Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
4th to 5th Edition Converters - What has been your experience?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 6884325" data-attributes="member: 6696971"><p>Yup.</p><p></p><p></p><p></p><p>Honestly, this is core to my premise that I was initially putting forth. AD&D, 3.x, 4e all had universally sticky melee at all times and for all combatants involved in a melee skirmish via varying mechanics (or layers of mechanics). 5e has changed this paradigm thus removing a significant amount of consistent melee control in the default engine. That is a considerable nerf in power/means/agency to melee combatants that must assume the defender/tank role. </p><p></p><p>I know their reasoning behind it (hopefully to provide mobile combats but without an onerous amount of overhead/decision-points for the players to facilitate this) and I presume to know their "fix"; give the GM further agency in play outcomes by having them fudge it by way of intentionally not taking advantage of the lack of melee stickiness inherent to the combat engine.</p><p></p><p>Giving the Fighter the Tunnel Stalker style is basically re-empowering them with the default sticky melee (and the control that comes with it) that was a significant legacy mechanic that all melee combatants enjoyed in the past. It doesn't give them a 4e Fighter's melee control (via their suite of resources and features), but regaining that default stickiness is no small thing. Especially in the scenario carved out above.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6884325, member: 6696971"] Yup. Honestly, this is core to my premise that I was initially putting forth. AD&D, 3.x, 4e all had universally sticky melee at all times and for all combatants involved in a melee skirmish via varying mechanics (or layers of mechanics). 5e has changed this paradigm thus removing a significant amount of consistent melee control in the default engine. That is a considerable nerf in power/means/agency to melee combatants that must assume the defender/tank role. I know their reasoning behind it (hopefully to provide mobile combats but without an onerous amount of overhead/decision-points for the players to facilitate this) and I presume to know their "fix"; give the GM further agency in play outcomes by having them fudge it by way of intentionally not taking advantage of the lack of melee stickiness inherent to the combat engine. Giving the Fighter the Tunnel Stalker style is basically re-empowering them with the default sticky melee (and the control that comes with it) that was a significant legacy mechanic that all melee combatants enjoyed in the past. It doesn't give them a 4e Fighter's melee control (via their suite of resources and features), but regaining that default stickiness is no small thing. Especially in the scenario carved out above. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
4th to 5th Edition Converters - What has been your experience?
Top