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4th Level Monster Conversions
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<blockquote data-quote="the Jester" data-source="post: 4322867" data-attributes="member: 1210"><p>EDIT: Updated to MM3 standards, and a 10th level minion version added, <a href="http://www.enworld.org/forum/showthread.php?232424-4th-Level-Monster-Conversions/page5&p=6072925&viewfull=1#post6072925" target="_blank">here</a>.</p><p></p><p><strong><span style="font-size: 12px">GEAR HOUND--- Level 4 Soldier</span></strong></p><p> </p><p>Gear hounds are clockwork mechanical dogs. Used as guards or attack beasts by mad wizards or powerful tinkers, gear hounds often give off puffs of steam as they move or attack.</p><p></p><p>Medium natural beast (construct)--- XP 175</p><p>---</p><p>Initiative +6; Senses Perception +9</p><p>HP 57; Bloodied 28</p><p>AC 20; Fortitude 18; Reflex 16; Will 16</p><p>Speed 8</p><p>---</p><p><strong>[Melee basic] Bite</strong> (standard; at will): +11 vs. AC; 1d10+4 damage and target is grabbed (until escape).</p><p><strong></strong></p><p><strong>[Melee] Worry</strong> (standard; at will): Only against a grabbed target; +9 vs. Fortitude; Hit: 2d8+4 damage and target is stunned (save ends); Miss: half damage and target is not stunned.</p><p></p><p><strong>Oily Discharge</strong> (immediate reaction; upon first becoming bloodied): The gear hound discharges a pool of oil. The square it is in becomes difficult terrain (until cleaned up); any creature entering the square must make an Acrobatics check, DC 18, or fall prone.</p><p>---</p><p>Alignment unaligned; Languages understands Common</p><p>Skills Perception +9</p><p>Str 19; Dex 15; Wis 15</p><p>Con 17; Int 5; Cha 8</p></blockquote><p></p>
[QUOTE="the Jester, post: 4322867, member: 1210"] EDIT: Updated to MM3 standards, and a 10th level minion version added, [URL="http://www.enworld.org/forum/showthread.php?232424-4th-Level-Monster-Conversions/page5&p=6072925&viewfull=1#post6072925"]here[/URL]. [B][SIZE=3]GEAR HOUND--- Level 4 Soldier[/SIZE][/B] Gear hounds are clockwork mechanical dogs. Used as guards or attack beasts by mad wizards or powerful tinkers, gear hounds often give off puffs of steam as they move or attack. Medium natural beast (construct)--- XP 175 --- Initiative +6; Senses Perception +9 HP 57; Bloodied 28 AC 20; Fortitude 18; Reflex 16; Will 16 Speed 8 --- [B][Melee basic] Bite[/B] (standard; at will): +11 vs. AC; 1d10+4 damage and target is grabbed (until escape). [B] [Melee] Worry[/B] (standard; at will): Only against a grabbed target; +9 vs. Fortitude; Hit: 2d8+4 damage and target is stunned (save ends); Miss: half damage and target is not stunned. [B]Oily Discharge[/B] (immediate reaction; upon first becoming bloodied): The gear hound discharges a pool of oil. The square it is in becomes difficult terrain (until cleaned up); any creature entering the square must make an Acrobatics check, DC 18, or fall prone. --- Alignment unaligned; Languages understands Common Skills Perception +9 Str 19; Dex 15; Wis 15 Con 17; Int 5; Cha 8 [/QUOTE]
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