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<blockquote data-quote="the Jester" data-source="post: 4320097" data-attributes="member: 1210"><p>EDIT: As there is an official 4e kenku, I won't update these guys unless someone asks me to.</p><p></p><p><strong><span style="font-size: 12px">KENKU SNEAK--- Level 4 Lurker</span></strong></p><p>Medium natural humanoid--- XP 175</p><p>---</p><p>Initiative +10; Senses Perception +4, low-light vision</p><p>HP 43; Bloodied 21</p><p>AC 18; Fortitude 16; Reflex 19; Will 16</p><p>Speed 6</p><p>---</p><p><strong>[Melee basic] Katar</strong> (standard; at will) <strong>Weapon:</strong> +9 vs. AC; 1d6+2 damage (critical hit: 1d6+8).</p><p></p><p><strong>[Melee] Sly Jab</strong> (standard; at will) <strong>Weapon:</strong> +7 vs. Reflex; 1d6+2 damage (critical hit: 1d6+8).</p><p></p><p><strong>Ventriloquist Distraction</strong> (minor; encounter): Targets one creature adjacent to the kenku; +7 vs. Will; Hit: the kenku gains combat advantage against the target.</p><p></p><p><strong>Combat Advantage:</strong> A kenku sneak deals an extra 2d6 points of damage when it has combat advantage.</p><p>---</p><p>Alignment unaligned; Languages Common, Kenku</p><p>Skills Stealth +11</p><p>Str 15; Dex 19; Wis 14</p><p>Con 13; Int 16; Cha 15</p><p>---</p><p>Equipment leather armor, katar</p><p></p><p></p><p><strong><span style="font-size: 12px">KENKU SNIPER--- Level 4 Artillery</span></strong></p><p>Medium natural humanoid--- XP 175</p><p>---</p><p>Initiative +6; Senses Perception +4</p><p>HP 43; Bloodied 21</p><p>AC 16; Fortitude 16; Reflex 18; Will 16</p><p>Speed 6</p><p>---</p><p><strong>[Melee basic] Rapier</strong> (standard; at will) <strong>Weapon:</strong> +11 vs. AC; 1d8+2 damage.</p><p></p><p><strong>[Ranged basic] Longbow</strong> (standard; at will) <strong>Weapon:</strong> +11 vs. AC; 1d10+4 damage.</p><p></p><p><strong>[Ranged] Sniper Shot</strong> (standard; at will) <strong>Weapon:</strong> Only with combat advantage; +11 vs. AC; 2d10+4 damage.</p><p></p><p><strong>Ventriloquist Distraction</strong> (minor; encounter): Targets one creature adjacent to the kenku; +9 vs. Will; Hit: the kenku gains combat advantage against the target.</p><p>---</p><p>Alignment unaligned; Languages Common, Kenku</p><p>Skills Stealth +11</p><p>Str 15; Dex 19; Wis 14</p><p>Con 13; Int 16; Cha 15</p><p>---</p><p>Equipment leather armor, rapier, longbow, 40 arrows</p><p></p><p></p><p><span style="font-size: 12px"><strong>KENKU TRICKSTER--- Level 6 Controller</strong></span></p><p>Medium natural humanoid--- XP 250</p><p>---</p><p>Initiative +7; Senses Perception +5, low-light vision</p><p>HP 66; Bloodied 33</p><p>AC 20; Fortitude 18; Reflex 19; Will 20</p><p>Speed 6</p><p>---</p><p><strong>[Melee basic] Staff</strong> (standard; at will) <strong>Weapon:</strong> +11 vs. AC; 1d6+3 damage.</p><p></p><p><strong>[Melee] Baffling Strike</strong> (standard; at will) <strong>Weapon:</strong> The kenku trickster makes two attacks against the same target. First attack: +11 vs. AC; 1d6+3 damage. Second attack: +9 vs. Will; Hit: target is dazed (save ends); Miss: target suffers -2 to AC, Reflex and Will defense until the end of its next turn.</p><p></p><p><strong>[Area] Phantasmal Reinforcements</strong> (standard; encounter) <strong>Illusion:</strong> The kenku trickster creates the sound of many reinforcements arriving. Burst 3 within 8; attacks all enemies in burst; +7 vs. Will; Hit: target slides 4 and is dazed (save ends); Miss: target slides 1.</p><p></p><p><strong>[Area] Treacherous Terrain</strong> (standard; recharge 5 6) <strong>Illusion:</strong> Burst 3 within 8; creates a zone of difficult terrain that lasts until the end of the kenku trickster’s next turn; sustain minor. </p><p>---</p><p>Alignment unaligned; Languages Common, Kenku</p><p>Skills Stealth +11</p><p>Str 16; Dex 18; Wis 14</p><p>Con 10; Int 15; Cha 20</p><p>---</p><p>Equipment leather armor, staff</p></blockquote><p></p>
[QUOTE="the Jester, post: 4320097, member: 1210"] EDIT: As there is an official 4e kenku, I won't update these guys unless someone asks me to. [B][SIZE=3]KENKU SNEAK--- Level 4 Lurker[/SIZE][/B] Medium natural humanoid--- XP 175 --- Initiative +10; Senses Perception +4, low-light vision HP 43; Bloodied 21 AC 18; Fortitude 16; Reflex 19; Will 16 Speed 6 --- [B][Melee basic] Katar[/B] (standard; at will) [B]Weapon:[/B] +9 vs. AC; 1d6+2 damage (critical hit: 1d6+8). [B][Melee] Sly Jab[/B] (standard; at will) [B]Weapon:[/B] +7 vs. Reflex; 1d6+2 damage (critical hit: 1d6+8). [B]Ventriloquist Distraction[/B] (minor; encounter): Targets one creature adjacent to the kenku; +7 vs. Will; Hit: the kenku gains combat advantage against the target. [B]Combat Advantage:[/B] A kenku sneak deals an extra 2d6 points of damage when it has combat advantage. --- Alignment unaligned; Languages Common, Kenku Skills Stealth +11 Str 15; Dex 19; Wis 14 Con 13; Int 16; Cha 15 --- Equipment leather armor, katar [B][SIZE=3]KENKU SNIPER--- Level 4 Artillery[/SIZE][/B] Medium natural humanoid--- XP 175 --- Initiative +6; Senses Perception +4 HP 43; Bloodied 21 AC 16; Fortitude 16; Reflex 18; Will 16 Speed 6 --- [B][Melee basic] Rapier[/B] (standard; at will) [B]Weapon:[/B] +11 vs. AC; 1d8+2 damage. [B][Ranged basic] Longbow[/B] (standard; at will) [B]Weapon:[/B] +11 vs. AC; 1d10+4 damage. [B][Ranged] Sniper Shot[/B] (standard; at will) [B]Weapon:[/B] Only with combat advantage; +11 vs. AC; 2d10+4 damage. [B]Ventriloquist Distraction[/B] (minor; encounter): Targets one creature adjacent to the kenku; +9 vs. Will; Hit: the kenku gains combat advantage against the target. --- Alignment unaligned; Languages Common, Kenku Skills Stealth +11 Str 15; Dex 19; Wis 14 Con 13; Int 16; Cha 15 --- Equipment leather armor, rapier, longbow, 40 arrows [SIZE=3][B]KENKU TRICKSTER--- Level 6 Controller[/B][/SIZE] Medium natural humanoid--- XP 250 --- Initiative +7; Senses Perception +5, low-light vision HP 66; Bloodied 33 AC 20; Fortitude 18; Reflex 19; Will 20 Speed 6 --- [B][Melee basic] Staff[/B] (standard; at will) [B]Weapon:[/B] +11 vs. AC; 1d6+3 damage. [B][Melee] Baffling Strike[/B] (standard; at will) [B]Weapon:[/B] The kenku trickster makes two attacks against the same target. First attack: +11 vs. AC; 1d6+3 damage. Second attack: +9 vs. Will; Hit: target is dazed (save ends); Miss: target suffers -2 to AC, Reflex and Will defense until the end of its next turn. [B][Area] Phantasmal Reinforcements[/B] (standard; encounter) [B]Illusion:[/B] The kenku trickster creates the sound of many reinforcements arriving. Burst 3 within 8; attacks all enemies in burst; +7 vs. Will; Hit: target slides 4 and is dazed (save ends); Miss: target slides 1. [B][Area] Treacherous Terrain[/B] (standard; recharge 5 6) [B]Illusion:[/B] Burst 3 within 8; creates a zone of difficult terrain that lasts until the end of the kenku trickster’s next turn; sustain minor. --- Alignment unaligned; Languages Common, Kenku Skills Stealth +11 Str 16; Dex 18; Wis 14 Con 10; Int 15; Cha 20 --- Equipment leather armor, staff [/QUOTE]
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