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D&D Older Editions
4E WotC Tools dead?
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<blockquote data-quote="Nemesis Destiny" data-source="post: 7534120" data-attributes="member: 98255"><p>Measuring in inches implies mini use just as much as squares, IMO.</p><p></p><p>My first experiences were with 1e, so seeing everything in inches, my first question was, "why?" Answer: It's based on a minis wargame where this is standard practice, and you can still do so, if desired. But, it was always clear that this was unnecessary.</p><p></p><p>However, the bulk of my play experience in my younger days was in 2e, where grids and minis were de-emphasized and TotM was always implied, that is, until the Player's Option stuff hit, and suddenly, everything is in inches again, minis are encouraged, etc. That was WotC's doing, to prepare the player base for what was planned in 3rd edition.</p><p></p><p>Now everything is in feet, but the "base unit" is 5-foot-SQUARES, and along with it, the strong suggestion to use minis. It has never been required, but 3.x certainly had a tighter integration with minis than 2e.</p><p></p><p>All 4e did was drop the "5-foot" part, shortening it to squares. They also sacrificed poor old Pythagoras on the altar of simplicity (a choice I agree with for speed of play). Again, having played every edition since 1e, I found the emphasis on minis no greater than any edition prior, and arguably less than, say Player's Option 2e, where the idea seemed to be, if you were buying into increased tactical depth, that you should probably use minis and a grid, or you were already interested in doing so (we weren't, but used the new rules anyway).</p><p></p><p>We currently play 4e, and used to break out the tokens, maps, dungeon tiles, etc, every fight, but lately have drifted more toward a TotM game, where maps & tokens come out only if the situation warrants. For my part, I use them if I think the fight will be more interesting that way. The game certainly plays fine without them. Going between square grid and feet is a matter of *very* simple math, easily done on the fly. Certainly no harder or more jarring than going between feet and grid inches.</p><p></p><p>So, if it's not more reliant on minis, it certainly isn't less either.</p><p></p><p>Not that this has ANYthing to do with the thread topic. Just the usual when people start talking about 4e.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 7534120, member: 98255"] Measuring in inches implies mini use just as much as squares, IMO. My first experiences were with 1e, so seeing everything in inches, my first question was, "why?" Answer: It's based on a minis wargame where this is standard practice, and you can still do so, if desired. But, it was always clear that this was unnecessary. However, the bulk of my play experience in my younger days was in 2e, where grids and minis were de-emphasized and TotM was always implied, that is, until the Player's Option stuff hit, and suddenly, everything is in inches again, minis are encouraged, etc. That was WotC's doing, to prepare the player base for what was planned in 3rd edition. Now everything is in feet, but the "base unit" is 5-foot-SQUARES, and along with it, the strong suggestion to use minis. It has never been required, but 3.x certainly had a tighter integration with minis than 2e. All 4e did was drop the "5-foot" part, shortening it to squares. They also sacrificed poor old Pythagoras on the altar of simplicity (a choice I agree with for speed of play). Again, having played every edition since 1e, I found the emphasis on minis no greater than any edition prior, and arguably less than, say Player's Option 2e, where the idea seemed to be, if you were buying into increased tactical depth, that you should probably use minis and a grid, or you were already interested in doing so (we weren't, but used the new rules anyway). We currently play 4e, and used to break out the tokens, maps, dungeon tiles, etc, every fight, but lately have drifted more toward a TotM game, where maps & tokens come out only if the situation warrants. For my part, I use them if I think the fight will be more interesting that way. The game certainly plays fine without them. Going between square grid and feet is a matter of *very* simple math, easily done on the fly. Certainly no harder or more jarring than going between feet and grid inches. So, if it's not more reliant on minis, it certainly isn't less either. Not that this has ANYthing to do with the thread topic. Just the usual when people start talking about 4e. [/QUOTE]
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