Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Archive Forums
Hosted Forums
Interactive Story Roleplaying (ISRP)
ISRP General Chit Chat
4th EDITION
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shasf" data-source="post: 4310420" data-attributes="member: 50759"><p>Woot! . . .</p><p></p><p>One of the better things to come about from 4th edition. I say this because I simply do not like 3.0 and 3.5 edition Forgotten Realms setting. </p><p></p><p>This will make it easier to justify why there are adventurer's in my opinion, how so some might ask. The answer is, with the removal of so many high level NPC's (which I hope many of them are removed) and quite possibly the chance that the Deities of the Realms will be less inclined to "walk the earth" so to speak, the players will feel like they actually achieve success on a grand scale rather than feel like they just cleaned the rat infested cellar of the town's inn since it was too beneath the high level NPCs who turned up their nose at the prospect of actually doing anything similar. Also, the emply spaces created by such a renovation could also lead to the characters created by new players to fill that now present void.</p><p></p><p>If Lantan wasn't removed from the setting, I really want to see what became of it and see how far that area has advanced in the time jump.</p><p></p><p>------------------</p><p></p><p>As for the rest of 4th edition: I consider the update like any new patch for an existing computer/console game, the changed warrented a new edition instead of having another expansion pack like what they did between 2nd Ed and 3rd Ed. </p><p></p><p>Character creation is now simplier, easier, and faster (well for the most part), that is until the splat books start to cross the finish line. I like the setup of at will, encounter, daily, and utility based powers and how they are posted right next to the class that they belong to, the only two classes that have a bit more complexity to them are the fighter and rogue (mostly the fighter though).</p><p></p><p>I like what they did with the skills and skill checks, this speeds up game play, character creation/leveling, and makes it easier to spot the sneaky rogue who wants to sneak attack the guard. This goes hand in hand with the feats, you now get more and they give more bonuses that sometimes increase with level.</p><p></p><p>Combat now runs much more smoothly than it did in the previous edition, and now at higher levels, each character gets to do something before the encounter is over before it even began. Combat is no longer about power gaming, but much more inclined to how well you can work with your chosen party to take down a powerful creature (much more so than in 3rd and 3.5 editions; excluding encounters involving Big T).</p><p></p><p>I like the different roles that different monsters fill (such as the cannon fodder: minions), as well as the how the different classes fill similar roles. Thankfully they got rid of the level adjustments, that just drove me nuts when I had players wanting to play vampires (no offense to you +7 level adjusted critters) or other monstrous races, I'm sure it'll change when they release a few more books.</p><p></p><p>A few downsides to this new edition: they got rid of my favorite class, the druid from the core book, the druid would make a great class to fill the controller role. I didn't care to much for the barbarian, monk, or bard, so I was glad to find them removed from the player's handbook. Other downsides, no playable psionics (at least for now)!</p><p></p><p>--------------</p><p></p><p>Now as far as updating the settings goes, it doesn't need to happen on the site since 4th edition still mentions Sigil and practically leaves it (and the Lady of Pain) alone, and from Sigil we can have new edition characters meet old edition characters and vice versa. So as far as that goes, I really see no problem with leaving the current rooms the same unless someone is so inclined to update the rooms.</p><p></p><p>This about sums up my quarter of cents about 4th edition with a last word or few of them.</p><p></p><p>Have fun with whatever Edition of D&D you're comfortable with, and if you're going to compare one edition to another please do it just on rules instead of fluff.</p></blockquote><p></p>
[QUOTE="Shasf, post: 4310420, member: 50759"] Woot! . . . One of the better things to come about from 4th edition. I say this because I simply do not like 3.0 and 3.5 edition Forgotten Realms setting. This will make it easier to justify why there are adventurer's in my opinion, how so some might ask. The answer is, with the removal of so many high level NPC's (which I hope many of them are removed) and quite possibly the chance that the Deities of the Realms will be less inclined to "walk the earth" so to speak, the players will feel like they actually achieve success on a grand scale rather than feel like they just cleaned the rat infested cellar of the town's inn since it was too beneath the high level NPCs who turned up their nose at the prospect of actually doing anything similar. Also, the emply spaces created by such a renovation could also lead to the characters created by new players to fill that now present void. If Lantan wasn't removed from the setting, I really want to see what became of it and see how far that area has advanced in the time jump. ------------------ As for the rest of 4th edition: I consider the update like any new patch for an existing computer/console game, the changed warrented a new edition instead of having another expansion pack like what they did between 2nd Ed and 3rd Ed. Character creation is now simplier, easier, and faster (well for the most part), that is until the splat books start to cross the finish line. I like the setup of at will, encounter, daily, and utility based powers and how they are posted right next to the class that they belong to, the only two classes that have a bit more complexity to them are the fighter and rogue (mostly the fighter though). I like what they did with the skills and skill checks, this speeds up game play, character creation/leveling, and makes it easier to spot the sneaky rogue who wants to sneak attack the guard. This goes hand in hand with the feats, you now get more and they give more bonuses that sometimes increase with level. Combat now runs much more smoothly than it did in the previous edition, and now at higher levels, each character gets to do something before the encounter is over before it even began. Combat is no longer about power gaming, but much more inclined to how well you can work with your chosen party to take down a powerful creature (much more so than in 3rd and 3.5 editions; excluding encounters involving Big T). I like the different roles that different monsters fill (such as the cannon fodder: minions), as well as the how the different classes fill similar roles. Thankfully they got rid of the level adjustments, that just drove me nuts when I had players wanting to play vampires (no offense to you +7 level adjusted critters) or other monstrous races, I'm sure it'll change when they release a few more books. A few downsides to this new edition: they got rid of my favorite class, the druid from the core book, the druid would make a great class to fill the controller role. I didn't care to much for the barbarian, monk, or bard, so I was glad to find them removed from the player's handbook. Other downsides, no playable psionics (at least for now)! -------------- Now as far as updating the settings goes, it doesn't need to happen on the site since 4th edition still mentions Sigil and practically leaves it (and the Lady of Pain) alone, and from Sigil we can have new edition characters meet old edition characters and vice versa. So as far as that goes, I really see no problem with leaving the current rooms the same unless someone is so inclined to update the rooms. This about sums up my quarter of cents about 4th edition with a last word or few of them. Have fun with whatever Edition of D&D you're comfortable with, and if you're going to compare one edition to another please do it just on rules instead of fluff. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Interactive Story Roleplaying (ISRP)
ISRP General Chit Chat
4th EDITION
Top