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Community
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*Dungeons & Dragons
4th to 5th Edition Converters - What has been your experience?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6884404" data-attributes="member: 82106"><p>I STILL want someone to prove to me that there's even the most elementary level of 'stickiness' to an AD&D character (fighter or whatnot is irrelevant). The ONE fragment of rule that all this is hung on simply states that if someone 'flees' then their opponent gets to make an immediate rear attack on them, and there's some additional fairly fuzzy statement about being able to 'withdraw', which MAY be construed as something like characters control some undefined amount of space around them. It is NEVER defined what constitutes becoming engaged, and there's NO HINT AT ALL of anything like an "OA" or "passing attack" or any such parlance that would constitute a mechanic for punishing or forcing to stop anyone going past you. Its PRETTY clear that a character occupies some sort of 'frontage' and you can't simply pass through that area without displacing the enemy BUT EVEN THAT ISN'T SPELLED OUT. </p><p></p><p>Even a generous interpretation of the AD&D rules doesn't warrant "I can make everyone that passes within my maximum weapon reach stop and engage me and suffer an 'OA' if they leave." which seems to be how people are trying to portray it here. What is warranted, at best, might allow 3 characters to each engage and stop one enemy. Any opponents beyond that are free to maneuver as they please! </p><p></p><p>5e likewise lacks definitive rules on just what amount of space you can physically block and deny passage through. At least in 5e you have AN OA and possibly other explicit reactions to enemy movement. Its still HARD for a fighter that hasn't spent any resources on it to hold down even one opponent, let alone two or more. Frankly a 4e cleric is stickier than any 5e character, and they are both stickier than the most parsimonious interpretation of an AD&D character.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6884404, member: 82106"] I STILL want someone to prove to me that there's even the most elementary level of 'stickiness' to an AD&D character (fighter or whatnot is irrelevant). The ONE fragment of rule that all this is hung on simply states that if someone 'flees' then their opponent gets to make an immediate rear attack on them, and there's some additional fairly fuzzy statement about being able to 'withdraw', which MAY be construed as something like characters control some undefined amount of space around them. It is NEVER defined what constitutes becoming engaged, and there's NO HINT AT ALL of anything like an "OA" or "passing attack" or any such parlance that would constitute a mechanic for punishing or forcing to stop anyone going past you. Its PRETTY clear that a character occupies some sort of 'frontage' and you can't simply pass through that area without displacing the enemy BUT EVEN THAT ISN'T SPELLED OUT. Even a generous interpretation of the AD&D rules doesn't warrant "I can make everyone that passes within my maximum weapon reach stop and engage me and suffer an 'OA' if they leave." which seems to be how people are trying to portray it here. What is warranted, at best, might allow 3 characters to each engage and stop one enemy. Any opponents beyond that are free to maneuver as they please! 5e likewise lacks definitive rules on just what amount of space you can physically block and deny passage through. At least in 5e you have AN OA and possibly other explicit reactions to enemy movement. Its still HARD for a fighter that hasn't spent any resources on it to hold down even one opponent, let alone two or more. Frankly a 4e cleric is stickier than any 5e character, and they are both stickier than the most parsimonious interpretation of an AD&D character. [/QUOTE]
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4th to 5th Edition Converters - What has been your experience?
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