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4th Level Monster Conversions
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<blockquote data-quote="the Jester" data-source="post: 4320029" data-attributes="member: 1210"><p>EDIT: Revised to MM3 standards <a href="http://www.enworld.org/forum/showthread.php?232424-4th-Level-Monster-Conversions/page5&p=6072924&viewfull=1#post6072924" target="_blank">here</a>.</p><p></p><p><span style="font-size: 12px"><strong>GIANT CRAB--- Level 4 Soldier</strong></span></p><p>Medium natural beast (aquatic)--- XP 175</p><p>---</p><p>Initiative +6; Senses Perception +4</p><p>HP 59; Bloodied 29</p><p>AC 20; Fortitude 18; Reflex 16; Will 16</p><p>Speed 5</p><p>---</p><p><strong>[Melee basic] Claw </strong>(standard; at will): +11 vs. AC; 2d8+4 damage.</p><p></p><p><strong>Stability:</strong> If an effect would knock a crab prone, it receives an immediate saving throw to maintain its footing. </p><p>---</p><p>Alignment unaligned; Languages -</p><p>Str 16; Dex 15; Wis 15</p><p>Con 19; Int 1; Cha 5</p><p></p><p><span style="font-size: 12px"><strong>CRAB SWARM--- Level 7 Skirmisher</strong></span></p><p>Medium natural beast (aquatic, swarm)--- XP 175</p><p>---</p><p>Initiative +8; Senses Perception +6</p><p><strong>Swarm Attack </strong>aura 1; the crab swarm makes a basic attack against each creature that begins its turn within the aura </p><p>HP 80; Bloodied 40</p><p>AC 21; Fortitude 19; Reflex 21; Will 19</p><p>Resist half damage from melee and ranged attacks; Vulnerable 5 against close and area attacks.</p><p>Speed 6</p><p>---</p><p><strong>[Melee basic] Swarm of Crabs</strong> (standard; at will): +12 vs. AC; 1d8+5 damage and ongoing 5 damage (save ends).</p><p>---</p><p>Alignment unaligned Languages -</p><p>Str 7 Dex 20 Wis 16</p><p>Con 16 Int 1 Cha 6</p><p></p><p></p><p></p><p></p><p></p><p><strong></strong></p><p><strong><span style="font-size: 12px">MONSTROUS CRAB--- Level 9 Skirmisher</span></strong></p><p>Medium natural beast (aquatic)--- XP 400</p><p>---</p><p>Initiative +9--- Senses Perception +7</p><p>HP 98; Bloodied 49</p><p>AC 23; Fortitude 24; Reflex 20; Will 21</p><p>Speed 5</p><p>---</p><p><strong>[Melee basic] Claw</strong> (standard; at will): +14 vs. AC; 2d8+5 damage, plus a medium or smaller target is grabbed (until escape).</p><p></p><p><strong>[Melee] Crush</strong> (standard; at will): Only against a grabbed target; +12 vs. Fortitude; 1d12+5 damage and target is stunned (save ends).</p><p></p><p><strong>Stability:</strong> If an effect would knock a crab prone, it receives an immediate saving throw to maintain its footing. </p><p>---</p><p>Alignment unaligned; Languages -</p><p>Str 23; Dex 16; Wis 17</p><p>Con 18; Int 1; Cha 5</p><p></p><p></p><p><span style="font-size: 12px"><strong>CARCASS CRAB--- Level 15 Lurker</strong></span></p><p>Huge natural beast (aquatic)--- XP 1200</p><p>---</p><p>Initiative +11; Senses Perception +11</p><p><strong>Spines</strong> aura 1; attacks all creatures at the start of the carcass crab’s turn; +18 vs. AC; 2d4+4 damage plus ongoing 5 poison.</p><p>HP 114; Bloodied 57</p><p>AC 27; Fortitude 30; Reflex 26; Will 26</p><p>Speed 6</p><p>---</p><p><strong>[Melee basic] Claw</strong> (standard; at will): +20 vs. AC; 2d8+6 damage, plus a large or smaller target is grabbed (until escape).</p><p><strong></strong></p><p><strong>[Melee] Crush</strong> (standard; at will): Only against a grabbed target; +18 vs. Fortitude; 2d6+6 damage and target is stunned (save ends).</p><p></p><p><strong>Battlefield Camouflage</strong> (move; at will): Only on a battlefield or other scene containing dead bodies; the carcass crab knocks battlefield debris and corpses up around it, covering its move. The carcass crab moves three squares and makes an attack on each creature from which it would provoke an opportunity attack: +16 vs. Will; Hit: the target cannot take an opportunity attack for the crab’s movement.</p><p></p><p><strong>Stability:</strong> If an effect would knock a crab prone, it receives an immediate saving throw to maintain its footing. </p><p>---</p><p>Alignment unaligned; Languages -</p><p>Skills Stealth +11 (+17 on a battlefield)</p><p>Str 26; Dex 19; Wis 19</p><p>Con 18; Int 1; Cha 11</p><p></p><p></p><p><span style="font-size: 12px"><strong>SIEGE CRAB--- Level 20 Soldier</strong></span></p><p>Gargantuan natural beast (aquatic)--- XP 2800</p><p>---</p><p>Initiative +17; Senses Perception +16</p><p>HP 191; Bloodied 95</p><p>AC 34; Fortitude 36; Reflex 31; Will 33</p><p>Resist cold 10, poison 10, weapons 10</p><p>Speed 6</p><p>---</p><p><strong>[Melee basic] Claw</strong> (standard; at will): +27 vs. AC; 3d6+8 damage.</p><p></p><p><strong>[Melee] Trample </strong>(standard; recharge 6): The siege crab moves 6 squares, attacking any creature whose space it moves through: +23 vs. Fortitude; 3d10+7 damage, plus target is knocked prone.</p><p></p><p><strong>Disgorge Troops</strong> (minor; at will): The siege crab can carry up to 16 medium or small creatures, or up to 4 large creatures, within it. It can disgorge them as a minor action. The troops must have an unoccupied square adjacent to the crab to appear in. </p><p> </p><p>If the siege crab is slain, any troops within it are automatically disgorged, and may appear in the crab’s space (as it is now dead).</p><p></p><p><strong>Stability:</strong> If an effect would knock a crab prone, it receives an immediate saving throw to maintain its footing. </p><p>---</p><p>Alignment unaligned; Languages -</p><p>Skills Endurance +21</p><p>Str 30; Dex 20; Wis 23</p><p>Con 23; Int 2; Cha 7</p></blockquote><p></p>
[QUOTE="the Jester, post: 4320029, member: 1210"] EDIT: Revised to MM3 standards [URL="http://www.enworld.org/forum/showthread.php?232424-4th-Level-Monster-Conversions/page5&p=6072924&viewfull=1#post6072924"]here[/URL]. [SIZE=3][B]GIANT CRAB--- Level 4 Soldier[/B][/SIZE] Medium natural beast (aquatic)--- XP 175 --- Initiative +6; Senses Perception +4 HP 59; Bloodied 29 AC 20; Fortitude 18; Reflex 16; Will 16 Speed 5 --- [B][Melee basic] Claw [/B](standard; at will): +11 vs. AC; 2d8+4 damage. [B]Stability:[/B] If an effect would knock a crab prone, it receives an immediate saving throw to maintain its footing. --- Alignment unaligned; Languages - Str 16; Dex 15; Wis 15 Con 19; Int 1; Cha 5 [SIZE=3][B]CRAB SWARM--- Level 7 Skirmisher[/B][/SIZE] Medium natural beast (aquatic, swarm)--- XP 175 --- Initiative +8; Senses Perception +6 [B]Swarm Attack [/B]aura 1; the crab swarm makes a basic attack against each creature that begins its turn within the aura HP 80; Bloodied 40 AC 21; Fortitude 19; Reflex 21; Will 19 Resist half damage from melee and ranged attacks; Vulnerable 5 against close and area attacks. Speed 6 --- [B][Melee basic] Swarm of Crabs[/B] (standard; at will): +12 vs. AC; 1d8+5 damage and ongoing 5 damage (save ends). --- Alignment unaligned Languages - Str 7 Dex 20 Wis 16 Con 16 Int 1 Cha 6 [B] [SIZE=3]MONSTROUS CRAB--- Level 9 Skirmisher[/SIZE][/B] Medium natural beast (aquatic)--- XP 400 --- Initiative +9--- Senses Perception +7 HP 98; Bloodied 49 AC 23; Fortitude 24; Reflex 20; Will 21 Speed 5 --- [B][Melee basic] Claw[/B] (standard; at will): +14 vs. AC; 2d8+5 damage, plus a medium or smaller target is grabbed (until escape). [B][Melee] Crush[/B] (standard; at will): Only against a grabbed target; +12 vs. Fortitude; 1d12+5 damage and target is stunned (save ends). [B]Stability:[/B] If an effect would knock a crab prone, it receives an immediate saving throw to maintain its footing. --- Alignment unaligned; Languages - Str 23; Dex 16; Wis 17 Con 18; Int 1; Cha 5 [SIZE=3][B]CARCASS CRAB--- Level 15 Lurker[/B][/SIZE] Huge natural beast (aquatic)--- XP 1200 --- Initiative +11; Senses Perception +11 [B]Spines[/B] aura 1; attacks all creatures at the start of the carcass crab’s turn; +18 vs. AC; 2d4+4 damage plus ongoing 5 poison. HP 114; Bloodied 57 AC 27; Fortitude 30; Reflex 26; Will 26 Speed 6 --- [B][Melee basic] Claw[/B] (standard; at will): +20 vs. AC; 2d8+6 damage, plus a large or smaller target is grabbed (until escape). [B] [Melee] Crush[/B] (standard; at will): Only against a grabbed target; +18 vs. Fortitude; 2d6+6 damage and target is stunned (save ends). [B]Battlefield Camouflage[/B] (move; at will): Only on a battlefield or other scene containing dead bodies; the carcass crab knocks battlefield debris and corpses up around it, covering its move. The carcass crab moves three squares and makes an attack on each creature from which it would provoke an opportunity attack: +16 vs. Will; Hit: the target cannot take an opportunity attack for the crab’s movement. [B]Stability:[/B] If an effect would knock a crab prone, it receives an immediate saving throw to maintain its footing. --- Alignment unaligned; Languages - Skills Stealth +11 (+17 on a battlefield) Str 26; Dex 19; Wis 19 Con 18; Int 1; Cha 11 [SIZE=3][B]SIEGE CRAB--- Level 20 Soldier[/B][/SIZE] Gargantuan natural beast (aquatic)--- XP 2800 --- Initiative +17; Senses Perception +16 HP 191; Bloodied 95 AC 34; Fortitude 36; Reflex 31; Will 33 Resist cold 10, poison 10, weapons 10 Speed 6 --- [B][Melee basic] Claw[/B] (standard; at will): +27 vs. AC; 3d6+8 damage. [B][Melee] Trample [/B](standard; recharge 6): The siege crab moves 6 squares, attacking any creature whose space it moves through: +23 vs. Fortitude; 3d10+7 damage, plus target is knocked prone. [B]Disgorge Troops[/B] (minor; at will): The siege crab can carry up to 16 medium or small creatures, or up to 4 large creatures, within it. It can disgorge them as a minor action. The troops must have an unoccupied square adjacent to the crab to appear in. If the siege crab is slain, any troops within it are automatically disgorged, and may appear in the crab’s space (as it is now dead). [B]Stability:[/B] If an effect would knock a crab prone, it receives an immediate saving throw to maintain its footing. --- Alignment unaligned; Languages - Skills Endurance +21 Str 30; Dex 20; Wis 23 Con 23; Int 2; Cha 7 [/QUOTE]
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