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4th to 5th Edition Converters - What has been your experience?
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<blockquote data-quote="Tony Vargas" data-source="post: 6872796" data-attributes="member: 996"><p>Quite apart from how you translate them (I'd just pull the closest thing from the 5e MM, there's little point to 'designing' or 'converting' monsters), just sheer numbers count for so much under Bounded Accuracy. If there's 20 monsters, it's going to be a problem, it doesn't much matter what they are. Either an AE can automatically wipe them all out, or they're going to add up to some pain.</p><p></p><p>That'd help tremendously. </p><p></p><p>If it were a 5e adventure, it'd simply have fewer kobolds at the waterfall, fewer just within, and more and more detailed warrens that conveniently cut the kobolds up into manageable pieces, both in terms of the stystem and the party's capabilities.</p><p></p><p>SCs were definitely under-utilized in the early 4e modules, yes.</p><p></p><p>Of course, KotSf was horrible, even in 4e. Twisting Halls, OTOH, was OK, even with Essentials characters, and just as big a disaster as KotSf run in 5e. 5e's just not up to the range of challenges and degrees of challenge you could do with 4e. Price of 'fast combat' and bounded accuracy and classic feel. </p><p></p><p>As a DM: Because you got tired of player 'builds' incorporating magic items, because it's nostalgic, because it gives you unlimited license to just make up magic items, because you can use that to adjust the balance among players and move that spotlight around by placing just the right item, because you can use the lure of items as plot hooks, because it gives you more 'control' over the implied setting/world...</p><p></p><p>As a Player: you..er... um...like being surprised? Have no other outlets for latent masochistic tendencies? IDK, I'm not much drawn to 5e as a player. 3.5 & 4e are much more appealing to me from that side of the screen.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6872796, member: 996"] Quite apart from how you translate them (I'd just pull the closest thing from the 5e MM, there's little point to 'designing' or 'converting' monsters), just sheer numbers count for so much under Bounded Accuracy. If there's 20 monsters, it's going to be a problem, it doesn't much matter what they are. Either an AE can automatically wipe them all out, or they're going to add up to some pain. That'd help tremendously. If it were a 5e adventure, it'd simply have fewer kobolds at the waterfall, fewer just within, and more and more detailed warrens that conveniently cut the kobolds up into manageable pieces, both in terms of the stystem and the party's capabilities. SCs were definitely under-utilized in the early 4e modules, yes. Of course, KotSf was horrible, even in 4e. Twisting Halls, OTOH, was OK, even with Essentials characters, and just as big a disaster as KotSf run in 5e. 5e's just not up to the range of challenges and degrees of challenge you could do with 4e. Price of 'fast combat' and bounded accuracy and classic feel. As a DM: Because you got tired of player 'builds' incorporating magic items, because it's nostalgic, because it gives you unlimited license to just make up magic items, because you can use that to adjust the balance among players and move that spotlight around by placing just the right item, because you can use the lure of items as plot hooks, because it gives you more 'control' over the implied setting/world... As a Player: you..er... um...like being surprised? Have no other outlets for latent masochistic tendencies? IDK, I'm not much drawn to 5e as a player. 3.5 & 4e are much more appealing to me from that side of the screen. [/QUOTE]
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4th to 5th Edition Converters - What has been your experience?
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