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Community
General Tabletop Discussion
*Dungeons & Dragons
4th to 5th Edition Converters - What has been your experience?
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<blockquote data-quote="Manbearcat" data-source="post: 6885904" data-attributes="member: 6696971"><p>Sorry for late response, [MENTION=82106]AbdulAlhazred[/MENTION]. I've been a bit MIA with various real life errands, etc. [MENTION=42582]pemerton[/MENTION] has quoted the relevant text above from the 1e AD&D PHB and DMG. Obviously you've read both of those passages before. While the ruleset as a whole had its weird intersections and incoherencies, I'm a bit surprised at your incredulity (or maybe the vehemence of it) about the nature/legitimacy of stickiness in AD&D. I mean, effectively the available moves are:</p><p></p><p>* Hack and Slash (attack routine)</p><p>* Parry (forgo attack and add +Str to hit mod to AC) and Fall Back/Pursue</p><p>* Flee and eat attack routine to back as stunned (to either tactically "reset" within the scope of the combat or to invoke the Evasion and Pursuit rules if no opposing party can immediately retain Striking Range)</p><p></p><p>As far as the Heroic Fray rules from Combat and Tactics go, pretty straight forward stuff. Instead of sub-1 HD monsters, it just scales with the heroes to apply to less than 1 HD but also PC level - 10 HD monsters. This creates a 4e tier effect on play which was very desirable. We pretty much used AD&D1e, UA, Mohan's Wilderness Survival Guide (NWPs and related), some class stuff from 2e, some Dragon stuff, Combat and Tactics, a few Complete books, and my own XP hack (which looks interestingly like DW's end of session stuff + Alignment).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6885904, member: 6696971"] Sorry for late response, [MENTION=82106]AbdulAlhazred[/MENTION]. I've been a bit MIA with various real life errands, etc. [MENTION=42582]pemerton[/MENTION] has quoted the relevant text above from the 1e AD&D PHB and DMG. Obviously you've read both of those passages before. While the ruleset as a whole had its weird intersections and incoherencies, I'm a bit surprised at your incredulity (or maybe the vehemence of it) about the nature/legitimacy of stickiness in AD&D. I mean, effectively the available moves are: * Hack and Slash (attack routine) * Parry (forgo attack and add +Str to hit mod to AC) and Fall Back/Pursue * Flee and eat attack routine to back as stunned (to either tactically "reset" within the scope of the combat or to invoke the Evasion and Pursuit rules if no opposing party can immediately retain Striking Range) As far as the Heroic Fray rules from Combat and Tactics go, pretty straight forward stuff. Instead of sub-1 HD monsters, it just scales with the heroes to apply to less than 1 HD but also PC level - 10 HD monsters. This creates a 4e tier effect on play which was very desirable. We pretty much used AD&D1e, UA, Mohan's Wilderness Survival Guide (NWPs and related), some class stuff from 2e, some Dragon stuff, Combat and Tactics, a few Complete books, and my own XP hack (which looks interestingly like DW's end of session stuff + Alignment). [/QUOTE]
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Community
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4th to 5th Edition Converters - What has been your experience?
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