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<blockquote data-quote="the Jester" data-source="post: 4322444" data-attributes="member: 1210"><p>EDIT: An official version of these guys exists in Underdark, so I won't bother updating them to MM3 standards.</p><p></p><p><span style="font-size: 12px"><strong>QUAGGOTH SAVAGE--- Level 4 Brute</strong></span></p><p>Medium natural humanoid--- XP 175</p><p>---</p><p>Initiative +4; Senses Perception +4, darkvision</p><p>HP 66; Bloodied 33</p><p>AC 16; Fortitude 18; Reflex 16; Will 16</p><p>Resist poison 10</p><p>Speed 6</p><p>---</p><p><strong>[Melee basic] Claw</strong> (standard; at will): +7 vs. AC; 1d8+4 damage.</p><p></p><p><strong>[Melee] Double-Claw Blow</strong> (standard; at will): +7 vs. AC; 2d8+4 damage and target is pushed 1 square.</p><p><strong></strong></p><p><strong>[Melee] Terrible Rend</strong> (standard; encounter): Only against a bloodied foe; +5 vs. Fortitude; 3d10+4 damage.</p><p></p><p><strong>Savage Frenzy</strong> (immediate reaction; when first bloodied): The quaggoth gains a +5 bonus to damage until the end of the encounter.</p><p>---</p><p>Alignment unaligned; Languages Quaggoth</p><p>Skills Endurance +10</p><p>Str 19; Dex 15; Wis 15</p><p>Con 16; Int 7; Cha 10</p><p></p><p></p><p></p><p><span style="font-size: 12px"><strong>QUAGGOTH WIGSPLITTER--- Level 4 Soldier</strong></span></p><p>Medium natural humanoid--- XP 175</p><p>---</p><p>Initiative +5; Senses Perception +4, darkvision</p><p>HP 54; Bloodied 27</p><p>AC 20; Fortitude 18; Reflex 17; Will 16</p><p>Resist poison 10</p><p>Speed 6</p><p>---</p><p><strong>[Melee basic] Greataxe</strong> (standard; at will) <strong>Weapon:</strong> +11 vs. AC; 1d12+4 damage (critical hit: 1d12+16).</p><p></p><p><strong>[Melee] Wig-Splitting Blow</strong> (standard; at will) <strong>Weapon:</strong> +11 vs. AC; 1d12+4 damage (critical hit: 1d12+16) and target is marked until the end of the quaggoth headsman’s next turn and dazed (save ends).</p><p></p><p><strong>[Ranged basic] Throwing Axe</strong> (standard; reload minor) <strong>Weapon:</strong> Requires throwing axe; +10 vs. AC; 1d6+3 damage (critical hit: 1d6+9). </p><p></p><p><strong>Savage Frenzy</strong> (immediate reaction; when first bloodied): The quaggoth gains a +5 bonus to damage until the end of the encounter.</p><p>---</p><p>Alignment unaligned; Languages Quaggoth</p><p>Skills Endurance +10</p><p>Str 18; Dex 16; Wis 15</p><p>Con 14; Int 8; Cha 12</p><p>---</p><p>Equipment greataxe, 2 throwing axes</p><p></p><p></p><p><strong><span style="font-size: 12px">PSYCHOTIC QUAGGOTH--- Level 9 Brute</span></strong></p><p><em>This shaggy, white-furred creature is dirty with spores and bits of fungus and slimes. Its eyes are glassy, and its tongue lolls out.</em></p><p> </p><p>A psychotic quaggoth is a quaggoth that has spent too much time near psychedelic and hallucinogenic underground substances, until even the quaggoth’s native resistance to poison is overwhelmed. What emerges is even more mad than a normal quaggoth.</p><p> </p><p>Medium natural humanoid--- XP 400</p><p>---</p><p>Initiative +7; Senses Perception +6, blindsight 6, darkvision</p><p>HP 114; Bloodied 57</p><p>AC 21; Fortitude 22; Reflex 21; Will 20</p><p>Resist poison 10</p><p>Speed 6</p><p>---</p><p><strong>[Melee basic] Poisoned Claw</strong> (standard; at will) <strong>Poison:</strong> +12 vs. AC; 1d8+5 damage plus ongoing 5 poison.</p><p></p><p><strong>[Melee] Double Claw</strong> (standard; at will): +12 vs. AC; 2d8+5 damage.</p><p></p><p><strong>[Melee] Poisonous Double Claw</strong> (standard; encounter) <strong>Poison:</strong> +12 vs. AC; 2d8+5 damage plus ongoing 5 poison.</p><p><strong></strong></p><p><strong>[Close] Hallucinogenic Cloud</strong> (minor; encounter) Poison: The psychotic quaggoth shakes itsel<strong>f and a wealth of psychedelic spores and substances fills the air around it, dislodged from its fur. Close burst 1; +8 vs. Will; target is dazed (save ends).</strong></p><p><strong>---</strong></p><p><strong>Alignment unaligned; Languages Quaggoth</strong></p><p><strong>Skills Endurance +10</strong></p><p><strong>Str 18; Dex 16; Wis 15</strong></p><p><strong>Con 14; Int 8; Cha 12</strong></p></blockquote><p></p>
[QUOTE="the Jester, post: 4322444, member: 1210"] EDIT: An official version of these guys exists in Underdark, so I won't bother updating them to MM3 standards. [SIZE=3][B]QUAGGOTH SAVAGE--- Level 4 Brute[/B][/SIZE] Medium natural humanoid--- XP 175 --- Initiative +4; Senses Perception +4, darkvision HP 66; Bloodied 33 AC 16; Fortitude 18; Reflex 16; Will 16 Resist poison 10 Speed 6 --- [B][Melee basic] Claw[/B] (standard; at will): +7 vs. AC; 1d8+4 damage. [B][Melee] Double-Claw Blow[/B] (standard; at will): +7 vs. AC; 2d8+4 damage and target is pushed 1 square. [B] [Melee] Terrible Rend[/B] (standard; encounter): Only against a bloodied foe; +5 vs. Fortitude; 3d10+4 damage. [B]Savage Frenzy[/B] (immediate reaction; when first bloodied): The quaggoth gains a +5 bonus to damage until the end of the encounter. --- Alignment unaligned; Languages Quaggoth Skills Endurance +10 Str 19; Dex 15; Wis 15 Con 16; Int 7; Cha 10 [SIZE=3][B]QUAGGOTH WIGSPLITTER--- Level 4 Soldier[/B][/SIZE] Medium natural humanoid--- XP 175 --- Initiative +5; Senses Perception +4, darkvision HP 54; Bloodied 27 AC 20; Fortitude 18; Reflex 17; Will 16 Resist poison 10 Speed 6 --- [B][Melee basic] Greataxe[/B] (standard; at will) [B]Weapon:[/B] +11 vs. AC; 1d12+4 damage (critical hit: 1d12+16). [B][Melee] Wig-Splitting Blow[/B] (standard; at will) [B]Weapon:[/B] +11 vs. AC; 1d12+4 damage (critical hit: 1d12+16) and target is marked until the end of the quaggoth headsman’s next turn and dazed (save ends). [B][Ranged basic] Throwing Axe[/B] (standard; reload minor) [B]Weapon:[/B] Requires throwing axe; +10 vs. AC; 1d6+3 damage (critical hit: 1d6+9). [B]Savage Frenzy[/B] (immediate reaction; when first bloodied): The quaggoth gains a +5 bonus to damage until the end of the encounter. --- Alignment unaligned; Languages Quaggoth Skills Endurance +10 Str 18; Dex 16; Wis 15 Con 14; Int 8; Cha 12 --- Equipment greataxe, 2 throwing axes [B][SIZE=3]PSYCHOTIC QUAGGOTH--- Level 9 Brute[/SIZE][/B] [I]This shaggy, white-furred creature is dirty with spores and bits of fungus and slimes. Its eyes are glassy, and its tongue lolls out.[/I] A psychotic quaggoth is a quaggoth that has spent too much time near psychedelic and hallucinogenic underground substances, until even the quaggoth’s native resistance to poison is overwhelmed. What emerges is even more mad than a normal quaggoth. Medium natural humanoid--- XP 400 --- Initiative +7; Senses Perception +6, blindsight 6, darkvision HP 114; Bloodied 57 AC 21; Fortitude 22; Reflex 21; Will 20 Resist poison 10 Speed 6 --- [B][Melee basic] Poisoned Claw[/B] (standard; at will) [B]Poison:[/B] +12 vs. AC; 1d8+5 damage plus ongoing 5 poison. [B][Melee] Double Claw[/B] (standard; at will): +12 vs. AC; 2d8+5 damage. [B][Melee] Poisonous Double Claw[/B] (standard; encounter) [B]Poison:[/B] +12 vs. AC; 2d8+5 damage plus ongoing 5 poison. [B] [Close] Hallucinogenic Cloud[/B] (minor; encounter) Poison: The psychotic quaggoth shakes itsel[B]f and a wealth of psychedelic spores and substances fills the air around it, dislodged from its fur. Close burst 1; +8 vs. Will; target is dazed (save ends). --- Alignment unaligned; Languages Quaggoth Skills Endurance +10 Str 18; Dex 16; Wis 15 Con 14; Int 8; Cha 12[/B] [/QUOTE]
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