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4e With No Casters?
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<blockquote data-quote="Valdrax" data-source="post: 4049171" data-attributes="member: 56320"><p>I think you have to see this in its most degenerate form to understand. I've seen one player take over an entire campaign and make it all about him thanks to unbalanced chracter design. It got so bad that the other PCs didn't even bother fighting at all when bad guys came after them -- the invincible swordsman killed them all.</p><p></p><p>(Of course, this was the result of some really genius munchkinism in a slightly broken system that the GM house-ruled to be even more broken by accident, but the point stands.)</p><p></p><p>Rotating spotlight only works if there's something worth doing when the spotlight is on you. If you originally designed a character to be badass and found out that you did it poorly, you may not have much emotional investment in the character after a few sessions of being continuously shown up. It takes a certain mindset to willingly play a support role, but it takes an even more rare mindset to fully enjoy a support role after being sidelined into one instead of choosing that role from the beginning.</p><p></p><p>----</p><p></p><p>Of course, that's different from non-combat specialization, but much of the problem still remains. "I'm the only one that can handle this," is fine in certain situations, but when's the last time you saw a D&D party all ride on horses or climb up the side of a fortress? D&D is generally a team game, and when only one person in a party can get past/to the next challenge, that person is often in trouble.</p><p></p><p>Of course, you'll run into some strange cases like the 20th level Paladin in full-plate who can sneak better than a 1st level Rogue in quiet, street clothes. But the alternative of having the party always stay too far back away from the Rogue to help when he gets in trouble to avoid giving his position away is much worse.</p></blockquote><p></p>
[QUOTE="Valdrax, post: 4049171, member: 56320"] I think you have to see this in its most degenerate form to understand. I've seen one player take over an entire campaign and make it all about him thanks to unbalanced chracter design. It got so bad that the other PCs didn't even bother fighting at all when bad guys came after them -- the invincible swordsman killed them all. (Of course, this was the result of some really genius munchkinism in a slightly broken system that the GM house-ruled to be even more broken by accident, but the point stands.) Rotating spotlight only works if there's something worth doing when the spotlight is on you. If you originally designed a character to be badass and found out that you did it poorly, you may not have much emotional investment in the character after a few sessions of being continuously shown up. It takes a certain mindset to willingly play a support role, but it takes an even more rare mindset to fully enjoy a support role after being sidelined into one instead of choosing that role from the beginning. ---- Of course, that's different from non-combat specialization, but much of the problem still remains. "I'm the only one that can handle this," is fine in certain situations, but when's the last time you saw a D&D party all ride on horses or climb up the side of a fortress? D&D is generally a team game, and when only one person in a party can get past/to the next challenge, that person is often in trouble. Of course, you'll run into some strange cases like the 20th level Paladin in full-plate who can sneak better than a 1st level Rogue in quiet, street clothes. But the alternative of having the party always stay too far back away from the Rogue to help when he gets in trouble to avoid giving his position away is much worse. [/QUOTE]
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