stretching out the sweet spot. One of the things that makes high-level 3E tricky to run is the prevalence of world-changing magic, so if they were to limit its availablility, that would go some way to satisfying that objective. OTOH, ELH-style play also has its fans, and the designers would be aware of this. Any specifics thus far? [/QUOTE]
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