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4th Edition Bard
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<blockquote data-quote="saric" data-source="post: 4301479" data-attributes="member: 60567"><p><strong> Heroic Powers </strong></p><p></p><p><strong>Bard Powers </strong></p><p>Your bard powers are called spellsongs. Some are better for the musician and some are better for the spellblade. But a bard can choose any power when making a power selection.</p><p></p><p><strong>Level 1 At-Will Spellsongs </strong></p><p></p><p><span style="color: Green">Inciting Strike - Bard Attack 1</span> <em></em></p><p><em>By striking in a skilled fashion, your allies are inspired to fight longer.</em></p><p><strong>At Will ✦ Arcane, Weapon</strong></p><p><strong>Standard Action Melee</strong> weapon</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Dexterity vs. AC</p><p><strong>Hit:</strong> 1[w]+Dexterity modifier damage, and one ally you can see gains temporary hit points equal to your Intelligence modifier + one-half your level.</p><p>Increase damage to 2[w]+ dexterity modifier at 21st level.</p><p></p><p><span style="color: Green">Improvised Jab - Bard Attack 1</span> <em></em></p><p><em>You attack your foe in an unorthodox manner, allowing one of your comrades to take advantage of the situation. </em></p><p><strong>At Will ✦ Arcane, Weapon</strong></p><p><strong>Standard Action Melee</strong> weapon</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Dexterity vs. AC</p><p><strong>Hit:</strong> 1[w] + Dexterity modifier damage. One ally within 5 squares gains a power bonus to on its next attack roll against the target equal to your Dexterity modifier.</p><p>Increase damage to 2[w]+ dexterity modifier at 21st level.</p><p></p><p><span style="color: Green">Inhibiting Song - Bard Attack 1</span> <em></em></p><p><em>You sing or play a strange verse, distracting your foe's attention from your allies. </em></p><p><strong>At Will ✦ Arcane, Thunder, Implement</strong></p><p><strong>Standard Action Ranged</strong> 5</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Charisma vs. Will</p><p><strong>Hit:</strong> Deal damage equal to your Charisma modifier, target takes a penalty to attack rolls equal to your Intelligence modifier.</p><p></p><p><span style="color: Green">Warning Yell - Bard Attack 1</span> <em></em></p><p><em>You shout at your opponent, giving your ally enough time to recover. </em></p><p><strong>At Will ✦ Arcane, Thunder, Implement</strong></p><p><strong>Standard Action Ranged</strong> 5</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Charisma vs. Reflex</p><p><strong>Hit:</strong> 1d8+ Charisma modifier thunder damage and one ally within 5 squares of you can make a saving throw.</p><p>2d8 + Charisma modifier at 21st level.</p><p></p><p></p><p><strong>Level 1 Encounter Spellsongs </strong></p><p></p><p><span style="color: DarkRed"> Distracting Shout - Bard Attack 1</span> <em></em></p><p><em>By yelling an insult or just making a loud noise, your opponent lowers his guard for a second. Just enough time for your ally to take advantage. </em></p><p><strong> Encounter ✦ Arcane, Implement, Thunder</strong></p><p><strong>Standard Action Ranged</strong> 5</p><p><strong>Target:</strong> One creature.</p><p><strong>Attack:</strong> Charisma vs. Will.</p><p><strong>Hit:</strong> 1d10+Charisma modifier thunder damage, one ally adjacent to the target gets a basic melee attack against it as a free action. Your ally adds your Intelligence modifier to the damage.</p><p></p><p><span style="color: DarkRed"> Critical Strike - Bard Attack 1</span> <em> </em></p><p><em>By seizing the moment to attack, you motivate your allies to press on and rout your opponent. </em></p><p><strong> Encounter ✦ Arcane, Weapon</strong></p><p><strong>Standard Action Melee</strong> weapon</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Dexterity vs. AC</p><p><strong>Special:</strong> Must be flanking while making this attack.</p><p><strong>Hit:</strong> 1 [w] + dexterity modifier damage, and all allies within 3 squares gain a +2 power bonus to attack rolls against the target until the end of your next turn. In addition, one ally within 5 squares can spend a healing surge.</p><p></p><p><span style="color: DarkRed"> Amplifying Verse - Bard Attack 1</span> <em></em></p><p><em>As you strike, you chant a heroic motto that allows you and your ally to concentrate on the flow of battle. </em></p><p><strong> Encounter ✦ Arcane, Weapon</strong></p><p><strong>Standard Action Melee</strong> Weapon</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Dexterity vs. AC</p><p><strong>Hit:</strong> 1 [w] +Dexterity modifier damage, you and one ally within 5 squares gain +1 power bonus to attack and defenses until the end of your next turn. In addition, your ally gains temporary hit points equal to your Intelligence modifier + one-half your level.</p><p></p><p><span style="color: DarkRed"> Phantom Blow - Bard Attack 1</span> <em></em></p><p><em>After you strike, your foe sees shadows approaching at every angle, opening up potential assaults. </em></p><p><strong>Encounter ✦ Arcane, Weapon, Illusion</strong></p><p><strong>Standard Action Melee</strong> weapon</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Dexterity vs. AC.</p><p><strong>Hit:</strong> 1 [w] + Dexterity modifier damage and target is considered flanked until the end of your next turn.</p><p></p><p><strong>Level 1 Daily Spellsongs </strong></p><p></p><p><span style="color: DarkSlateGray"> Burst of Awe - Bard Attack 1</span> <em> </em></p><p><em>With a flick of your wrist and an intoned word, a burst of light staggers your foes and gives your allies new hope. </em></p><p><strong>Daily ✦ Arcane, Implement, Thunder</strong></p><p><strong>Standard action Close </strong> burst 2</p><p><strong>Target:</strong> Each enemy in burst</p><p><strong>Attack:</strong> Charisma vs. Will. </p><p><strong>Hit:</strong> The target is dazed until the end of its next turn. </p><p><strong>Effect:</strong> You and all your allies in the burst regain 5 hit points and receive 5 temporary hit points + your Charisma modifier.</p><p></p><p><span style="color: DarkSlateGray"> Accelerated Strike - Bard Attack 1</span> <em></em></p><p><em>You strike hard and fast, inciting your allies to follow your example. </em></p><p><strong>Daily ✦ Arcane, Weapon</strong></p><p><strong>Standard Action Melee</strong> weapon</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Dexterity vs. AC</p><p><strong>Hit:</strong> 3[w] + Dexterity modifier. </p><p><strong>Effect:</strong> Until the end of the encounter, you and your allies within 5 squares can shift as a minor action.</p><p></p><p><span style="color: DarkSlateGray"> Tasha's Hideous Laughter - Bard Attack 1</span> <em></em></p><p><em>With a twist of your fingers and a quick joke, an opponent falls to the ground laughing uncontrollably, uplifting the chaos of combat if but for a few seconds.</em></p><p><strong>Daily ✦ Arcane, Implement, Charm</strong></p><p><strong>Standard Action Ranged</strong> 5</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Charisma vs. Will</p><p><strong>Hit:</strong> Target falls prone and is stunned (save ends)</p><p><strong>Effect:</strong> Until the end of the encounter, you and each ally within sight, gain a +2 power bonus to attack rolls against the target.</p><p><strong>Special:</strong>If the target is of a different race, it gains a +2 bonus to its save because humor doesn't translate well.</p><p></p><p><span style="color: DarkSlateGray"> Shadow Image - Bard Attack 1</span> <em> </em></p><p><em>You close your eyes and imagine a goblin walking across the bridge.</em></p><p><strong>Daily ✦ Arcane, Implement, Illusion</strong></p><p><strong>Standard Action Ranged</strong> 1 square within 10 squares</p><p><strong>Target:</strong> One square (see below)</p><p><strong>Attack:</strong> Charisma vs. Will. </p><p><strong>Hit:</strong> 1d6+ Charisma modifier damage (only when illusion attacks)</p><p><strong>Miss:</strong> Target realizes its an illusion and is now immune to the spell.</p><p><strong>Effect:</strong> You make a visual illusion of an object or creature or force that occupies a square. The illusion cannot go further than 10 squares from you or out of line of sight. </p><p> You can move your image up to 6 squares as a minor action and make it attack as a move action. if you make your image attack or the image is attacked by a foe, you must make a attack roll against the creature the illusion attacked or which attacked the illusion. This illusion lasts until the end of your next turn.</p><p><strong>Sustain Standard:</strong> Illusion lasts until the end of your next turn up to a maximum of 5 minutes.</p><p></p><p><span style="color: DarkSlateGray"> Grease - Bard Attack 1</span> <em></em></p><p><em>By either humming a tune or chanting mystical words, you conjure a field of an oil-like substance, which covers a creature or the ground beneath your opponents.</em></p><p><strong>Daily ✦ Arcane, Implement</strong></p><p><strong>Standard Action Ranged</strong> burst 2 within 10 squares</p><p><strong>Target:</strong> Each creature in burst or one creature</p><p><strong>Attack:</strong> Charisma vs. Reflex </p><p><strong>Hit (burst):</strong> Target is knocked prone. This power lasts until the end of your next turn. Any creature that enters the area is subject to another attack. You can dismiss this effect as a minor action.</p><p><strong>Hit: (creature):</strong>Drop one item to the ground that is in target’s hands, your choice. The target is so slippery that he or she gains a +4 power bonus to escape grabs, and a -4 penalty for attempting grabs. This effect lasts until the end of your next turn. </p><p></p><p> </p><p></p><p><strong> Level 2 Utility Spellsongs </strong></p><p></p><p><span style="color: DarkSlateGray"> Refreshing Song - Bard Utility 2 </span><em></em></p><p><em>You hum a simple tune of encouragement putting your ally's mind at ease. </em></p><p><strong>Daily ✦ Arcane, Healing </strong></p><p><strong>Standard Action Melee</strong> touch </p><p><strong>Target:</strong> You or one creature </p><p><strong>Effect:</strong> The target gains the effect of a second wind. Add your Intelligence modifier to the hit points regained.</p><p><strong>Special:</strong> This power's effect does not count as the target's second wind for the encounter.</p><p></p><p><span style="color: DarkRed"> Improvisation - Bard Utility 2 </span> <em></em></p><p><em>Hit him with the chair! </em></p><p><strong> Encounter ✦ Arcane</strong></p><p><strong>Minor Action Ranged</strong> 5</p><p>Targets: You or one creature</p><p><strong>Effect:</strong> The target gains a power bonus to attack rolls and skill checks equal to your Intelligence modifier until the end of your next turn.</p><p></p><p><span style="color: DarkRed"> Inspirational Boost - Bard Utility 2 </span><em></em></p><p><em>With an encouraging medley, you give your allies a renewed resolve. </em></p><p><strong> Encounter ✦ Arcane Minor Action Close</strong> burst 5</p><p><strong>Target:</strong> You and each ally in burst</p><p><strong>Effect:</strong> The targets gain a +2 power bonus to their attack rolls and defenses until the end of your next turn.</p><p></p><p><span style="color: DarkRed"> Lively Step - Bard Utility 2 </span><em></em></p><p><em>A quick fanfare is all it takes to march faster. </em></p><p><strong> Encounter ✦ Arcane </strong></p><p><strong>Minor Action Close</strong> burst 6</p><p>Targets: You and each ally in burst</p><p><strong>Effect:</strong> Until the end of your next turn, the targets speed increases by 2 squares.</p><p></p><p></p><p><strong> Level 3 Encounter Spellsongs </strong></p><p></p><p><span style="color: DarkRed"> Bladeweave - Bard Attack 3 </span> <em></em></p><p><em>Your blade shifts and weaves, dizzying your opponent as you strike. </em></p><p><strong> Encounter ✦ Arcane, Weapon, Illusion</strong></p><p><strong>Standard Action Melee</strong> weapon</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Dexterity vs. AC</p><p><strong>Hit:</strong> 2 [w] + Dexterity modifier and the target is dazed until the end of your next turn.</p><p></p><p><span style="color: DarkRed"> Ironthunder Horn - Bard Attack 3 </span> <em></em></p><p><em>You blow an eldritch horn that appears, pointing it at a foe in the distance, knocking him to the ground. </em></p><p><strong> Encounter ✦ Arcane, Implement, Thunder</strong></p><p><strong>Standard Action Ranged</strong> 10</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Charisma vs. Fortitude</p><p><strong>Hit:</strong> 2d10 + Charisma modifier thunder damage and knocks the target prone.</p><p></p><p></p><p><span style="color: DarkRed"> Pyrotechnics - Bard Attack 3 </span> <em></em></p><p><em>With a wave of the hand and a snap of your fingers, a flash of light bursts in an opponent's eyes. </em></p><p><strong> Encounter ✦ Arcane, Implement, Radiant</strong></p><p><strong>Standard Action Ranged</strong> 10</p><p><strong>Target:</strong> One creature.</p><p><strong>Attack:</strong> Charisma vs. Will.</p><p><strong>Hit:</strong> 1d10+ charisma modifier radiant damage. Target is dazed until the end of your next turn.</p><p></p><p><span style="color: DarkRed"> Distorting Strike - Bard Attack 3 </span> <em></em></p><p><em>You mutter a spell under your breath and strike with your weapon, sapping the strength from your opponent. </em></p><p><strong> Encounter ✦ Arcane, Weapon</strong></p><p><strong>Standard Action Melee</strong> weapon</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Dexterity vs. AC.</p><p><strong>Hit:</strong> 2 [w] + weakened until the end of its next turn.</p><p></p><p><strong> Bard Daily Spellsongs 5 </strong></p><p></p><p><span style="color: DarkSlateGray"> Glitterdust - Bard Attack 5</span> <em></em></p><p><em>You throw a stream of shining purple dust that sticks to your foe's armor and eyes. </em></p><p><strong>Daily ✦ Arcane, Implement</strong></p><p><strong>Standard Action Ranged</strong> burst 2 within 20 squares</p><p><strong>Target:</strong> Each creature in burst</p><p><strong>Attack:</strong> Charisma vs. Will</p><p><strong>Hit:</strong> Target is blinded. (save ends), suffer a -5 penalty to stealth checks until the end of the encounter, outlines invisibility.</p><p><strong>Miss:</strong> suffer a -5 to stealth checks until the end of the encounter, outlines invisibility.</p><p></p><p></p><p><span style="color: DarkSlateGray"> Wave of Grief - Bard Attack 5</span> <em></em></p><p><em>With a cry of sorrow your foes start to believe the fight is hopeless. </em></p><p><strong>Daily ✦ Arcane, Implement</strong></p><p><strong>Standard Action Ranged</strong> Blast 3</p><p><strong>Target:</strong> Each creature in blast</p><p><strong>Attack:</strong> Charisma vs. Will</p><p><strong>Hit:</strong> Until the end of the encounter, the target takes a -2 penalty to attack rolls and defenses. (save ends). If the target fails its save, the target becomes restrained.</p><p></p><p><span style="color: DarkSlateGray"> Battle Hymn - Bard Attack 5</span> <em></em></p><p><em>Singing a heroic song of battle, you wade into combat, inspiring an ally to continue the fight. </em></p><p><strong>Daily ✦ Arcane, Weapon</strong></p><p><strong>Standard Action Melee</strong> weapon</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Dexterity vs. AC</p><p><strong>Hit:</strong> 2 [w] + Charisma modifier damage. One ally within 5 squares makes a saving throw, with a +2 power bonus.</p><p><strong>Miss:</strong> One ally within 5 squares makes a saving throw against one effect that the target caused and that a save can end.</p><p></p><p><span style="color: DarkSlateGray"> Sonic Weapon - Bard Attack 5</span> <em> </em></p><p><em>Your weapon roars with a thunderclap. </em></p><p><strong>Daily ✦ Arcane, Thunder, Weapon</strong></p><p><strong>Minor Action Melee</strong> touch</p><p><strong>Target:</strong> One held weapon</p><p><strong>Effect:</strong> Until the end of the encounter, all attacks made with the weapon deal an extra 1d6 thunder damage. When the weapon hits an enemy, the enemy takes a -2 penalty to attack rolls until the end of the weapon wielder's next turn. </p><p></p><p><strong> Level 6 Utility Spellsongs </strong></p><p></p><p><span style="color: DarkRed"> Swift Invisibility - Bard Utility 6</span> <em></em></p><p><em>You sing a quick verse and you are concealed for a few seconds from your foes. </em></p><p><strong>Encounter ✦Arcane, Illusion</strong></p><p><strong>Minor Action Personal </strong></p><p><strong>Effect:</strong> You are invisible until the start of your next turn. If you attack, you become visible.</p><p></p><p><span style="color: DarkSlateGray"> Rage - Bard Utility 6</span> <em></em></p><p><em>With a steady beat, you whip your allies into a frenzy. </em></p><p><strong>Daily ✦ Arcane</strong></p><p><strong>Standard Action Close</strong> burst 5</p><p><strong>Target:</strong> You and each ally in burst</p><p><strong>Effect:</strong> The target gains temporary hit points equal to half your character level. In addition, the target gains a +1 power bonus to attack, damage and Will defense. However, the target suffers a -1 penalty to AC. All of these benefits and penalties last until the end of the encounter. </p><p></p><p><span style="color: DarkRed"> Combined Talent - Bard Utility 6</span> <em></em></p><p><em>You exhort your allies to work together, guiding their actions in song. </em></p><p><strong> Encounter ✦ Arcane</strong></p><p><strong>Minor Action Close</strong> burst 5</p><p><strong>Target:</strong> You and each ally in burst</p><p><strong>Effect:</strong> Until the end of your next turn, aiding another is a minor action and the bonus granted is +3 rather than +2.</p><p></p><p><span style="color: DarkSlateGray"> Soothing Touch - Bard Utility 6</span> <em> </em></p><p><em>Whispering ancient words you touch your ally on the shoulder reinvigorating him. </em></p><p><strong>Daily ✦ Arcane, Healing</strong></p><p><strong>Standard Action Melee</strong> touch</p><p><strong>Target:</strong> You or one creature</p><p><strong>Effect:</strong> The target regains hit points as if spent a healing surge, and the target may use a second wind as an immediate action. Add your Intelligence Modifier to the hit points regained. </p><p><strong>Special:</strong>: This power's effect does not count as the target's second wind for the encounter.</p><p></p><p><span style="color: DarkSlateGray"> Heroism - Bard Utility 6</span> <em></em></p><p><em>With a word of encouragement, you or your ally unlocks their heroic potential. </em></p><p><strong>Daily ✦ Arcane, Healing</strong></p><p><strong>Standard Action Melee</strong> Touch</p><p><strong>Target:</strong> You or one creature</p><p><strong>Effect:</strong> The target regains hit points as if it had spent a healing surge and a +2 power bonus on attack rolls, skill checks and saves until the end of the encounter.</p><p></p><p><strong> Level 7 Encounter Spellsongs </strong></p><p></p><p><span style="color: DarkRed"> Hold Creature - Bard Attack 7</span> <em></em></p><p><em>With a piercing gaze, you assault the mind of your foe, making him freeze in his steps. </em></p><p><strong>Daily ✦ Arcane, Implement, Charm</strong></p><p><strong>Standard Action Ranged</strong> 6</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Charisma vs. Will </p><p><strong>Hit:</strong> 2d8+Charisma modifier psychic damage, target is restrained until the end of your next turn.</p><p></p><p><span style="color: DarkRed"> Deafening Blast - Bard Attack 7</span> <em></em></p><p><em>The sound of an explosion ripples out from the location you point at. </em></p><p><strong> Encounter ✦ Arcane, Implement, Thunder</strong></p><p><strong>Standard Action Ranged</strong> burst 2 within 10 squares</p><p><strong>Target:</strong> All creatures within blast</p><p><strong>Attack:</strong> Charisma vs. Fortitude</p><p><strong>Hit:</strong> 3d6 + Charisma modifier thunder damage, target is deafened. (save ends)</p><p></p><p></p><p><span style="color: DarkRed"> Echoing strike - Bard Attack 7</span> <em></em></p><p><em>With a swift blow, the sound of thunder echoes in your foe's ear. </em></p><p><strong>Encounter ✦ Arcane, Weapon, Thunder</strong></p><p><strong>Standard Action Melee</strong> Weapon</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Dexterity vs. AC</p><p><strong>Hit:</strong> 1[w] + Dexterity modifier and takes 5 ongoing thunder damage (save ends), One ally within 5 squares can spend a healing surge. Add your Intelligence modifier to the hit points regained.</p><p></p><p><span style="color: DarkRed"> Tactical Precision - Bard Attack 7</span> <em></em></p><p><em>You strike at the right time, encouraging your allies to work as a team. </em></p><p><strong> Encounter ✦ Arcane, Weapon</strong></p><p><strong>Standard Action Melee</strong> weapon</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Dexterity vs. AC</p><p><strong>Hit:</strong> 2[w] + Dexterity modifier.</p><p><strong>Effect:</strong> You and all allies within 5 squares gain a +2 power bonus to attack rolls and an additional 1d6 damage when attacking a creature that is granting combat advantage. This lasts until the end of your next turn.</p><p></p><p><strong>Level 9 Daily Spellsongs </strong></p><p></p><p><span style="color: DarkSlateGray">Dirge of Discord - Bard Attack 9</span> <em></em></p><p><em>You play an eerie song of death that sows confusion among your foes. </em></p><p><strong>Daily ✦ Arcane, Implement, Necrotic</strong></p><p><strong>Standard Action Ranged</strong> burst 2 within 5 squares</p><p><strong>Target:</strong> All creatures within burst</p><p><strong>Attack:</strong> Charisma vs. Will</p><p><strong>Hit:</strong> 3d6+Charisma modifier necrotic damage, target is slowed and takes a -2 penalty on attack rolls and AC (save ends)</p><p><strong>Miss:</strong> half damage, target is slowed and takes a -2 penalty on attack rolls and AC until the start of your next turn.</p><p></p><p></p><p></p><p><span style="color: DarkSlateGray">Whirling Blade - Bard Attack 9</span> <em></em></p><p><em>You extend a hand and toss your blade out, surprising your enemies as it spins and cuts all in its path. </em></p><p><strong>Daily ✦Arcane, Weapon</strong></p><p><strong>Standard Action Close</strong> blast 3</p><p><strong>Target:</strong> Each enemy in blast</p><p><strong>Attack:</strong> Dexterity vs. AC</p><p><strong>Hit:</strong> 2 [w] + Dexterity modifier damage, target grants combat advantage until the end of your next turn.</p><p></p><p><span style="color: DarkSlateGray">Sound Burst - Bard Attack 9</span> <em></em></p><p><em>The roaring sound of a furious thunderstorm explodes at your command, leaving your foes reeling in pain. </em></p><p><strong>Daily ✦ Arcane, Implement, Thunder</strong></p><p><strong>Standard Action Ranged</strong> Burst 2 within 20 squares</p><p><strong>Target:</strong> Each creature in burst</p><p><strong>Attack:</strong> Strength vs. Fortitude</p><p><strong>Hit:</strong> 2d10+ Thunder damage, target is stunned (save ends).</p><p><strong>Miss:</strong> Half damage.</p><p></p><p><span style="color: DarkSlateGray">War Cry - Bard Attack 9</span> <em></em></p><p><em>With a loud battleshout and a heroic charge, your foes flee before you as your allies follow your lead. </em></p><p><strong>Daily ✦ Arcane, Weapon</strong></p><p><strong>Standard Action Melee</strong> weapon</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Dexterity vs. AC</p><p><strong>Special:</strong> You must charge as part of this attack.</p><p><strong>Hit:</strong> 2[w]+cha modifier the target moves its speed + your charisma modifier away from you. The fleeing target avoids unsafe squares and difficult terrain if it can. This movement provokes opportunity attacks. </p><p><strong>Effect:</strong> All allies within sight can spend a healing surge.</p><p></p><p><strong>Level 10 Utility Spellsongs </strong></p><p></p><p><span style="color: DarkSlateGray">Victorious Song - Bard Utility 10</span> <em></em></p><p><em>Playing the anthem of ancient empires, you boost your allies’ morale to win the fight. </em></p><p><strong>Daily ✦ Arcane</strong></p><p><strong>Standard Action Ranged</strong> burst 6</p><p><strong>Target:</strong> You and all allies within hearing range.</p><p><strong>Effect:</strong> Until the end of the encounter, the target gains a +2 power bonus to attack rolls, skill checks, saves and damage rolls.</p><p></p><p><span style="color: DarkSlateGray">Lingering Chorus - Bard Utility 10</span> <em> </em></p><p><em>Spectral voices continue to echo your song. </em></p><p><strong>Daily ✦ Arcane</strong></p><p><strong>Free action Personal </strong></p><p><strong>Effect:</strong> You do not need to sustain any of your Bardic Music for the rest of the encounter. In addition, the bonus or number of targets for your Bardic Music increases by 1 until the end of the encounter.</p><p></p><p><span style="color: DarkSlateGray">Recovering song - Bard Utility 10</span> <em></em></p><p><em>You start to chant an elven lullaby, granting peace for a few seconds in a pitched battle. </em></p><p><strong>Daily ✦ Arcane, Healing</strong></p><p><strong>Standard Action Close</strong> burst 5</p><p>Targets: You and each ally in burst</p><p><strong>Effect:</strong> Each target can activate their second wind. Add your Intelligence modifier to the hit points recovered. This use does not count as the target's second wind for the encounter. In addition, each target gains a +2 power bonus on its saves until the end of your next turn.</p><p></p><p><span style="color: DarkSlateGray">G'elsewhere Chant - Bard Utility 10</span> <em></em></p><p><em>As you chant and touch your ally's hand, golden sparks fly out as he appears a distance away in relative safety. </em></p><p><strong>Daily ✦ Arcane, Teleportation </strong></p><p><strong>Move Action Melee</strong> Touch</p><p><strong>Target:</strong> You, one ally, or one unattended object</p><p><strong>Effect:</strong> The target teleports 10 squares away in a random direction and must end up further away from all enemies.</p></blockquote><p></p>
[QUOTE="saric, post: 4301479, member: 60567"] [b] Heroic Powers [/b] [b]Bard Powers [/b] Your bard powers are called spellsongs. Some are better for the musician and some are better for the spellblade. But a bard can choose any power when making a power selection. [b]Level 1 At-Will Spellsongs [/b] [COLOR="Green"]Inciting Strike - Bard Attack 1[/color] [i] By striking in a skilled fashion, your allies are inspired to fight longer.[/i] [b]At Will ✦ Arcane, Weapon Standard Action Melee[/b] weapon [b]Target:[/b] One creature [b]Attack:[/b] Dexterity vs. AC [b]Hit:[/b] 1[w]+Dexterity modifier damage, and one ally you can see gains temporary hit points equal to your Intelligence modifier + one-half your level. Increase damage to 2[w]+ dexterity modifier at 21st level. [COLOR="Green"]Improvised Jab - Bard Attack 1[/color] [i] You attack your foe in an unorthodox manner, allowing one of your comrades to take advantage of the situation. [/i] [b]At Will ✦ Arcane, Weapon Standard Action Melee[/b] weapon [b]Target:[/b] One creature [b]Attack:[/b] Dexterity vs. AC [b]Hit:[/b] 1[w] + Dexterity modifier damage. One ally within 5 squares gains a power bonus to on its next attack roll against the target equal to your Dexterity modifier. Increase damage to 2[w]+ dexterity modifier at 21st level. [COLOR="Green"]Inhibiting Song - Bard Attack 1[/color] [i] You sing or play a strange verse, distracting your foe's attention from your allies. [/i] [b]At Will ✦ Arcane, Thunder, Implement Standard Action Ranged[/b] 5 [b]Target:[/b] One creature [b]Attack:[/b] Charisma vs. Will [b]Hit:[/b] Deal damage equal to your Charisma modifier, target takes a penalty to attack rolls equal to your Intelligence modifier. [COLOR="Green"]Warning Yell - Bard Attack 1[/color] [i] You shout at your opponent, giving your ally enough time to recover. [/i] [b]At Will ✦ Arcane, Thunder, Implement Standard Action Ranged[/b] 5 [b]Target:[/b] One creature [b]Attack:[/b] Charisma vs. Reflex [b]Hit:[/b] 1d8+ Charisma modifier thunder damage and one ally within 5 squares of you can make a saving throw. 2d8 + Charisma modifier at 21st level. [b]Level 1 Encounter Spellsongs [/b] [COLOR="DarkRed"] Distracting Shout - Bard Attack 1[/color] [i] By yelling an insult or just making a loud noise, your opponent lowers his guard for a second. Just enough time for your ally to take advantage. [/i] [b] Encounter ✦ Arcane, Implement, Thunder Standard Action Ranged[/b] 5 [b]Target:[/b] One creature. [b]Attack:[/b] Charisma vs. Will. [b]Hit:[/b] 1d10+Charisma modifier thunder damage, one ally adjacent to the target gets a basic melee attack against it as a free action. Your ally adds your Intelligence modifier to the damage. [COLOR="DarkRed"] Critical Strike - Bard Attack 1[/color] [i] By seizing the moment to attack, you motivate your allies to press on and rout your opponent. [/i] [b] Encounter ✦ Arcane, Weapon Standard Action Melee[/b] weapon [b]Target:[/b] One creature [b]Attack:[/b] Dexterity vs. AC [b]Special:[/b] Must be flanking while making this attack. [b]Hit:[/b] 1 [w] + dexterity modifier damage, and all allies within 3 squares gain a +2 power bonus to attack rolls against the target until the end of your next turn. In addition, one ally within 5 squares can spend a healing surge. [COLOR="DarkRed"] Amplifying Verse - Bard Attack 1[/color] [i] As you strike, you chant a heroic motto that allows you and your ally to concentrate on the flow of battle. [/i] [b] Encounter ✦ Arcane, Weapon Standard Action Melee[/b] Weapon [b]Target:[/b] One creature [b]Attack:[/b] Dexterity vs. AC [b]Hit:[/b] 1 [w] +Dexterity modifier damage, you and one ally within 5 squares gain +1 power bonus to attack and defenses until the end of your next turn. In addition, your ally gains temporary hit points equal to your Intelligence modifier + one-half your level. [COLOR="DarkRed"] Phantom Blow - Bard Attack 1[/color] [i] After you strike, your foe sees shadows approaching at every angle, opening up potential assaults. [/i] [b]Encounter ✦ Arcane, Weapon, Illusion Standard Action Melee[/b] weapon [b]Target:[/b] One creature [b]Attack:[/b] Dexterity vs. AC. [b]Hit:[/b] 1 [w] + Dexterity modifier damage and target is considered flanked until the end of your next turn. [b]Level 1 Daily Spellsongs [/b] [COLOR="DarkSlateGray"] Burst of Awe - Bard Attack 1[/color] [i] With a flick of your wrist and an intoned word, a burst of light staggers your foes and gives your allies new hope. [/i] [b]Daily ✦ Arcane, Implement, Thunder Standard action Close [/b] burst 2 [b]Target:[/b] Each enemy in burst [b]Attack:[/b] Charisma vs. Will. [b]Hit:[/b] The target is dazed until the end of its next turn. [b]Effect:[/b] You and all your allies in the burst regain 5 hit points and receive 5 temporary hit points + your Charisma modifier. [COLOR="DarkSlateGray"] Accelerated Strike - Bard Attack 1[/color] [i] You strike hard and fast, inciting your allies to follow your example. [/i] [b]Daily ✦ Arcane, Weapon Standard Action Melee[/b] weapon [b]Target:[/b] One creature [b]Attack:[/b] Dexterity vs. AC [b]Hit:[/b] 3[w] + Dexterity modifier. [b]Effect:[/b] Until the end of the encounter, you and your allies within 5 squares can shift as a minor action. [COLOR="DarkSlateGray"] Tasha's Hideous Laughter - Bard Attack 1[/color] [i] With a twist of your fingers and a quick joke, an opponent falls to the ground laughing uncontrollably, uplifting the chaos of combat if but for a few seconds.[/i] [b]Daily ✦ Arcane, Implement, Charm Standard Action Ranged[/b] 5 [b]Target:[/b] One creature [b]Attack:[/b] Charisma vs. Will [b]Hit:[/b] Target falls prone and is stunned (save ends) [b]Effect:[/b] Until the end of the encounter, you and each ally within sight, gain a +2 power bonus to attack rolls against the target. [b]Special:[/b]If the target is of a different race, it gains a +2 bonus to its save because humor doesn't translate well. [COLOR="DarkSlateGray"] Shadow Image - Bard Attack 1[/color] [i] You close your eyes and imagine a goblin walking across the bridge.[/i] [b]Daily ✦ Arcane, Implement, Illusion Standard Action Ranged[/b] 1 square within 10 squares [b]Target:[/b] One square (see below) [b]Attack:[/b] Charisma vs. Will. [b]Hit:[/b] 1d6+ Charisma modifier damage (only when illusion attacks) [b]Miss:[/b] Target realizes its an illusion and is now immune to the spell. [b]Effect:[/b] You make a visual illusion of an object or creature or force that occupies a square. The illusion cannot go further than 10 squares from you or out of line of sight. You can move your image up to 6 squares as a minor action and make it attack as a move action. if you make your image attack or the image is attacked by a foe, you must make a attack roll against the creature the illusion attacked or which attacked the illusion. This illusion lasts until the end of your next turn. [b]Sustain Standard:[/b] Illusion lasts until the end of your next turn up to a maximum of 5 minutes. [COLOR="DarkSlateGray"] Grease - Bard Attack 1[/color] [i] By either humming a tune or chanting mystical words, you conjure a field of an oil-like substance, which covers a creature or the ground beneath your opponents.[/i] [b]Daily ✦ Arcane, Implement Standard Action Ranged[/b] burst 2 within 10 squares [b]Target:[/b] Each creature in burst or one creature [b]Attack:[/b] Charisma vs. Reflex [b]Hit (burst):[/b] Target is knocked prone. This power lasts until the end of your next turn. Any creature that enters the area is subject to another attack. You can dismiss this effect as a minor action. [b]Hit: (creature):[/b]Drop one item to the ground that is in target’s hands, your choice. The target is so slippery that he or she gains a +4 power bonus to escape grabs, and a -4 penalty for attempting grabs. This effect lasts until the end of your next turn. [b] Level 2 Utility Spellsongs [/b] [COLOR="DarkSlateGray"] Refreshing Song - Bard Utility 2 [/color][i] You hum a simple tune of encouragement putting your ally's mind at ease. [/i] [b]Daily ✦ Arcane, Healing Standard Action Melee[/b] touch [b]Target:[/b] You or one creature [b]Effect:[/b] The target gains the effect of a second wind. Add your Intelligence modifier to the hit points regained. [b]Special:[/b] This power's effect does not count as the target's second wind for the encounter. [COLOR="DarkRed"] Improvisation - Bard Utility 2 [/color] [i] Hit him with the chair! [/i] [b] Encounter ✦ Arcane Minor Action Ranged[/b] 5 Targets: You or one creature [b]Effect:[/b] The target gains a power bonus to attack rolls and skill checks equal to your Intelligence modifier until the end of your next turn. [COLOR="DarkRed"] Inspirational Boost - Bard Utility 2 [i] [/i][/color][i] With an encouraging medley, you give your allies a renewed resolve. [/i] [b] Encounter ✦ Arcane Minor Action Close[/b] burst 5 [b]Target:[/b] You and each ally in burst [b]Effect:[/b] The targets gain a +2 power bonus to their attack rolls and defenses until the end of your next turn. [COLOR="DarkRed"] Lively Step - Bard Utility 2 [i] [/i][/color][i] A quick fanfare is all it takes to march faster. [/i] [b] Encounter ✦ Arcane Minor Action Close[/b] burst 6 Targets: You and each ally in burst [b]Effect:[/b] Until the end of your next turn, the targets speed increases by 2 squares. [b] Level 3 Encounter Spellsongs [/b] [COLOR="DarkRed"] Bladeweave - Bard Attack 3 [/color] [i] Your blade shifts and weaves, dizzying your opponent as you strike. [/i] [b] Encounter ✦ Arcane, Weapon, Illusion Standard Action Melee[/b] weapon [b]Target:[/b] One creature [b]Attack:[/b] Dexterity vs. AC [b]Hit:[/b] 2 [w] + Dexterity modifier and the target is dazed until the end of your next turn. [COLOR="DarkRed"] Ironthunder Horn - Bard Attack 3 [/color] [i] You blow an eldritch horn that appears, pointing it at a foe in the distance, knocking him to the ground. [/i] [b] Encounter ✦ Arcane, Implement, Thunder Standard Action Ranged[/b] 10 [b]Target:[/b] One creature [b]Attack:[/b] Charisma vs. Fortitude [b]Hit:[/b] 2d10 + Charisma modifier thunder damage and knocks the target prone. [COLOR="DarkRed"] Pyrotechnics - Bard Attack 3 [/color] [i] With a wave of the hand and a snap of your fingers, a flash of light bursts in an opponent's eyes. [/i] [b] Encounter ✦ Arcane, Implement, Radiant Standard Action Ranged[/b] 10 [b]Target:[/b] One creature. [b]Attack:[/b] Charisma vs. Will. [b]Hit:[/b] 1d10+ charisma modifier radiant damage. Target is dazed until the end of your next turn. [COLOR="DarkRed"] Distorting Strike - Bard Attack 3 [/color] [i] You mutter a spell under your breath and strike with your weapon, sapping the strength from your opponent. [/i] [b] Encounter ✦ Arcane, Weapon Standard Action Melee[/b] weapon [b]Target:[/b] One creature [b]Attack:[/b] Dexterity vs. AC. [b]Hit:[/b] 2 [w] + weakened until the end of its next turn. [b] Bard Daily Spellsongs 5 [/b] [COLOR="DarkSlateGray"] Glitterdust - Bard Attack 5[/color] [i] You throw a stream of shining purple dust that sticks to your foe's armor and eyes. [/i] [b]Daily ✦ Arcane, Implement Standard Action Ranged[/b] burst 2 within 20 squares [b]Target:[/b] Each creature in burst [b]Attack:[/b] Charisma vs. Will [b]Hit:[/b] Target is blinded. (save ends), suffer a -5 penalty to stealth checks until the end of the encounter, outlines invisibility. [b]Miss:[/b] suffer a -5 to stealth checks until the end of the encounter, outlines invisibility. [COLOR="DarkSlateGray"] Wave of Grief - Bard Attack 5[/color] [i] With a cry of sorrow your foes start to believe the fight is hopeless. [/i] [b]Daily ✦ Arcane, Implement Standard Action Ranged[/b] Blast 3 [b]Target:[/b] Each creature in blast [b]Attack:[/b] Charisma vs. Will [b]Hit:[/b] Until the end of the encounter, the target takes a -2 penalty to attack rolls and defenses. (save ends). If the target fails its save, the target becomes restrained. [COLOR="DarkSlateGray"] Battle Hymn - Bard Attack 5[/color] [i] Singing a heroic song of battle, you wade into combat, inspiring an ally to continue the fight. [/i] [b]Daily ✦ Arcane, Weapon Standard Action Melee[/b] weapon [b]Target:[/b] One creature [b]Attack:[/b] Dexterity vs. AC [b]Hit:[/b] 2 [w] + Charisma modifier damage. One ally within 5 squares makes a saving throw, with a +2 power bonus. [b]Miss:[/b] One ally within 5 squares makes a saving throw against one effect that the target caused and that a save can end. [COLOR="DarkSlateGray"] Sonic Weapon - Bard Attack 5[/color] [i] Your weapon roars with a thunderclap. [/i] [b]Daily ✦ Arcane, Thunder, Weapon Minor Action Melee[/b] touch [b]Target:[/b] One held weapon [b]Effect:[/b] Until the end of the encounter, all attacks made with the weapon deal an extra 1d6 thunder damage. When the weapon hits an enemy, the enemy takes a -2 penalty to attack rolls until the end of the weapon wielder's next turn. [b] Level 6 Utility Spellsongs [/b] [COLOR="DarkRed"] Swift Invisibility - Bard Utility 6[/color] [i] You sing a quick verse and you are concealed for a few seconds from your foes. [/i] [b]Encounter ✦Arcane, Illusion Minor Action Personal [/b] [b]Effect:[/b] You are invisible until the start of your next turn. If you attack, you become visible. [COLOR="DarkSlateGray"] Rage - Bard Utility 6[/color] [i] With a steady beat, you whip your allies into a frenzy. [/i] [b]Daily ✦ Arcane Standard Action Close[/b] burst 5 [b]Target:[/b] You and each ally in burst [b]Effect:[/b] The target gains temporary hit points equal to half your character level. In addition, the target gains a +1 power bonus to attack, damage and Will defense. However, the target suffers a -1 penalty to AC. All of these benefits and penalties last until the end of the encounter. [COLOR="DarkRed"] Combined Talent - Bard Utility 6[/color] [i] You exhort your allies to work together, guiding their actions in song. [/i] [b] Encounter ✦ Arcane Minor Action Close[/b] burst 5 [b]Target:[/b] You and each ally in burst [b]Effect:[/b] Until the end of your next turn, aiding another is a minor action and the bonus granted is +3 rather than +2. [COLOR="DarkSlateGray"] Soothing Touch - Bard Utility 6[/color] [i] Whispering ancient words you touch your ally on the shoulder reinvigorating him. [/i] [b]Daily ✦ Arcane, Healing Standard Action Melee[/b] touch [b]Target:[/b] You or one creature [b]Effect:[/b] The target regains hit points as if spent a healing surge, and the target may use a second wind as an immediate action. Add your Intelligence Modifier to the hit points regained. [b]Special:[/b]: This power's effect does not count as the target's second wind for the encounter. [COLOR="DarkSlateGray"] Heroism - Bard Utility 6[/color] [i] With a word of encouragement, you or your ally unlocks their heroic potential. [/i] [b]Daily ✦ Arcane, Healing Standard Action Melee[/b] Touch [b]Target:[/b] You or one creature [b]Effect:[/b] The target regains hit points as if it had spent a healing surge and a +2 power bonus on attack rolls, skill checks and saves until the end of the encounter. [b] Level 7 Encounter Spellsongs [/b] [COLOR="DarkRed"] Hold Creature - Bard Attack 7[/color] [i] With a piercing gaze, you assault the mind of your foe, making him freeze in his steps. [/i] [b]Daily ✦ Arcane, Implement, Charm Standard Action Ranged[/b] 6 [b]Target:[/b] One creature [b]Attack:[/b] Charisma vs. Will [b]Hit:[/b] 2d8+Charisma modifier psychic damage, target is restrained until the end of your next turn. [COLOR="DarkRed"] Deafening Blast - Bard Attack 7[/color] [i] The sound of an explosion ripples out from the location you point at. [/i] [b] Encounter ✦ Arcane, Implement, Thunder Standard Action Ranged[/b] burst 2 within 10 squares [b]Target:[/b] All creatures within blast [b]Attack:[/b] Charisma vs. Fortitude [b]Hit:[/b] 3d6 + Charisma modifier thunder damage, target is deafened. (save ends) [COLOR="DarkRed"] Echoing strike - Bard Attack 7[/color] [i] With a swift blow, the sound of thunder echoes in your foe's ear. [/i] [b]Encounter ✦ Arcane, Weapon, Thunder Standard Action Melee[/b] Weapon [b]Target:[/b] One creature [b]Attack:[/b] Dexterity vs. AC [b]Hit:[/b] 1[w] + Dexterity modifier and takes 5 ongoing thunder damage (save ends), One ally within 5 squares can spend a healing surge. Add your Intelligence modifier to the hit points regained. [COLOR="DarkRed"] Tactical Precision - Bard Attack 7[/color] [i] You strike at the right time, encouraging your allies to work as a team. [/i] [b] Encounter ✦ Arcane, Weapon Standard Action Melee[/b] weapon [b]Target:[/b] One creature [b]Attack:[/b] Dexterity vs. AC [b]Hit:[/b] 2[w] + Dexterity modifier. [b]Effect:[/b] You and all allies within 5 squares gain a +2 power bonus to attack rolls and an additional 1d6 damage when attacking a creature that is granting combat advantage. This lasts until the end of your next turn. [b]Level 9 Daily Spellsongs [/b] [COLOR="DarkSlateGray"]Dirge of Discord - Bard Attack 9[/color] [i] You play an eerie song of death that sows confusion among your foes. [/i] [b]Daily ✦ Arcane, Implement, Necrotic Standard Action Ranged[/b] burst 2 within 5 squares [b]Target:[/b] All creatures within burst [b]Attack:[/b] Charisma vs. Will [b]Hit:[/b] 3d6+Charisma modifier necrotic damage, target is slowed and takes a -2 penalty on attack rolls and AC (save ends) [b]Miss:[/b] half damage, target is slowed and takes a -2 penalty on attack rolls and AC until the start of your next turn. [COLOR="DarkSlateGray"]Whirling Blade - Bard Attack 9[/color] [i] You extend a hand and toss your blade out, surprising your enemies as it spins and cuts all in its path. [/i] [b]Daily ✦Arcane, Weapon Standard Action Close[/b] blast 3 [b]Target:[/b] Each enemy in blast [b]Attack:[/b] Dexterity vs. AC [b]Hit:[/b] 2 [w] + Dexterity modifier damage, target grants combat advantage until the end of your next turn. [COLOR="DarkSlateGray"]Sound Burst - Bard Attack 9[/color] [i] The roaring sound of a furious thunderstorm explodes at your command, leaving your foes reeling in pain. [/i] [b]Daily ✦ Arcane, Implement, Thunder Standard Action Ranged[/b] Burst 2 within 20 squares [b]Target:[/b] Each creature in burst [b]Attack:[/b] Strength vs. Fortitude [b]Hit:[/b] 2d10+ Thunder damage, target is stunned (save ends). [b]Miss:[/b] Half damage. [COLOR="DarkSlateGray"]War Cry - Bard Attack 9[/color] [i] With a loud battleshout and a heroic charge, your foes flee before you as your allies follow your lead. [/i] [b]Daily ✦ Arcane, Weapon Standard Action Melee[/b] weapon [b]Target:[/b] One creature [b]Attack:[/b] Dexterity vs. AC [b]Special:[/b] You must charge as part of this attack. [b]Hit:[/b] 2[w]+cha modifier the target moves its speed + your charisma modifier away from you. The fleeing target avoids unsafe squares and difficult terrain if it can. This movement provokes opportunity attacks. [b]Effect:[/b] All allies within sight can spend a healing surge. [b]Level 10 Utility Spellsongs [/b] [COLOR="DarkSlateGray"]Victorious Song - Bard Utility 10[/color] [i] Playing the anthem of ancient empires, you boost your allies’ morale to win the fight. [/i] [b]Daily ✦ Arcane Standard Action Ranged[/b] burst 6 [b]Target:[/b] You and all allies within hearing range. [b]Effect:[/b] Until the end of the encounter, the target gains a +2 power bonus to attack rolls, skill checks, saves and damage rolls. [COLOR="DarkSlateGray"]Lingering Chorus - Bard Utility 10[/color] [i] Spectral voices continue to echo your song. [/i] [b]Daily ✦ Arcane Free action Personal [/b] [b]Effect:[/b] You do not need to sustain any of your Bardic Music for the rest of the encounter. In addition, the bonus or number of targets for your Bardic Music increases by 1 until the end of the encounter. [COLOR="DarkSlateGray"]Recovering song - Bard Utility 10[/color] [i] You start to chant an elven lullaby, granting peace for a few seconds in a pitched battle. [/i] [b]Daily ✦ Arcane, Healing Standard Action Close[/b] burst 5 Targets: You and each ally in burst [b]Effect:[/b] Each target can activate their second wind. Add your Intelligence modifier to the hit points recovered. This use does not count as the target's second wind for the encounter. In addition, each target gains a +2 power bonus on its saves until the end of your next turn. [COLOR="DarkSlateGray"]G'elsewhere Chant - Bard Utility 10[/color] [i] As you chant and touch your ally's hand, golden sparks fly out as he appears a distance away in relative safety. [/i] [b]Daily ✦ Arcane, Teleportation Move Action Melee[/b] Touch [b]Target:[/b] You, one ally, or one unattended object [b]Effect:[/b] The target teleports 10 squares away in a random direction and must end up further away from all enemies. [/QUOTE]
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