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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6015455" data-attributes="member: 1165"><p>...</p><p></p><p></p><p></p><p>That would mean more if it had been written by TSR or WotC. I note that parts of that were. However, it just pastes the previous interpretations together, including/along with stuff like the quote above (completely random) which just results in disruptive gameplay. However, even with the good job done by TVTropes, I don't think CN is needed. Keep the random stuff out, unless you're playing a slaad.</p><p></p><p></p><p></p><p>Why do we have gold coins?</p><p></p><p></p><p></p><p>Because WotC and TSR have never done a good job of explaining "law" (that should be called "order") versus chaos.</p><p></p><p></p><p></p><p>That's fine. Play evil or chaotic evil, fight good-aligned angels, clerics and paladins.</p><p></p><p></p><p></p><p>Take a look at the Monster Vault. It's much more modern, and comes with loads of flavor text. Also Threats to the Nentir Vale. See here: <a href="http://www.wizards.com/dnd/Article.aspx?x=dnd/4pr/20110606" target="_blank">Dungeons & Dragons Roleplaying Game Official Home Page - Article (June and Beyond)</a></p><p></p><p>Here's a portion of Calastryx's combat tactics:</p><p></p><p></p><p></p><p>If you're still having trouble with monster tactics, it just means you're not that familiar with the edition yet. It's not at all complicated. It helps to run a combat or two; it'll all make sense at that point.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6015455, member: 1165"] ... That would mean more if it had been written by TSR or WotC. I note that parts of that were. However, it just pastes the previous interpretations together, including/along with stuff like the quote above (completely random) which just results in disruptive gameplay. However, even with the good job done by TVTropes, I don't think CN is needed. Keep the random stuff out, unless you're playing a slaad. Why do we have gold coins? Because WotC and TSR have never done a good job of explaining "law" (that should be called "order") versus chaos. That's fine. Play evil or chaotic evil, fight good-aligned angels, clerics and paladins. Take a look at the Monster Vault. It's much more modern, and comes with loads of flavor text. Also Threats to the Nentir Vale. See here: [url=http://www.wizards.com/dnd/Article.aspx?x=dnd/4pr/20110606]Dungeons & Dragons Roleplaying Game Official Home Page - Article (June and Beyond)[/url] Here's a portion of Calastryx's combat tactics: If you're still having trouble with monster tactics, it just means you're not that familiar with the edition yet. It's not at all complicated. It helps to run a combat or two; it'll all make sense at that point. [/QUOTE]
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