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4th edition random dungeon generation? (and solo play)
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<blockquote data-quote="Mercurius" data-source="post: 4282246" data-attributes="member: 59082"><p>I remember fondly the days of running a few characters through the classic Random Dungeon Generator in the 1ed DMG where I didn't know what was around the corner, or what sort of loot I'd find.</p><p></p><p>OK, it wasn't really <em>role</em>-playing but it was <em>roll</em>-playing and, most importantly, it is <strong>fun.</strong> So, having not played D&D for about five years (just before 3.5 came out), and excited about the imminent arrival of my gift set from Amazon, and considering whether or not I have the time to get a campaign going, I thought a good (and enjoyable) way to learn the rules would be to do some random dungeon generation: create some characters, think up a basic setting and plot just to give myself context, and then send the party through a dungeon, generating it on the spot.</p><p></p><p>Any ideas? I was thinking of using the 1ed generator as a base, but was wondering if there was something more up-to-date or complete available, perhaps something from 3.x edition. And how could I generate encounters with 4ed monsters? Is there anyway to expand the random generation beyond the dungeon? One thought I had was using something like the Wilderlands of High Fantasy box set as a template.</p><p></p><p>Now I don't expect much more than pure hack-and-grab out of solo play, but I'd be interested in looking at random adventure generation that might work for what I'm looking for. I mean, is there any way to bring--or generate--plot into the mix without it being absolutely ridiculous? </p><p></p><p>Any ideas would be appreciated!</p></blockquote><p></p>
[QUOTE="Mercurius, post: 4282246, member: 59082"] I remember fondly the days of running a few characters through the classic Random Dungeon Generator in the 1ed DMG where I didn't know what was around the corner, or what sort of loot I'd find. OK, it wasn't really [I]role[/I]-playing but it was [I]roll[/I]-playing and, most importantly, it is [B]fun.[/B] So, having not played D&D for about five years (just before 3.5 came out), and excited about the imminent arrival of my gift set from Amazon, and considering whether or not I have the time to get a campaign going, I thought a good (and enjoyable) way to learn the rules would be to do some random dungeon generation: create some characters, think up a basic setting and plot just to give myself context, and then send the party through a dungeon, generating it on the spot. Any ideas? I was thinking of using the 1ed generator as a base, but was wondering if there was something more up-to-date or complete available, perhaps something from 3.x edition. And how could I generate encounters with 4ed monsters? Is there anyway to expand the random generation beyond the dungeon? One thought I had was using something like the Wilderlands of High Fantasy box set as a template. Now I don't expect much more than pure hack-and-grab out of solo play, but I'd be interested in looking at random adventure generation that might work for what I'm looking for. I mean, is there any way to bring--or generate--plot into the mix without it being absolutely ridiculous? Any ideas would be appreciated! [/QUOTE]
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