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4th to 5th Edition Converters - What has been your experience?
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<blockquote data-quote="Raith5" data-source="post: 6866257" data-attributes="member: 56051"><p>I am playing low level 5e and a high level 4e campaign (we are 30th level) with different groups.</p><p></p><p>I like the speed of 5e. I like the low level play and danger of 5e. I like the focus shifting away from encounters. I have got used to mixture of saves and attack rolls (despite thinking 4e is a much simpler and logical system). Some the classes have a great feel: clerics, paladins, wizards especially. The fact that you can break your movement up actually makes the battle somewhat fluid. The inspiration is basically Action points done in a new way.</p><p></p><p>I miss the same things as Tony. I am finding martial characters to be powerful but bland - and the advancement issue is a big one (everyone in my 5e party has the same to hit bonus which kind of zaps the feelings of the fighter! They need more toys or powers). The 5e leans very very heavily on hp - while 4e went overboard with conditions, I think 5e could have more effects. </p><p></p><p>I cant believe that I am going to say this, but I also miss 4e monsters - reactions, attacks when bloodied, Action Points makes them more interesting and unpredictable than their 5e counterparts.</p><p></p><p>Ultimately 5e went is a good direction but threw out too much.</p></blockquote><p></p>
[QUOTE="Raith5, post: 6866257, member: 56051"] I am playing low level 5e and a high level 4e campaign (we are 30th level) with different groups. I like the speed of 5e. I like the low level play and danger of 5e. I like the focus shifting away from encounters. I have got used to mixture of saves and attack rolls (despite thinking 4e is a much simpler and logical system). Some the classes have a great feel: clerics, paladins, wizards especially. The fact that you can break your movement up actually makes the battle somewhat fluid. The inspiration is basically Action points done in a new way. I miss the same things as Tony. I am finding martial characters to be powerful but bland - and the advancement issue is a big one (everyone in my 5e party has the same to hit bonus which kind of zaps the feelings of the fighter! They need more toys or powers). The 5e leans very very heavily on hp - while 4e went overboard with conditions, I think 5e could have more effects. I cant believe that I am going to say this, but I also miss 4e monsters - reactions, attacks when bloodied, Action Points makes them more interesting and unpredictable than their 5e counterparts. Ultimately 5e went is a good direction but threw out too much. [/QUOTE]
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Community
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4th to 5th Edition Converters - What has been your experience?
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