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4th to 5th Edition Converters - What has been your experience?
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<blockquote data-quote="Tony Vargas" data-source="post: 6884527" data-attributes="member: 996"><p>How so? Their fireballs aren't any bigger, and an 8 hp orc saving for half vs a 70 hp fireball isn't any deader than an 11 hp orc saving for half vs a 32 point one. OK, maybe some of the old-school high level spells, like Incendiary Cloud had more outrageous AEs</p><p></p><p>Goblins, then?</p><p></p><p>Whatever seems reasonable. I ran swarms a few times that were essentially 'made of minions' when you destroyed the swarm, some minions were left rattling around, one time it was even swarm & minions, and the swarm would absorb adjacent minions, or spawn minions when affected by involuntary movement. </p><p></p><p>Unless one of them can just put an auto-damaging zone around the minion-generator, of course. ;P</p><p></p><p>Yep, ye ol' "parting shot," the primeval AoO. That's it. That and 'fighter walls' spanning the 10x10 corridor. Also, IMHO/X, there was a unwritten rule sort of convention among many DMs that many monsters would instinctively attack the 'obvious threat' - the biggest/toughest looking PC, typically a fighter. No mechanics, nor even logic, behind it, as the greatest threat with the old dude in the pointy hat, but I recall doing that (and, as a frequent MU player, benefiting from it) a lot back in the day.</p><p></p><p>A vaguely remember something about a fighting withdraw, yes, just backing away, the enemy could always charge you unless they were super slow or decided to let you got, though.</p><p></p><p>But it is pretty clear. Of course, there were also overbearing attacks. </p><p></p><p>Agreed. Enemies can run right past you in 1e, if there's room. This might be one case where using a weapon with a large 'space requirement' just might help you?</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6884527, member: 996"] How so? Their fireballs aren't any bigger, and an 8 hp orc saving for half vs a 70 hp fireball isn't any deader than an 11 hp orc saving for half vs a 32 point one. OK, maybe some of the old-school high level spells, like Incendiary Cloud had more outrageous AEs Goblins, then? Whatever seems reasonable. I ran swarms a few times that were essentially 'made of minions' when you destroyed the swarm, some minions were left rattling around, one time it was even swarm & minions, and the swarm would absorb adjacent minions, or spawn minions when affected by involuntary movement. Unless one of them can just put an auto-damaging zone around the minion-generator, of course. ;P Yep, ye ol' "parting shot," the primeval AoO. That's it. That and 'fighter walls' spanning the 10x10 corridor. Also, IMHO/X, there was a unwritten rule sort of convention among many DMs that many monsters would instinctively attack the 'obvious threat' - the biggest/toughest looking PC, typically a fighter. No mechanics, nor even logic, behind it, as the greatest threat with the old dude in the pointy hat, but I recall doing that (and, as a frequent MU player, benefiting from it) a lot back in the day. A vaguely remember something about a fighting withdraw, yes, just backing away, the enemy could always charge you unless they were super slow or decided to let you got, though. But it is pretty clear. Of course, there were also overbearing attacks. Agreed. Enemies can run right past you in 1e, if there's room. This might be one case where using a weapon with a large 'space requirement' just might help you? [/QUOTE]
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4th to 5th Edition Converters - What has been your experience?
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