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4th Level Lesser angel of Pestilence
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<blockquote data-quote="Old_school_overlord" data-source="post: 5228139" data-attributes="member: 60631"><p>On the first point, a 2 point damaging Aura isn't much of a deterrent, and it's melee doesn't hit fortitude so i'm not convinced the current power suite is fulfilling this aim. A good defender will suck all this up and come back for seconds. An alternative to consider that I think will genuinely scare players:</p><p></p><p></p><p>Lesser Angel of Pestilience Level 4 Controller (Leader)</p><p>Medium immortal humanoid XP 175</p><p>Initiative +3 Senses Perception +4</p><p></p><p>Sickening Aura aura 2; If a creature within Sickening Aura would regain Hit points, or gain Temporary hit points, it instead gains half that many.</p><p></p><p>HP 52; Bloodied 26</p><p>AC 18; Fortitude 17; Reflex 16; Will 17</p><p>If Lesser Angel of Pestilience takes Radiant or Necrotic damage, it's Sickening Aura increases to Aura 5 until the start of it's next turn.</p><p>Speed 6 , Fly 6 (hover)</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> The Merciful Spear (standard; at-will) • Weapon</p><p>+8 vs AC; 1d6 + 4 and the target is dazed until the end of it's next turn.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" />The Iron Bell Tolls (Free Action, At the beginning of the encounter; Encounter)</p><p>Ranged 20; +8 vs Will; 1D6+4 Psychic damage and target takes -2 penalty to Attack rolls and saves (save ends).</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> Shadow of the Dark Angel (standard; Encounter) • Disease</p><p>Blast 3; Enemies only; +6 vs Fortitude; 2d6 + 4 Necrotic damage, and the target is weakened (save ends)</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> The Sable Wings of Death (Minor; Recharge 4,5,6)</p><p>+8 vs Fortitude; Target loses a Death Saving throw.</p><p></p><p>Alignment Evil Languages Supernal</p><p>Skills Insight +9, Religion +9</p><p></p><p>Str 12 (+3) Dex 12 (+3) Wis 15 (+4)</p><p>Con 12 (+3) Int 15 (+4) Cha 12 (+3)</p><p></p><p>Equipment Spear, Chainmail</p><p></p><p></p><p>Religion DC 12</p><p>The Iron Bell is the Black Bell of Morgion, which is tolled whenever he sends his servants forth to claim the lives of the weak, the old, the young and the frail. It echoes through the planes to herald the arrival of his Angels.</p></blockquote><p></p>
[QUOTE="Old_school_overlord, post: 5228139, member: 60631"] On the first point, a 2 point damaging Aura isn't much of a deterrent, and it's melee doesn't hit fortitude so i'm not convinced the current power suite is fulfilling this aim. A good defender will suck all this up and come back for seconds. An alternative to consider that I think will genuinely scare players: Lesser Angel of Pestilience Level 4 Controller (Leader) Medium immortal humanoid XP 175 Initiative +3 Senses Perception +4 Sickening Aura aura 2; If a creature within Sickening Aura would regain Hit points, or gain Temporary hit points, it instead gains half that many. HP 52; Bloodied 26 AC 18; Fortitude 17; Reflex 16; Will 17 If Lesser Angel of Pestilience takes Radiant or Necrotic damage, it's Sickening Aura increases to Aura 5 until the start of it's next turn. Speed 6 , Fly 6 (hover) :bmelee: The Merciful Spear (standard; at-will) • Weapon +8 vs AC; 1d6 + 4 and the target is dazed until the end of it's next turn. :ranged:The Iron Bell Tolls (Free Action, At the beginning of the encounter; Encounter) Ranged 20; +8 vs Will; 1D6+4 Psychic damage and target takes -2 penalty to Attack rolls and saves (save ends). :close: Shadow of the Dark Angel (standard; Encounter) • Disease Blast 3; Enemies only; +6 vs Fortitude; 2d6 + 4 Necrotic damage, and the target is weakened (save ends) :melee: The Sable Wings of Death (Minor; Recharge 4,5,6) +8 vs Fortitude; Target loses a Death Saving throw. Alignment Evil Languages Supernal Skills Insight +9, Religion +9 Str 12 (+3) Dex 12 (+3) Wis 15 (+4) Con 12 (+3) Int 15 (+4) Cha 12 (+3) Equipment Spear, Chainmail Religion DC 12 The Iron Bell is the Black Bell of Morgion, which is tolled whenever he sends his servants forth to claim the lives of the weak, the old, the young and the frail. It echoes through the planes to herald the arrival of his Angels. [/QUOTE]
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4th Level Lesser angel of Pestilence
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