Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
4E Wilderlands campaign monsters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blair Goatsblood" data-source="post: 4392555" data-attributes="member: 29730"><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>BOG ALLOSAUR</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><em>This bipedal horse-sized dinosaur looks like a hybrid between an allosaur and an alligator. It has muscular forearms that end in fierce webbed talons and a thick, long armor-plated tail.</em></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Bog allosaurs are smallish carnosaurs found in tropical swamplands. They are vicious and intelligent for dinosaurs, and play cat-and-mouse games with their prey.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>6th Level Elite Skirmisher </strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Large natural beast; XP 500 </span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Initiative</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> +9 <strong>Senses</strong> Perception +8</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>HP</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 145; <strong>Bloodied</strong> 70</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>AC</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 22; <strong>Fortitude</strong> 22, <strong>Reflex</strong> 21, <strong>Will</strong> 16</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Saving Throws </strong></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">+2 </span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Resist</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> Half damage from melee and ranged attacks </span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Speed</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 8 (swamp walk), swim 6, see also <em>hop</em></span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Action</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> <strong>Points</strong> 1 </span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">[melee basic]<strong> Bite</strong> (standard; at-will)</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Reach 2, +11 vs. AC; 2d6+4 damage.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">[melee basic] <strong>Tail</strong> <strong>Lash (move; at will)</strong></span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Reach</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 2; +9 vs AC; 1d6+4 damage and the bog allosaur makes a secondary attack against the target; +9 vs fortitude; the allosaur can push the target 1 square and the target is prone. </span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">[melee]<strong> Talons</strong> (move; at-will)</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> +11 vs AC; 1d8+4 damage.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Hop</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> (move; the bog Allosaur cannot be </span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">swimming; recharge 5-6)</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">The allosaur shifts up to 8 squares. As a standard action this can be used as a Charge action.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Spring Upon Fallen</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> (move; an enemy must be </span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">prone and within 3 squares of the bog allosaur; recharge 6)</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">The allosaur shifts up to 3 squares so that it is adjacent to or in a prone enemy’s square, then makes 2 <em>talon</em> attacks against it.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Predatory Lunge</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> (immediate interrupt; when a prone </span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">enemy within 2 squares of the bog Allosaur stands ups; recharge 6)</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">The allosaur makes a <em>bite</em> attack against the enemy within 2 squares that is standing up.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Threatening Reach</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">The allosaur can make opportunity attacks against all enemies within its reach (2 squares).</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Alignment</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> Unaligned <strong>Languages -</strong></span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Skills</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> Stealth +12</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Str</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 21(+8) <strong>Dex</strong> 18 (+7) </span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Wis</strong></span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px">10 (+3)</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Con</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 16 (+6) <strong> Int 3</strong> (-1) <strong>Cha</strong> 12 (+4)</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Tactics</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Bog allosaurs attempt to stalk their prey from the water. When they attack they will move or <em>hop</em> with range to use <em>tail lash</em>, using an action point to <em>spring upon fallen</em> is an enemy is knocked prone. Once in melee they will use bite and tail lash attacks in order to knock foes prone and use <em>spring upon fallen</em> and <em>predatory lunge</em>.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Lore</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">A character knows the following information with a successful nature check:</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>DC 15:</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> Bog allosaurs are fierce, cunning predators of the tropical swamps. They are known to cruelly toy with their prey.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Encounter Groups</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Bog allosaurs usually hunt in pairs. Sometimes lizardfolk tribes domesticate bog allosaurs and black dragons have been known to keep them as guard beasts.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>CARNIVOROUS FLYING MONKEY SWARM</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><em>Tiny monkeys, with fluffy gold and white fur, are thickly clustered on the tree branches. There must be hundreds of them!</em></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Fierce predators that haunt tropical forests, their appearance is deceptive as their jaws contain dozens of serrated blade-like teeth that shred the flesh of their prey.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>5th Level Elite Skirmisher </strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Large natural beast (swarm); XP 400 </span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Initiative</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> +7 <strong>Senses</strong> Perception +7; low-light vision</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Swarm Attack</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> aura 1; the monkey </span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">swarm makes a <em>Swarm of Teeth</em> as a free action against each enemy that begins its turn in or enters the aura.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>HP</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 120; <strong>Bloodied</strong> 60</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>AC</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 21; <strong>Fortitude</strong> 16, <strong>Reflex</strong> 20, <strong>Will</strong> 15</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Saving Throws </strong></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">+2 </span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Resist</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> Half damage from melee and ranged attacks </span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Speed</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 6 (forest walk), climb 6, see also <em>gliding flaps</em></span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Action</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> <strong>Points</strong> 1 </span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>[</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px">basic melee]<strong> Swarm of Teeth</strong> (standard; at-will)</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Reach 2, +10 vs. AC; 1d6 + 4 damage, and ongoing 5 damage (save ends).</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Gliding Flaps</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> (move; recharge 4- 6)</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">The monkey swarm has a fly speed of 6 until the end of its turn and may immediately fly 6 squares as part of this action.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Swarm up the Haft</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> (immediate reaction, when attacked </span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">by a melee attack; at will)</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">The monkey swarm makes a <em>Swarm of Teeth</em> attack against its attacker.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Alignment</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> Unaligned <strong>Languages -</strong></span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Skills</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> Acrobatics +16</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Str</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 10 (+2) <strong>Dex</strong> 18 (+6) </span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Wis</strong></span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px">10 (+2)</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Con</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 12 (+3) <strong> Int </strong>2 (-2) <strong>Cha</strong> 15 (+4)</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Tactics</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Carnivorous Flying Monkey Swarms try to overtake their prey, attempting to devour them alive. They will continue to attack unconscious enemies. A bloodied swarm will flee.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Lore</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">A character knows the following information with a successful Nature check:</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>DC 15</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px">: Carnivorous flying monkeys, despite their name, do not actually fly but instead glide on flaps of skin between their 'arms' and 'legs,' much like the flying squirrel. </span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>DC 20</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px">: Stories tell of foul jungle cults that would train carnivorous flying monkeys to serve as guardians.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Encounter Groups</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">In the wild multiple swarms will occasionally hunt together. Sometimes a swarm will form a symbiotic relationship with another predator. They have been used as living traps in the menageries of decadent overlords.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>GLOW MUTANT</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><em>Emanating a sickly green glow is a manlike figure with rotting flesh, in some places the yellowing bones are revealed. There is an unpleasant metallic taste in your mouth and a ringing in your ears.</em></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">In some places, powerful radiations warp creatures that dwell therein. Glow Mutants are the end result of generations of humanoids dwelling in such lands. They are usually starving, as their glow and slow shamble inhibits their ability to hunt, as well as the lack of forage in the wastelands they inhabit. However, their metabolism allows them to survive for decades on minimal amounts of food and water.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>5th Level Elite Brute</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Medium aberrant humanoid; XP 400</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Initiative +2</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px">; <strong>Senses</strong> Perception +2; tremorsense 10</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Sickly Glow</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> aura 5; provides dim light in the area </span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">of the aura; enemies that begin their turn or enter the aura takes 5 acid, necrotic and poison damage. Aberrant creatures are immune to this effect.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Sensory Interference </strong></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">aura 20; enemies within the aura </span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">have a -5 penalty to all perception checks, as well as passive perception. Aberrant creatures are immune to this effect.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>HP</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 155; <strong>Bloodied</strong> 75</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>AC</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 17<strong>; Fortitude</strong> 22; <strong>Reflex</strong> 18; <strong>Will</strong> 19</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Saving Throws</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> +2</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Immune</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> Disease; <strong>Resist</strong> acid 10, cold 5, poison 10, lightning </span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">5, fire 5, necrotic 10</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Speed</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 4; unable to run or charge</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Action Points</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 1</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">[melee basic] <strong>Slam</strong> (standard; at will)</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">+8 vs. AC; 1d8+4 damage and the Glow Mutant makes a secondary attack against its target; +6 vs.. fortitude; target falls prone.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">[melee] <strong>Groping Flailing Limb</strong> (standard, at-will)</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">+6 Vs. reflex; 1d4+4 damage and the target is grabbed until escape. The target is subject to a -5 penalty on efforts to escape the grab.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">[melee] <strong>Gnaw on Victim</strong> (standard, can be used on </span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">targets that are immobilized, stunned or unconscious, at will) <strong>* Acid, Healing, Necrotic, Poison</strong></span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">+8 Vs. AC; 2d6+4 damage plus ongoing 5 acid, necrotic and poison damage (save ends) and the Glow Mutant regains 10 hit points.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">[ranged] <strong>Throw Rubble</strong> (standard; recharge 6)</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Ranged 10; +6 Vs. Reflex; 1d8+4 damage and the Glow Mutant makes a secondary attack against the target; +6 vs.. fortitude; target falls prone.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">[close] <strong>Radioactive Vomit</strong> (minor; recharges when </span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">bloodied)<strong> * Acid, Necrotic, Poison</strong></span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Close blast 2; +6 vs. reflex; the target takes ongoing 10 acid, necrotic and poison damage and is dazed (save ends both).</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Alignment </strong></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Evil; <strong>Languages </strong>Telepathy 5</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Skills</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> Endurance +16</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Str</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 18 (+6) <strong>Dex</strong> 10 (+2) </span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Wis</strong></span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px">10 (+2)</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Con</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 18 (+6) <strong>Int</strong> 6 (0) <strong>Cha </strong>3 (-2)</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Tactics</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">A Glow Mutant will <em>Throw Rubble</em> at enemies as they close. Once engaged it will use <em>Radioactive Vomit</em> before attempting to grab an enemy with <em>Groping Flailing Limb</em> and then using <em>Gnaw on Victim</em> to finish off its prey.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Lore</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">A character will know the following information with a successful Arcana check:</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>DC 15: </strong></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Glow Mutants are degenerate, pitiful inhabitants of regions poisoned by strange energies.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>DC 20: </strong></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Many times the blasted wastes that Glow Mutants haunt are the product of powerful weapons used by lost ancient races.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Encounter Groups</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Foulspawn tribes will often allow Glow Mutants to join their ranks. As well, powerful aberrant creatures are sometimes worshipped and served by Glow Mutants.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>MAN-EATING APE</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">These brutal beasts are thought to be carnivorous relations of <em>Gigantopithecus</em><strong>. </strong>As their name implies, Man-Eating Apes stalk and</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px">devour humans and humanoids. They lurk where settled lands abut fierce wilderness, foraying into civilized regions to hunt.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Man-Eating Hill Ape</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><em>This man-sized ape matted orange-brown fur hanging from its back and its unusually long arms, but otherwise has sparse hair, which exposes its heavy wrinkled grayish hide. Boar-like tusks protrude from its drooling jaws. </em></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Man-Eating Hill Apes are found in rocky and hilly regions that border civilization.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>4th Level Brute</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Large natural beast; XP 175</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Initiative</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> +4; <strong>Senses</strong> Perception +2; low-light vision</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>HP</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 70; <strong>Bloodied</strong> 35</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>AC</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 18; <strong>Fortitude</strong> 18; <strong>Reflex</strong> 15; <strong>Will</strong> 13</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Speed</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 6;<strong> Climb</strong> 3 </span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">[melee basic] <strong>Talons</strong> (standard; at-will)</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Reach 2: +7 vs. AC; 1d8+4 damage.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">[melee basic] <strong>Tusked Jaws</strong> (standard; at will)</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> +7 vs. AC; 1d12+4 damage. See also </span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">[melee] <strong>Limb From Limb </strong>(standard; at-will)</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">The hill ape makes 2 talon attacks. If both talons strike the hill ape will pull a medium size or smaller target 1 square, unless the target is already adjacent. If the target is now or already was adjacent to the hill ape, it makes a <em>tusked jaws</em> attack against the target as a free action.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">[ranged] <strong>Hurl Rock Fragment</strong> (standard; recharge 6)</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Range 8/16; +7 vs. AC; 1d6+4 damage.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Threatening Reach</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">The hill ape can make opportunity attacks against all enemies within its reach (2 squares).</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Alignmen</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px">t Unaligned; <strong>Languages</strong> -</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Skills</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> Athletics +11, Stealth +9</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Str</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 19 (+6) <strong>Dex</strong> 15 (+4) </span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Wis</strong></span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 11 (+2)</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Con</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 18 (+6) <strong>Int</strong> 4 ( +0) <strong>Cha</strong> 10 (+2)</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Tactics</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Man-Eating Hill Apes will <em>hurl rock fragment</em>, move within range of their <em>talon</em>s and make <em>limb from limb</em> attacks, attempting to drag their prey towards them and use free <em>tusked jaws</em> attacks. They are fierce hunters and will fight to the death.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Lore</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">With a successful Nature check a character will know the following information</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>DC 15:</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> Man-Eating Hill Apes are smaller than other Man-Eating Ape species, and it is theorized that may be the result of such apes breeding with apemen or orcs.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Encounter Groups</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">As well as their own small family groups, hill apes are kept as guard beasts by apemen, cavemen, hobgoblins and oni.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Degenerate Man-Eating Ape</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><em>This massive white ape is covered with long silky white fur except for its leathery gray chest and head. It milky white eyes appear to be sightless.</em></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">In ages past man-eating apes were trapped in subterranean regions, their inbred blind descendants adapted to their sightless environment. Degenerate Man-Eating Apes are found in deep caverns and underground ruins.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>6th Level Brute</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Large natural beast (blind); XP 250</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Initiative</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> +6; <strong>Senses</strong> Perception +3; tremorsense 5; </span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">blindsense 20; see also <em>Echolocation</em>.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>HP</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 90; <strong>Bloodied</strong> 45</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>AC</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 18; <strong>Fortitude</strong> 21; <strong>Reflex</strong> 18; <strong>Will</strong> 15</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Speed</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 6;<strong> Climb</strong> 3 </span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">[melee basic] <strong>Talons</strong> (standard; at-will)</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Reach 2: +9 vs. AC; 2d8+4 damage and the target is subject to a secondary attack; +7 vs. Reflex; target is grabbed until it escapes.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">[ranged] <strong>Hurl Rock Fragment</strong> (standard; recharge 6)</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> Range 8/16; +7 vs AC; 1d6+4 damage.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">[melee] <strong>Fling</strong> (standard; can only be used on </span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">medium or smaller targets that the Degenerate Man Eating Ape has grabbed; recharge 5-6)</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">+7 vs. Fortitude; target takes 3d8+4 damage, is pushed 3 squares and is prone.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Echolocation</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">If the Degenerate Man-Eating Ape is deafened it loses its blindsense ability.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Alignmen</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px">t Unaligned; <strong>Languages</strong> -</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Skills</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> Athletics +14, Stealth +11</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Str</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 22 (+9) <strong>Dex</strong> 16 (+6) </span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Wis</strong></span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 10 (+3)</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Con</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 19 (+7) <strong>Int</strong> 3 (-1) <strong>Cha</strong> 8 (+2)</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Tactics</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Degenerate Man-Eating Apes attempt to ambush their prey, once they lose the element to surprise, they <em>Hurl Rock Fragments</em> at their foes as the close in to grab and <strong><em>Fling</em></strong> their enemies. Once they are bloodied or lose half their number they generally will flee.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Lore</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">A character will know the following with a successful Dungeoneering check:</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>DC 15:</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> Degenerate Man-Eating Apes are blind subterranean predators. They use sound in order to “see” their surroundings.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Encounter Groups</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Degenerate Man-Eating apes hunt in small family groups. They are sometimes domesticated by Grimlocks or Drow, and Subghouls are known to join their packs.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>SUBGHOUL</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><em>Child-sized, a pale and twisted stunted parody if the human form, bestial in aspect with cracked fangs, broken talons and ropy mats of gray hair.</em></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">These loathsome beings are found in ruins and tombs as well as desolate wastes. They ravenously hunger for flesh, especially that of humanoids.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>1st Level Soldier</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Small natural humanoid (undead); XP 100</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Initiative </strong></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">+5; <strong>Senses</strong> Perception +0; darkvision</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>HP</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 30; <strong>Bloodied</strong> 15</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>AC</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 17; <strong>Fortitude</strong> 14; <strong>Reflex</strong> 16; <strong>Will</strong> 12; see also S<em>warming </em></span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><em>Mob</em></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Immune: </strong></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">disease, poison; <strong>Resist</strong>: 5 necrotic<strong>; Vulnerable</strong> 5 </span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">radiant</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Speed</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 6; Climb 3</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">(melee basic) <strong>Chilling Talons</strong> (standard; at will<strong>) * Fear</strong></span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">+8 vs. AC; 1d6+2 damage and the target is slowed (save ends); if the target is already slowed the target is then immobilized (save ends).</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">(melee) <strong>Bestial Feasting</strong> (standard; at will; target must be </span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">immobilized, stunned or unconscious)<strong> * Healing</strong></span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">+6 vs. AC; 2d6+2 damage, the subghoul regains 5 hit points and the target is dazed (save ends).</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Swarming Mob</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">The subghoul gains +2 to all defenses if either itself or its attacker is adjacent to 2 additional allies.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Alignment</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> Chaotic Evil; <strong>Languages</strong> -</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Skills</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> Stealth +9</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Str</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 14 (+2) <strong>Dex</strong> 17 (+3) </span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Wis</strong></span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 11 (+0)</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Con</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 15 (+2) <strong>Int</strong> 6 (-2) <strong>Cha</strong> 10 (+0)</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Tactics</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Subghouls attempt to overwhelm their foes, trapping them with their <em>Chilling Talons</em> and then gorge themselves with <em>Bestial Feasting</em>. They generally will attempt to flee once half their number has been slain.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Lore</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">A character will know the following with a successful skill check:</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Religion</strong><strong>DC</strong><strong> 15:</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> Subghouls are thought to be either the twisted offspring of ghouls or the result of especially stunted beings becoming ghouls.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Arcana DC 20: </strong></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Certain vile arcanists have bound Subghouls to their service using ancient rituals. </span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Encounter Groups</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Although they often form their own packs, Subghouls can be found trailing after ghouls, other undead as well degenerate man-eating apes packs.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>YIG-YIG</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><em>Looking much like short, sallow, wiry humans clad in loincloths and bone jewelry, with their black hair in a ‘bowl-cut,’ closer examination reveals the yellow eyes with the slit-pupils of a snake, serpentine fangs and scattered patches of skin with a scaly texture.</em></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">The descendants of a pre-human race of serpent-worshippers, the Yig-Yigs have bred with both their scaly gods and mankind over the eons, becoming a race of deformed primitives. They live a tribal existence in sweltering tropical jungles; those who are favored in the eyes of the dark powers they serve are gifted with unnatural longevity and supernatural powers. These Elders retire to the Fang Temples where they serve their deity for centuries. Under normal circumstances, yig-yigs will try to render their enemies unconscious, taking them captive and delivering them to their masters. </span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Lore</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">A character will know the following information with a successful Nature check:</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>DC 15:</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> Jungle primitives that worship snakes and dark powers, Yig-Yigs have a fondness for poison. </span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Encounter Groups</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Yig-Yigs will serve Yuan-Ti and will sometimes ally themselves with Lizardfolk tribes. Occasional Green Dragons will dominate Yig-Yigs tribes.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Yig-Yig Wretch</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><em>This group is filthy and emaciated; their skin has a jaundiced hue and many filthy sores. They clutch thigh bones and bronze daggers in their claw like hands.</em></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>2nd Level Minion</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Medium Natural Humanoid; XP 31</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Initiative</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> +3; <strong>Senses</strong> Perception +1; low-light vision</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>HP</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 1; a missed attack never damages a minion</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>AC</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 14; <strong>Fortitude</strong> 13, <strong>Reflex</strong> 13, <strong>Will</strong> 12</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Resist</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 5 poison</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Speed</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 6 (8 while charging, forest walk)</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">[melee basic] <strong>Bronze Dagger </strong>or<strong> Bone Club</strong>(standard, at will) <strong>* weapon</strong></span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">+5 vs. AC; 4 damage; see also <em>Overwhelming Mob</em>.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">[ranged basic] <strong>Thrown Rock</strong> (standard, at-will<strong>) * weapon</strong></span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">range 5/10; +5 vs. AC; 4 damage; see also <em>Overwhelming Mob</em>.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">[melee] <strong>Grasping Hands</strong> (move, at-will)</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">+3 vs. Reflex; the target is grabbed until escape; see also <em>Overwhelming Mob</em>.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Overwhelming Mob</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">The yig-yig wretch gains a +2 bonus to attack rolls while at least one yig-yig ally is adjacent to its target.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Alignment</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> Evil; <strong>Languages</strong> Draconic</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Skills</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> Athletics +6, Stealth +7</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Str </strong></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">12 (+2) <strong>Dex</strong> 12 (+2) </span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Wis</strong></span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px">10 (+1)</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Con</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 12 (+2) <strong>Int</strong> 8 (+0) <strong>Cha</strong> 8 (+0)</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Equipment</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> bronze dagger or bone club, 2 rocks</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Tactics</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">While some wretches <em>Throw Rocks</em> from a distance, others engage their foes, alternating weapon attacks and <em>Grasping Hands</em> to surround and pin down their foes.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Yig-Yig Fanatic</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><em>They have shaved head, crude face paint and their eyes are flashing with battle madness. Skull totems decorate their bodies and they bear cruel bronze scimitars.</em></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>5th level Minion</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Medium natural humanoids; XP 50</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Initiative</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> +4; <strong>Senses</strong> Perception +2; low-light vision</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>HP</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 1; a missed attack never damages a minion.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>AC</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 16; <strong>Fortitude</strong> 16, <strong>Reflex</strong> 16, <strong>Will</strong> 14</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Resist</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 10 poison</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Speed</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 6 (8 while charging, forest walk)</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">melee basic] <strong>Bronze Scimitar</strong> (standard; at-will) <strong>* Weapon</strong></span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">+11 vs. AC; 5 damage; see also <em>Overwhelming Mob</em>.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">[melee] <strong>Hacking Fanatic</strong>(standard; recharge when the </span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">yig-yig fanatic charges or bloodies an enemy; may be used as part of a charge action) <strong>* <strong>Weapon</strong></strong></span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">The yig-yig fanatic makes 2 <em>Bronze Scimitar</em> attacks against the same target.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Overwhelming Mob</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">The yig-yig fanatic gains a +2 bonus to attack rolls while at least one yig-yig ally is adjacent to its target.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Alignment</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> Evil; <strong>Languages</strong> Draconic</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Skills</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> Athletics +10, Stealth +9</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Str</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 16(+5) <strong>Dex </strong>14 (+4) </span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Wis</strong></span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 10 (+2)</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Con</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 12 (+3) <strong>Int 9 </strong>(+1) <strong>Cha</strong> 11 (+2)</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Equipment</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> bronze scimitar, 3 javelins</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Tactics</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Usually fanatics use Stealth to hide until in prime position to ambush. If they notice that a foe is bloodied, often fanatics that are combating other enemies will shift away from their current adversary and charge to use <em>Hacking Fanatic</em> against the bloodied foe.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Yig-Yig Savage</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><em>Clad in a simple loinclout, it cares a club with a crude stone head and a bundle of feathered javelins. </em></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>2nd Level Brute</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Medium natural humanoid, XP 125</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Initiative</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> +3; <strong>Senses</strong> Perception +1; low-light vision</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>HP</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 30; <strong>Bloodied</strong> 15</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>AC</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 14; <strong>Fortitude</strong> 15, <strong>Reflex</strong> 14, <strong>Will</strong> 13</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Resist</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 5 poison</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Speed</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 6 (8 while charging, forest walk)</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">[melee basic] <strong>Stone</strong> <strong>Club</strong> (standard; at-will) <strong>* Weapon</strong></span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">+7 vs. AC; 1d6 + 5 damage; see also o<em>verwhelming mob</em>.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">[ranged] <strong>Javelin</strong> (standard; at-will) <strong>*</strong> <strong>Weapon</strong></span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Range 10/20; +5 vs. AC; 1d6 + 3 damage; see also <em>overwhelming mob</em>.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">[melee] <strong>Savage Fury</strong>(standard; recharges when </span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">the yig-yig savage is bloodied, can be made as part of a charge action) <strong>* <strong>Weapon</strong></strong></span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">The yig-yig savage makes 2 <em>Stone Club </em>attacks against the same target.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Overwhelming Mob</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">The yig-yig savage gains a +2 bonus to attack rolls while at least one yig-yig ally is adjacent to its target</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Alignment</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> Evil; <strong>Languages</strong> Draconic</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Skills</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> Athletics +9, Stealth +7</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Str</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 16 (+4) <strong>Dex</strong> 12 (+2) </span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Wis</strong></span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 10 (+1)</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Con</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 12 (+2) <strong>Int</strong> 9 (+0) <strong>Cha</strong> 11 (+1)</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Equipment</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> stone club, 3 javelins</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Tactics</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">A group of yig-yig savages will use Stealth to hide in the dense jungle foliage, launching an ambush with thrown javelins. They will then harass their enemies, taking advantage of their forest walk ability and the cover provided by vegetation to throw javelins before charging their foes using <em>Savage Fury.</em> </span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Yig-Yig Spearthrower</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><em>Your foe carries a bamboo spear in one hand and a feathered javelin in the other. More javelins are in a quiver on the hip.</em></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>3rd Level Skirmisher</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Medium Natural Humanoid; XP 150</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Initiative</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> +5; <strong>Senses</strong> Perception +1; low-light vision</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>HP</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 45; <strong>Bloodied</strong> 20</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>AC</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 15; <strong>Fortitude</strong> 16, <strong>Reflex</strong> 15, <strong>Will</strong> 13</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Resist </strong></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">5 poison</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Speed</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 6 (8 while charging, forest walk)</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">[melee basic] <strong>Spear</strong> (standard; at-will) <strong>* Weapon</strong></span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">+8 vs. AC; 1d8+4 damage; see also <em>overwhelming mob</em>.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">[ranged basic] <strong>Javelin</strong> (standard; at-will) <strong>* Weapon</strong></span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Range 10/20; +8 vs. AC; 1d6+4 damage; see also <em>overwhelming mob</em>.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">[ranged] <strong>Pointed Disengagement </strong>(standard; </span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">recharge 5-6) * <strong>Weapon</strong></span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">The yig-yig spearthrower makes a melee <em>spear</em> attack, shifts 6 squares and makes a <em>javelin </em>attack; see also <em>overwhelming mob</em>.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Overwhelming Mob</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">The yig-yig spearthrower gains a +2 bonus to attack rolls while at least one yig-yig ally is adjacent to its target.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Alignment</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> Evil; <strong>Languages</strong> Draconic</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Skills</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> Athletics +9, Stealth +7</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Str</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 17 (+4) <strong>Dex</strong> 14 (+3) </span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Wis</strong></span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 10 (+1)</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Con</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 13 (+2) <strong>Int</strong> 9 (0) <strong>Cha</strong> 11 (+1)</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Equipment</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> spear, 5 javelins</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Tactics</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Yig-Yig Spearthrowers will skirmish with their foes before attempting to flank their foes to fully benefit from <em>Overwhelming Mob</em>. Once bloodied they will use <em>pointed disengagement</em> to get out of melee and to a safe distance from which to throw javelins.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Yig-Yig Headhunter</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><em>Tiger-stripes of black and green paint streak the body and face of the enemy that darts out of the foliage holding a menacing bronze scimitar. Shrunken human heads hang from its belt and a bundle of javelins are strapped to its back.</em></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>4th Level Lurker</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Medium natural humanoid, XP 175</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Initiative</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> +7; <strong>Senses</strong> Perception +4; low-light vision</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>HP</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 45; <strong>Bloodied</strong> 20</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>AC</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 18; <strong>Fortitude</strong> 17, <strong>Reflex</strong> 17, <strong>Will</strong> 16; see also <em>Confusing Mob</em></span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Resist</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 5 poison</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Speed</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 6 (8 while charging, forest walk), climb 3</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">[melee basic] <strong>Bronze Scimitar (</strong>standard; at-will) <strong>* Weapon</strong></span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">+9 vs. AC; 1d8 + 4 damage (1d8+13 on a critical)</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">[ranged] <strong>Poisoned</strong> <strong>Javelin</strong> (standard; at-will) <strong>*</strong> <strong>Weapon</strong></span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Range 10/20; +9 vs. AC; 1d6 + 4 damage, and the yig-yig headhunter makes a secondary attack against the target. Secondary Attack: +7 vs.. Fortitude; the target takes ongoing 5 poison damage and is dazed (save ends both). A target that is reduced to 0 HP by the poison damage of a<em> Poisoned Javelin</em> is not dying but unconscious.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">[melee]<strong> Decapitation Attempt</strong>(standard; when the Yig-Yig </span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Headhunter has combat advantage against a foe; at-will; can be used as part of a charge action) <strong>* <strong>Weapon</strong></strong></span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">The yig-yig headhunter makes 2 <em>Bronze Scimitar</em> attacks against the same target.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">[melee] <strong>Bloodthirsty</strong> (immediate reaction; when an </span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">adjacent enemy is reduced to bloodied state; at-will) * <strong>Weapon</strong></span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">The yig-yig headhunter makes a <em>Bronze Scimitar </em>attack against the bloodied foe.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Confusing Mob</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">The yig-yig headhunter gains a +2 bonus to its defenses while at least one yig-yig ally is adjacent to itself or its attacker</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Sniper</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">A hidden yig-yig headhunter that misses with a ranged attack remains hidden.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Alignment</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> Evil; <strong>Languages</strong> Draconic</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Skills</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> Athletics +10, Stealth +10</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Str</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 17 (+5) <strong>Dex</strong> 17 (+5) </span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Wis</strong></span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 15 (+4)</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Con</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 15 (+4) <strong>Int</strong> 10 (+2) <strong>Cha</strong> 12 (+3)</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Equipment </strong></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">bronze scimitar, 5 poisoned javelins</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Tactics</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Yig-Yig Headhunters hide in the dense underbrush or tree branches of the jungle, throwing their javelins from the shadows as their allies attack, charging when an opportunity to use <em>decapitation attempt</em> is presented. If a fight is going well they will disengage from melee and hurl <em>Poisoned Javelins</em> at badly injured enemies. </span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Yig-Yig Witchdoctor</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><em>This figure is garbed in colorful feathers and snake skins Human skulls and shrunken heads hang from the belt and fetishes dangle from the spear and blowpipe it carries.</em></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>4th level Controller</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Medium natural humanoid; XP 175</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Initiative</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> +2; <strong>Senses</strong> Perception +11, low-light vision</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>HP</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 55; <strong>Bloodied</strong> 25</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>AC</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 17; <strong>Fortitude</strong> 14, <strong>Reflex</strong> 15, <strong>Will</strong> 17; see also C<em>onfusing Mob</em></span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Resist</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 5 poison</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Speed</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 6 (forest walk)</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">[melee basic] <strong>Poisoned Spear</strong> (standard; at-1ill) * <strong>Poison, </strong></span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Weapon</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">+9 vs. AC; 1d8+2 damage and the target and the target is subject to a secondary attack; +8 vs. Fortitude; ongoing 5 poison damage and the target is dazed.(save ends both). A target that is reduced to 0 HP by the poison damage of a<em> Poisoned Spear</em> is not dying but unconscious.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">[ranged] <strong>Blowpipe</strong> (standard; at-will) * <strong>Poison, Weapon</strong></span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Range 5/10; +9 vs. AC; 1 damage and the target is subject to a secondary attack; +8 vs. Fortitude; ongoing 5 poison damage and the target is dazed(save ends both). A target that is reduced to 0 HP by the poison damage of a <em>Blowpipe</em> is not dying but unconscious.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">[ranged] <strong>Juju Eye </strong>(standard; recharge 5-6) * <strong>Fear, Gaze, </strong></span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Psychic</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Range 20; +8 vs. Will; 2d6+4 psychic damage, the target is stunned (save ends) and the Yig-Yig Witchdoctor regains 10 hit points.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">[area] <strong>Phantom Serpents </strong>(standard; recharge 5-6) *</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>poison, zone</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Range 10; burst 1; the area of the burst becomes a zone that lasts until the end of the encounter; enemies treat the area of the zone as difficult terrain; enemies that begin or enter their turn in the zone are subject to an attack; +8 vs. Reflex;; 2d4 damage and the target is subject to a secondary attack; +8 vs. Fortitude; ongoing 5 poison damage and the target is dazed. dazed (save ends both). A target that is reduced to 0 HP by the poison damage of <em>Phantom Serpents</em> is not dying but unconscious.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">[close] <strong>Battle Chant </strong>(move; at-will) <strong>* Fear</strong></span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Close burst 10; creatures that are deafened are immune; all enemies in area take -2 on their attacks until the beginning of the Yig-Yig Witchdoctor’s Next Turn.</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Confusing Mob</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">The Yig-Yig Witchdoctor gains a +2 bonus to its defenses while at least one yig-yig ally is adjacent to itself or its attacker</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Alignment</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> Evil; <strong>Languages</strong> Draconic, Common</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Skills </strong></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Intimidate +10</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Str</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 10 (+2) <strong>Dex</strong> 12 (+3) </span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Wis</strong></span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 19 (+6)</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Con</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> 12 (+3) <strong>Int</strong> 15 (+4) <strong>Cha</strong> 16 (+5)</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Equipment</strong></span></span><span style="font-family: 'Century Gothic'"> </span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"> poisoned spear, blowpipe and 5 poisoned darts</span></span><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Tactics</strong></span></span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"></span></span> <span style="font-family: 'Century Gothic'"><span style="font-size: 15px">A Yig-Yig Witchdoctor will use <em>Phantom Serpents </em>and <em>Battle Chant</em> as soon as its enemies are in range. It will continue to use <em>Battle Chant</em> while alternating <em>Juju Eye</em> and <em>Phantom Serpent</em><em>Blowpipe</em> attacks. While injure</span> <span style="font-size: 15px">with d, the witchdoctor will use <em>Juju Eye</em> as much as possible.</span></span></p></blockquote><p></p>
[QUOTE="Blair Goatsblood, post: 4392555, member: 29730"] [FONT=Century Gothic][SIZE=4][B]BOG ALLOSAUR[/B] [I]This bipedal horse-sized dinosaur looks like a hybrid between an allosaur and an alligator. It has muscular forearms that end in fierce webbed talons and a thick, long armor-plated tail.[/I] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]Bog allosaurs are smallish carnosaurs found in tropical swamplands. They are vicious and intelligent for dinosaurs, and play cat-and-mouse games with their prey.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]6th Level Elite Skirmisher [/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]Large natural beast; XP 500 [/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Initiative[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] +9 [B]Senses[/B] Perception +8[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]HP[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 145; [B]Bloodied[/B] 70[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]AC[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 22; [B]Fortitude[/B] 22, [B]Reflex[/B] 21, [B]Will[/B] 16[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Saving Throws [/B][/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]+2 [/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Resist[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] Half damage from melee and ranged attacks [/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Speed[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 8 (swamp walk), swim 6, see also [I]hop[/I][/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Action[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] [B]Points[/B] 1 [/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4][melee basic][B] Bite[/B] (standard; at-will)[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]Reach 2, +11 vs. AC; 2d6+4 damage.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4][melee basic] [B]Tail[/B] [B]Lash (move; at will)[/B][/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Reach[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 2; +9 vs AC; 1d6+4 damage and the bog allosaur makes a secondary attack against the target; +9 vs fortitude; the allosaur can push the target 1 square and the target is prone. [/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4][melee][B] Talons[/B] (move; at-will)[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4] +11 vs AC; 1d8+4 damage.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Hop[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] (move; the bog Allosaur cannot be [/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]swimming; recharge 5-6)[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]The allosaur shifts up to 8 squares. As a standard action this can be used as a Charge action.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Spring Upon Fallen[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] (move; an enemy must be [/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]prone and within 3 squares of the bog allosaur; recharge 6)[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]The allosaur shifts up to 3 squares so that it is adjacent to or in a prone enemy’s square, then makes 2 [I]talon[/I] attacks against it.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Predatory Lunge[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] (immediate interrupt; when a prone [/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]enemy within 2 squares of the bog Allosaur stands ups; recharge 6)[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]The allosaur makes a [I]bite[/I] attack against the enemy within 2 squares that is standing up.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Threatening Reach[/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]The allosaur can make opportunity attacks against all enemies within its reach (2 squares).[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Alignment[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] Unaligned [B]Languages -[/B][/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Skills[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] Stealth +12[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Str[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 21(+8) [B]Dex[/B] 18 (+7) [/SIZE][/FONT][FONT=Century Gothic][SIZE=4][B]Wis[/B][/SIZE][/FONT][FONT=Century Gothic][SIZE=4]10 (+3)[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Con[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 16 (+6) [B] Int 3[/B] (-1) [B]Cha[/B] 12 (+4)[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Tactics[/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]Bog allosaurs attempt to stalk their prey from the water. When they attack they will move or [I]hop[/I] with range to use [I]tail lash[/I], using an action point to [I]spring upon fallen[/I] is an enemy is knocked prone. Once in melee they will use bite and tail lash attacks in order to knock foes prone and use [I]spring upon fallen[/I] and [I]predatory lunge[/I].[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Lore[/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]A character knows the following information with a successful nature check:[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]DC 15:[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] Bog allosaurs are fierce, cunning predators of the tropical swamps. They are known to cruelly toy with their prey.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Encounter Groups[/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]Bog allosaurs usually hunt in pairs. Sometimes lizardfolk tribes domesticate bog allosaurs and black dragons have been known to keep them as guard beasts.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4][B]CARNIVOROUS FLYING MONKEY SWARM[/B] [I]Tiny monkeys, with fluffy gold and white fur, are thickly clustered on the tree branches. There must be hundreds of them![/I] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]Fierce predators that haunt tropical forests, their appearance is deceptive as their jaws contain dozens of serrated blade-like teeth that shred the flesh of their prey.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]5th Level Elite Skirmisher [/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]Large natural beast (swarm); XP 400 [/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Initiative[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] +7 [B]Senses[/B] Perception +7; low-light vision[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Swarm Attack[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] aura 1; the monkey [/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]swarm makes a [I]Swarm of Teeth[/I] as a free action against each enemy that begins its turn in or enters the aura.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]HP[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 120; [B]Bloodied[/B] 60[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]AC[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 21; [B]Fortitude[/B] 16, [B]Reflex[/B] 20, [B]Will[/B] 15[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Saving Throws [/B][/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]+2 [/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Resist[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] Half damage from melee and ranged attacks [/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Speed[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 6 (forest walk), climb 6, see also [I]gliding flaps[/I][/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Action[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] [B]Points[/B] 1 [/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B][[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4]basic melee][B] Swarm of Teeth[/B] (standard; at-will)[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]Reach 2, +10 vs. AC; 1d6 + 4 damage, and ongoing 5 damage (save ends).[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Gliding Flaps[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] (move; recharge 4- 6)[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]The monkey swarm has a fly speed of 6 until the end of its turn and may immediately fly 6 squares as part of this action.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Swarm up the Haft[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] (immediate reaction, when attacked [/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]by a melee attack; at will)[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]The monkey swarm makes a [I]Swarm of Teeth[/I] attack against its attacker.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Alignment[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] Unaligned [B]Languages -[/B][/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Skills[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] Acrobatics +16[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Str[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 10 (+2) [B]Dex[/B] 18 (+6) [/SIZE][/FONT][FONT=Century Gothic][SIZE=4][B]Wis[/B][/SIZE][/FONT][FONT=Century Gothic][SIZE=4]10 (+2)[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Con[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 12 (+3) [B] Int [/B]2 (-2) [B]Cha[/B] 15 (+4)[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Tactics[/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]Carnivorous Flying Monkey Swarms try to overtake their prey, attempting to devour them alive. They will continue to attack unconscious enemies. A bloodied swarm will flee.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Lore[/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]A character knows the following information with a successful Nature check:[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]DC 15[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4]: Carnivorous flying monkeys, despite their name, do not actually fly but instead glide on flaps of skin between their 'arms' and 'legs,' much like the flying squirrel. [/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]DC 20[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4]: Stories tell of foul jungle cults that would train carnivorous flying monkeys to serve as guardians.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Encounter Groups[/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]In the wild multiple swarms will occasionally hunt together. Sometimes a swarm will form a symbiotic relationship with another predator. They have been used as living traps in the menageries of decadent overlords.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]GLOW MUTANT[/B] [I]Emanating a sickly green glow is a manlike figure with rotting flesh, in some places the yellowing bones are revealed. There is an unpleasant metallic taste in your mouth and a ringing in your ears.[/I] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]In some places, powerful radiations warp creatures that dwell therein. Glow Mutants are the end result of generations of humanoids dwelling in such lands. They are usually starving, as their glow and slow shamble inhibits their ability to hunt, as well as the lack of forage in the wastelands they inhabit. However, their metabolism allows them to survive for decades on minimal amounts of food and water.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]5th Level Elite Brute[/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]Medium aberrant humanoid; XP 400[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Initiative +2[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4]; [B]Senses[/B] Perception +2; tremorsense 10[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Sickly Glow[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] aura 5; provides dim light in the area [/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]of the aura; enemies that begin their turn or enter the aura takes 5 acid, necrotic and poison damage. Aberrant creatures are immune to this effect.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Sensory Interference [/B][/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]aura 20; enemies within the aura [/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]have a -5 penalty to all perception checks, as well as passive perception. Aberrant creatures are immune to this effect.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]HP[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 155; [B]Bloodied[/B] 75[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]AC[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 17[B]; Fortitude[/B] 22; [B]Reflex[/B] 18; [B]Will[/B] 19[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Saving Throws[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] +2[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Immune[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] Disease; [B]Resist[/B] acid 10, cold 5, poison 10, lightning [/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]5, fire 5, necrotic 10[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Speed[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 4; unable to run or charge[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Action Points[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 1[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4][melee basic] [B]Slam[/B] (standard; at will)[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]+8 vs. AC; 1d8+4 damage and the Glow Mutant makes a secondary attack against its target; +6 vs.. fortitude; target falls prone.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4][melee] [B]Groping Flailing Limb[/B] (standard, at-will)[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]+6 Vs. reflex; 1d4+4 damage and the target is grabbed until escape. The target is subject to a -5 penalty on efforts to escape the grab.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4][melee] [B]Gnaw on Victim[/B] (standard, can be used on [/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]targets that are immobilized, stunned or unconscious, at will) [B]* Acid, Healing, Necrotic, Poison[/B][/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]+8 Vs. AC; 2d6+4 damage plus ongoing 5 acid, necrotic and poison damage (save ends) and the Glow Mutant regains 10 hit points.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4][ranged] [B]Throw Rubble[/B] (standard; recharge 6)[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]Ranged 10; +6 Vs. Reflex; 1d8+4 damage and the Glow Mutant makes a secondary attack against the target; +6 vs.. fortitude; target falls prone.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4][close] [B]Radioactive Vomit[/B] (minor; recharges when [/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]bloodied)[B] * Acid, Necrotic, Poison[/B][/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]Close blast 2; +6 vs. reflex; the target takes ongoing 10 acid, necrotic and poison damage and is dazed (save ends both).[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Alignment [/B][/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]Evil; [B]Languages [/B]Telepathy 5[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Skills[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] Endurance +16[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Str[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 18 (+6) [B]Dex[/B] 10 (+2) [/SIZE][/FONT][FONT=Century Gothic][SIZE=4][B]Wis[/B][/SIZE][/FONT][FONT=Century Gothic][SIZE=4]10 (+2)[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Con[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 18 (+6) [B]Int[/B] 6 (0) [B]Cha [/B]3 (-2)[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Tactics[/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]A Glow Mutant will [I]Throw Rubble[/I] at enemies as they close. Once engaged it will use [I]Radioactive Vomit[/I] before attempting to grab an enemy with [I]Groping Flailing Limb[/I] and then using [I]Gnaw on Victim[/I] to finish off its prey.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Lore[/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]A character will know the following information with a successful Arcana check:[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]DC 15: [/B][/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]Glow Mutants are degenerate, pitiful inhabitants of regions poisoned by strange energies.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]DC 20: [/B][/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]Many times the blasted wastes that Glow Mutants haunt are the product of powerful weapons used by lost ancient races.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Encounter Groups[/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]Foulspawn tribes will often allow Glow Mutants to join their ranks. As well, powerful aberrant creatures are sometimes worshipped and served by Glow Mutants.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]MAN-EATING APE[/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]These brutal beasts are thought to be carnivorous relations of [I]Gigantopithecus[/I][B]. [/B]As their name implies, Man-Eating Apes stalk and[/SIZE][/FONT][FONT=Century Gothic][SIZE=4]devour humans and humanoids. They lurk where settled lands abut fierce wilderness, foraying into civilized regions to hunt.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Man-Eating Hill Ape[/B] [I]This man-sized ape matted orange-brown fur hanging from its back and its unusually long arms, but otherwise has sparse hair, which exposes its heavy wrinkled grayish hide. Boar-like tusks protrude from its drooling jaws. [/I] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]Man-Eating Hill Apes are found in rocky and hilly regions that border civilization.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]4th Level Brute[/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]Large natural beast; XP 175[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Initiative[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] +4; [B]Senses[/B] Perception +2; low-light vision[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]HP[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 70; [B]Bloodied[/B] 35[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]AC[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 18; [B]Fortitude[/B] 18; [B]Reflex[/B] 15; [B]Will[/B] 13[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Speed[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 6;[B] Climb[/B] 3 [/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4][melee basic] [B]Talons[/B] (standard; at-will)[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]Reach 2: +7 vs. AC; 1d8+4 damage.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4][melee basic] [B]Tusked Jaws[/B] (standard; at will)[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4] +7 vs. AC; 1d12+4 damage. See also [/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4][melee] [B]Limb From Limb [/B](standard; at-will)[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]The hill ape makes 2 talon attacks. If both talons strike the hill ape will pull a medium size or smaller target 1 square, unless the target is already adjacent. If the target is now or already was adjacent to the hill ape, it makes a [I]tusked jaws[/I] attack against the target as a free action.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4][ranged] [B]Hurl Rock Fragment[/B] (standard; recharge 6)[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]Range 8/16; +7 vs. AC; 1d6+4 damage.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Threatening Reach[/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]The hill ape can make opportunity attacks against all enemies within its reach (2 squares).[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Alignmen[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4]t Unaligned; [B]Languages[/B] -[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Skills[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] Athletics +11, Stealth +9[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Str[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 19 (+6) [B]Dex[/B] 15 (+4) [/SIZE][/FONT][FONT=Century Gothic][SIZE=4][B]Wis[/B][/SIZE][/FONT][FONT=Century Gothic][SIZE=4] 11 (+2)[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Con[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 18 (+6) [B]Int[/B] 4 ( +0) [B]Cha[/B] 10 (+2)[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Tactics[/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]Man-Eating Hill Apes will [I]hurl rock fragment[/I], move within range of their [I]talon[/I]s and make [I]limb from limb[/I] attacks, attempting to drag their prey towards them and use free [I]tusked jaws[/I] attacks. They are fierce hunters and will fight to the death.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Lore[/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]With a successful Nature check a character will know the following information[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]DC 15:[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] Man-Eating Hill Apes are smaller than other Man-Eating Ape species, and it is theorized that may be the result of such apes breeding with apemen or orcs.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Encounter Groups[/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]As well as their own small family groups, hill apes are kept as guard beasts by apemen, cavemen, hobgoblins and oni.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4][B]Degenerate Man-Eating Ape[/B] [I]This massive white ape is covered with long silky white fur except for its leathery gray chest and head. It milky white eyes appear to be sightless.[/I] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]In ages past man-eating apes were trapped in subterranean regions, their inbred blind descendants adapted to their sightless environment. Degenerate Man-Eating Apes are found in deep caverns and underground ruins.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]6th Level Brute[/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]Large natural beast (blind); XP 250[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Initiative[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] +6; [B]Senses[/B] Perception +3; tremorsense 5; [/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]blindsense 20; see also [I]Echolocation[/I].[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]HP[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 90; [B]Bloodied[/B] 45[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]AC[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 18; [B]Fortitude[/B] 21; [B]Reflex[/B] 18; [B]Will[/B] 15[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Speed[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 6;[B] Climb[/B] 3 [/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4][melee basic] [B]Talons[/B] (standard; at-will)[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]Reach 2: +9 vs. AC; 2d8+4 damage and the target is subject to a secondary attack; +7 vs. Reflex; target is grabbed until it escapes.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4][ranged] [B]Hurl Rock Fragment[/B] (standard; recharge 6)[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4] Range 8/16; +7 vs AC; 1d6+4 damage.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4][melee] [B]Fling[/B] (standard; can only be used on [/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]medium or smaller targets that the Degenerate Man Eating Ape has grabbed; recharge 5-6)[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]+7 vs. Fortitude; target takes 3d8+4 damage, is pushed 3 squares and is prone.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Echolocation[/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]If the Degenerate Man-Eating Ape is deafened it loses its blindsense ability.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Alignmen[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4]t Unaligned; [B]Languages[/B] -[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Skills[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] Athletics +14, Stealth +11[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Str[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 22 (+9) [B]Dex[/B] 16 (+6) [/SIZE][/FONT][FONT=Century Gothic][SIZE=4][B]Wis[/B][/SIZE][/FONT][FONT=Century Gothic][SIZE=4] 10 (+3)[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Con[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 19 (+7) [B]Int[/B] 3 (-1) [B]Cha[/B] 8 (+2)[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Tactics[/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]Degenerate Man-Eating Apes attempt to ambush their prey, once they lose the element to surprise, they [I]Hurl Rock Fragments[/I] at their foes as the close in to grab and [B][I]Fling[/I][/B] their enemies. Once they are bloodied or lose half their number they generally will flee.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Lore[/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]A character will know the following with a successful Dungeoneering check:[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]DC 15:[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] Degenerate Man-Eating Apes are blind subterranean predators. They use sound in order to “see” their surroundings.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Encounter Groups[/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]Degenerate Man-Eating apes hunt in small family groups. They are sometimes domesticated by Grimlocks or Drow, and Subghouls are known to join their packs.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]SUBGHOUL[/B] [I]Child-sized, a pale and twisted stunted parody if the human form, bestial in aspect with cracked fangs, broken talons and ropy mats of gray hair.[/I] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]These loathsome beings are found in ruins and tombs as well as desolate wastes. They ravenously hunger for flesh, especially that of humanoids.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]1st Level Soldier[/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]Small natural humanoid (undead); XP 100[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Initiative [/B][/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]+5; [B]Senses[/B] Perception +0; darkvision[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]HP[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 30; [B]Bloodied[/B] 15[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]AC[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 17; [B]Fortitude[/B] 14; [B]Reflex[/B] 16; [B]Will[/B] 12; see also S[I]warming [/I][/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [I]Mob[/I] [B]Immune: [/B][/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]disease, poison; [B]Resist[/B]: 5 necrotic[B]; Vulnerable[/B] 5 [/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]radiant[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Speed[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 6; Climb 3[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4](melee basic) [B]Chilling Talons[/B] (standard; at will[B]) * Fear[/B][/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]+8 vs. AC; 1d6+2 damage and the target is slowed (save ends); if the target is already slowed the target is then immobilized (save ends).[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4](melee) [B]Bestial Feasting[/B] (standard; at will; target must be [/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]immobilized, stunned or unconscious)[B] * Healing[/B][/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]+6 vs. AC; 2d6+2 damage, the subghoul regains 5 hit points and the target is dazed (save ends).[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Swarming Mob[/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]The subghoul gains +2 to all defenses if either itself or its attacker is adjacent to 2 additional allies.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Alignment[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] Chaotic Evil; [B]Languages[/B] -[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Skills[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] Stealth +9[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Str[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 14 (+2) [B]Dex[/B] 17 (+3) [/SIZE][/FONT][FONT=Century Gothic][SIZE=4][B]Wis[/B][/SIZE][/FONT][FONT=Century Gothic][SIZE=4] 11 (+0)[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Con[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 15 (+2) [B]Int[/B] 6 (-2) [B]Cha[/B] 10 (+0)[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Tactics[/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]Subghouls attempt to overwhelm their foes, trapping them with their [I]Chilling Talons[/I] and then gorge themselves with [I]Bestial Feasting[/I]. They generally will attempt to flee once half their number has been slain.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Lore[/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]A character will know the following with a successful skill check:[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Religion[/B][B]DC[/B][B] 15:[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] Subghouls are thought to be either the twisted offspring of ghouls or the result of especially stunted beings becoming ghouls.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Arcana DC 20: [/B][/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]Certain vile arcanists have bound Subghouls to their service using ancient rituals. [/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Encounter Groups[/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]Although they often form their own packs, Subghouls can be found trailing after ghouls, other undead as well degenerate man-eating apes packs.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]YIG-YIG[/B] [I]Looking much like short, sallow, wiry humans clad in loincloths and bone jewelry, with their black hair in a ‘bowl-cut,’ closer examination reveals the yellow eyes with the slit-pupils of a snake, serpentine fangs and scattered patches of skin with a scaly texture.[/I] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]The descendants of a pre-human race of serpent-worshippers, the Yig-Yigs have bred with both their scaly gods and mankind over the eons, becoming a race of deformed primitives. They live a tribal existence in sweltering tropical jungles; those who are favored in the eyes of the dark powers they serve are gifted with unnatural longevity and supernatural powers. These Elders retire to the Fang Temples where they serve their deity for centuries. Under normal circumstances, yig-yigs will try to render their enemies unconscious, taking them captive and delivering them to their masters. [/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Lore[/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]A character will know the following information with a successful Nature check:[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]DC 15:[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] Jungle primitives that worship snakes and dark powers, Yig-Yigs have a fondness for poison. [/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Encounter Groups[/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]Yig-Yigs will serve Yuan-Ti and will sometimes ally themselves with Lizardfolk tribes. Occasional Green Dragons will dominate Yig-Yigs tribes.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Yig-Yig Wretch[/B] [I]This group is filthy and emaciated; their skin has a jaundiced hue and many filthy sores. They clutch thigh bones and bronze daggers in their claw like hands.[/I] [B]2nd Level Minion[/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]Medium Natural Humanoid; XP 31[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Initiative[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] +3; [B]Senses[/B] Perception +1; low-light vision[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]HP[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 1; a missed attack never damages a minion[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]AC[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 14; [B]Fortitude[/B] 13, [B]Reflex[/B] 13, [B]Will[/B] 12[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Resist[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 5 poison[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Speed[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 6 (8 while charging, forest walk)[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4][melee basic] [B]Bronze Dagger [/B]or[B] Bone Club[/B](standard, at will) [B]* weapon[/B][/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]+5 vs. AC; 4 damage; see also [I]Overwhelming Mob[/I].[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4][ranged basic] [B]Thrown Rock[/B] (standard, at-will[B]) * weapon[/B][/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]range 5/10; +5 vs. AC; 4 damage; see also [I]Overwhelming Mob[/I].[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4][melee] [B]Grasping Hands[/B] (move, at-will)[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]+3 vs. Reflex; the target is grabbed until escape; see also [I]Overwhelming Mob[/I].[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Overwhelming Mob[/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]The yig-yig wretch gains a +2 bonus to attack rolls while at least one yig-yig ally is adjacent to its target.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Alignment[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] Evil; [B]Languages[/B] Draconic[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Skills[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] Athletics +6, Stealth +7[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Str [/B][/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]12 (+2) [B]Dex[/B] 12 (+2) [/SIZE][/FONT][FONT=Century Gothic][SIZE=4][B]Wis[/B][/SIZE][/FONT][FONT=Century Gothic][SIZE=4]10 (+1)[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Con[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 12 (+2) [B]Int[/B] 8 (+0) [B]Cha[/B] 8 (+0)[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Equipment[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] bronze dagger or bone club, 2 rocks[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Tactics[/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]While some wretches [I]Throw Rocks[/I] from a distance, others engage their foes, alternating weapon attacks and [I]Grasping Hands[/I] to surround and pin down their foes.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Yig-Yig Fanatic[/B] [I]They have shaved head, crude face paint and their eyes are flashing with battle madness. Skull totems decorate their bodies and they bear cruel bronze scimitars.[/I] [B]5th level Minion[/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]Medium natural humanoids; XP 50[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Initiative[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] +4; [B]Senses[/B] Perception +2; low-light vision[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]HP[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 1; a missed attack never damages a minion.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]AC[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 16; [B]Fortitude[/B] 16, [B]Reflex[/B] 16, [B]Will[/B] 14[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Resist[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 10 poison[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Speed[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 6 (8 while charging, forest walk)[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]melee basic] [B]Bronze Scimitar[/B] (standard; at-will) [B]* Weapon[/B][/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]+11 vs. AC; 5 damage; see also [I]Overwhelming Mob[/I].[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4][melee] [B]Hacking Fanatic[/B](standard; recharge when the [/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]yig-yig fanatic charges or bloodies an enemy; may be used as part of a charge action) [B]* [B]Weapon[/B][/B][/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]The yig-yig fanatic makes 2 [I]Bronze Scimitar[/I] attacks against the same target.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Overwhelming Mob[/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]The yig-yig fanatic gains a +2 bonus to attack rolls while at least one yig-yig ally is adjacent to its target.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Alignment[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] Evil; [B]Languages[/B] Draconic[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Skills[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] Athletics +10, Stealth +9[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Str[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 16(+5) [B]Dex [/B]14 (+4) [/SIZE][/FONT][FONT=Century Gothic][SIZE=4][B]Wis[/B][/SIZE][/FONT][FONT=Century Gothic][SIZE=4] 10 (+2)[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Con[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 12 (+3) [B]Int 9 [/B](+1) [B]Cha[/B] 11 (+2)[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Equipment[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] bronze scimitar, 3 javelins[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Tactics[/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]Usually fanatics use Stealth to hide until in prime position to ambush. If they notice that a foe is bloodied, often fanatics that are combating other enemies will shift away from their current adversary and charge to use [I]Hacking Fanatic[/I] against the bloodied foe.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Yig-Yig Savage[/B] [I]Clad in a simple loinclout, it cares a club with a crude stone head and a bundle of feathered javelins. [/I] [B]2nd Level Brute[/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]Medium natural humanoid, XP 125[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Initiative[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] +3; [B]Senses[/B] Perception +1; low-light vision[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]HP[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 30; [B]Bloodied[/B] 15[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]AC[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 14; [B]Fortitude[/B] 15, [B]Reflex[/B] 14, [B]Will[/B] 13[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Resist[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 5 poison[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Speed[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 6 (8 while charging, forest walk)[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4][melee basic] [B]Stone[/B] [B]Club[/B] (standard; at-will) [B]* Weapon[/B][/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]+7 vs. AC; 1d6 + 5 damage; see also o[I]verwhelming mob[/I].[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4][ranged] [B]Javelin[/B] (standard; at-will) [B]*[/B] [B]Weapon[/B][/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]Range 10/20; +5 vs. AC; 1d6 + 3 damage; see also [I]overwhelming mob[/I].[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4][melee] [B]Savage Fury[/B](standard; recharges when [/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]the yig-yig savage is bloodied, can be made as part of a charge action) [B]* [B]Weapon[/B][/B][/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]The yig-yig savage makes 2 [I]Stone Club [/I]attacks against the same target.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Overwhelming Mob[/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]The yig-yig savage gains a +2 bonus to attack rolls while at least one yig-yig ally is adjacent to its target[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Alignment[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] Evil; [B]Languages[/B] Draconic[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Skills[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] Athletics +9, Stealth +7[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Str[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 16 (+4) [B]Dex[/B] 12 (+2) [/SIZE][/FONT][FONT=Century Gothic][SIZE=4][B]Wis[/B][/SIZE][/FONT][FONT=Century Gothic][SIZE=4] 10 (+1)[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Con[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 12 (+2) [B]Int[/B] 9 (+0) [B]Cha[/B] 11 (+1)[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Equipment[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] stone club, 3 javelins[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Tactics[/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]A group of yig-yig savages will use Stealth to hide in the dense jungle foliage, launching an ambush with thrown javelins. They will then harass their enemies, taking advantage of their forest walk ability and the cover provided by vegetation to throw javelins before charging their foes using [I]Savage Fury.[/I] [/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Yig-Yig Spearthrower[/B] [I]Your foe carries a bamboo spear in one hand and a feathered javelin in the other. More javelins are in a quiver on the hip.[/I] [B]3rd Level Skirmisher[/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]Medium Natural Humanoid; XP 150[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Initiative[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] +5; [B]Senses[/B] Perception +1; low-light vision[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]HP[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 45; [B]Bloodied[/B] 20[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]AC[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 15; [B]Fortitude[/B] 16, [B]Reflex[/B] 15, [B]Will[/B] 13[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Resist [/B][/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]5 poison[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Speed[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 6 (8 while charging, forest walk)[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4][melee basic] [B]Spear[/B] (standard; at-will) [B]* Weapon[/B][/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]+8 vs. AC; 1d8+4 damage; see also [I]overwhelming mob[/I].[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4][ranged basic] [B]Javelin[/B] (standard; at-will) [B]* Weapon[/B][/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]Range 10/20; +8 vs. AC; 1d6+4 damage; see also [I]overwhelming mob[/I].[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4][ranged] [B]Pointed Disengagement [/B](standard; [/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]recharge 5-6) * [B]Weapon[/B][/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]The yig-yig spearthrower makes a melee [I]spear[/I] attack, shifts 6 squares and makes a [I]javelin [/I]attack; see also [I]overwhelming mob[/I].[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Overwhelming Mob[/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]The yig-yig spearthrower gains a +2 bonus to attack rolls while at least one yig-yig ally is adjacent to its target.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Alignment[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] Evil; [B]Languages[/B] Draconic[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Skills[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] Athletics +9, Stealth +7[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Str[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 17 (+4) [B]Dex[/B] 14 (+3) [/SIZE][/FONT][FONT=Century Gothic][SIZE=4][B]Wis[/B][/SIZE][/FONT][FONT=Century Gothic][SIZE=4] 10 (+1)[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Con[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 13 (+2) [B]Int[/B] 9 (0) [B]Cha[/B] 11 (+1)[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Equipment[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] spear, 5 javelins[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Tactics[/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]Yig-Yig Spearthrowers will skirmish with their foes before attempting to flank their foes to fully benefit from [I]Overwhelming Mob[/I]. Once bloodied they will use [I]pointed disengagement[/I] to get out of melee and to a safe distance from which to throw javelins.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Yig-Yig Headhunter[/B] [I]Tiger-stripes of black and green paint streak the body and face of the enemy that darts out of the foliage holding a menacing bronze scimitar. Shrunken human heads hang from its belt and a bundle of javelins are strapped to its back.[/I] [B]4th Level Lurker[/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]Medium natural humanoid, XP 175[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Initiative[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] +7; [B]Senses[/B] Perception +4; low-light vision[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]HP[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 45; [B]Bloodied[/B] 20[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]AC[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 18; [B]Fortitude[/B] 17, [B]Reflex[/B] 17, [B]Will[/B] 16; see also [I]Confusing Mob[/I][/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Resist[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 5 poison[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Speed[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 6 (8 while charging, forest walk), climb 3[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4][melee basic] [B]Bronze Scimitar ([/B]standard; at-will) [B]* Weapon[/B][/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]+9 vs. AC; 1d8 + 4 damage (1d8+13 on a critical)[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4][ranged] [B]Poisoned[/B] [B]Javelin[/B] (standard; at-will) [B]*[/B] [B]Weapon[/B][/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]Range 10/20; +9 vs. AC; 1d6 + 4 damage, and the yig-yig headhunter makes a secondary attack against the target. Secondary Attack: +7 vs.. Fortitude; the target takes ongoing 5 poison damage and is dazed (save ends both). A target that is reduced to 0 HP by the poison damage of a[I] Poisoned Javelin[/I] is not dying but unconscious.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4][melee][B] Decapitation Attempt[/B](standard; when the Yig-Yig [/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]Headhunter has combat advantage against a foe; at-will; can be used as part of a charge action) [B]* [B]Weapon[/B][/B][/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]The yig-yig headhunter makes 2 [I]Bronze Scimitar[/I] attacks against the same target.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4][melee] [B]Bloodthirsty[/B] (immediate reaction; when an [/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]adjacent enemy is reduced to bloodied state; at-will) * [B]Weapon[/B][/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]The yig-yig headhunter makes a [I]Bronze Scimitar [/I]attack against the bloodied foe.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Confusing Mob[/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]The yig-yig headhunter gains a +2 bonus to its defenses while at least one yig-yig ally is adjacent to itself or its attacker[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Sniper[/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]A hidden yig-yig headhunter that misses with a ranged attack remains hidden.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Alignment[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] Evil; [B]Languages[/B] Draconic[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Skills[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] Athletics +10, Stealth +10[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Str[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 17 (+5) [B]Dex[/B] 17 (+5) [/SIZE][/FONT][FONT=Century Gothic][SIZE=4][B]Wis[/B][/SIZE][/FONT][FONT=Century Gothic][SIZE=4] 15 (+4)[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Con[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 15 (+4) [B]Int[/B] 10 (+2) [B]Cha[/B] 12 (+3)[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Equipment [/B][/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]bronze scimitar, 5 poisoned javelins[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Tactics[/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]Yig-Yig Headhunters hide in the dense underbrush or tree branches of the jungle, throwing their javelins from the shadows as their allies attack, charging when an opportunity to use [I]decapitation attempt[/I] is presented. If a fight is going well they will disengage from melee and hurl [I]Poisoned Javelins[/I] at badly injured enemies. [/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Yig-Yig Witchdoctor[/B] [I]This figure is garbed in colorful feathers and snake skins Human skulls and shrunken heads hang from the belt and fetishes dangle from the spear and blowpipe it carries.[/I] [B]4th level Controller[/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]Medium natural humanoid; XP 175[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Initiative[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] +2; [B]Senses[/B] Perception +11, low-light vision[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]HP[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 55; [B]Bloodied[/B] 25[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]AC[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 17; [B]Fortitude[/B] 14, [B]Reflex[/B] 15, [B]Will[/B] 17; see also C[I]onfusing Mob[/I][/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Resist[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 5 poison[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Speed[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 6 (forest walk)[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4][melee basic] [B]Poisoned Spear[/B] (standard; at-1ill) * [B]Poison, [/B][/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Weapon[/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]+9 vs. AC; 1d8+2 damage and the target and the target is subject to a secondary attack; +8 vs. Fortitude; ongoing 5 poison damage and the target is dazed.(save ends both). A target that is reduced to 0 HP by the poison damage of a[I] Poisoned Spear[/I] is not dying but unconscious.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4][ranged] [B]Blowpipe[/B] (standard; at-will) * [B]Poison, Weapon[/B][/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]Range 5/10; +9 vs. AC; 1 damage and the target is subject to a secondary attack; +8 vs. Fortitude; ongoing 5 poison damage and the target is dazed(save ends both). A target that is reduced to 0 HP by the poison damage of a [I]Blowpipe[/I] is not dying but unconscious.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4][ranged] [B]Juju Eye [/B](standard; recharge 5-6) * [B]Fear, Gaze, [/B][/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Psychic[/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]Range 20; +8 vs. Will; 2d6+4 psychic damage, the target is stunned (save ends) and the Yig-Yig Witchdoctor regains 10 hit points.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4][area] [B]Phantom Serpents [/B](standard; recharge 5-6) *[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]poison, zone[/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]Range 10; burst 1; the area of the burst becomes a zone that lasts until the end of the encounter; enemies treat the area of the zone as difficult terrain; enemies that begin or enter their turn in the zone are subject to an attack; +8 vs. Reflex;; 2d4 damage and the target is subject to a secondary attack; +8 vs. Fortitude; ongoing 5 poison damage and the target is dazed. dazed (save ends both). A target that is reduced to 0 HP by the poison damage of [I]Phantom Serpents[/I] is not dying but unconscious.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4][close] [B]Battle Chant [/B](move; at-will) [B]* Fear[/B][/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]Close burst 10; creatures that are deafened are immune; all enemies in area take -2 on their attacks until the beginning of the Yig-Yig Witchdoctor’s Next Turn.[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Confusing Mob[/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]The Yig-Yig Witchdoctor gains a +2 bonus to its defenses while at least one yig-yig ally is adjacent to itself or its attacker[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Alignment[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] Evil; [B]Languages[/B] Draconic, Common[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Skills [/B][/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]Intimidate +10[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Str[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 10 (+2) [B]Dex[/B] 12 (+3) [/SIZE][/FONT][FONT=Century Gothic][SIZE=4][B]Wis[/B][/SIZE][/FONT][FONT=Century Gothic][SIZE=4] 19 (+6)[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Con[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] 12 (+3) [B]Int[/B] 15 (+4) [B]Cha[/B] 16 (+5)[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Equipment[/B][/SIZE][/FONT][FONT=Century Gothic] [/FONT][FONT=Century Gothic][SIZE=4] poisoned spear, blowpipe and 5 poisoned darts[/SIZE][/FONT][FONT=Century Gothic][SIZE=4] [B]Tactics[/B] [/SIZE][/FONT] [FONT=Century Gothic][SIZE=4]A Yig-Yig Witchdoctor will use [I]Phantom Serpents [/I]and [I]Battle Chant[/I] as soon as its enemies are in range. It will continue to use [I]Battle Chant[/I] while alternating [I]Juju Eye[/I] and [I]Phantom Serpent[/I][I]Blowpipe[/I] attacks. While injure[/SIZE] [SIZE=4]with d, the witchdoctor will use [I]Juju Eye[/I] as much as possible.[/SIZE][/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
4E Wilderlands campaign monsters
Top