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Community
General Tabletop Discussion
*Dungeons & Dragons
4th to 5th Edition Converters - What has been your experience?
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<blockquote data-quote="Nemesis Destiny" data-source="post: 6886067" data-attributes="member: 98255"><p>I'm just going to poke my head in about the Heroic Fray bit.</p><p></p><p>I could have *sworn* up and down that it was mentioned somewhere in the 2e PHB, but I couldn't find it. It *is* in the 2e DMG, in a tiny blue-shaded text box in the Initiative section, but is expanded on in Combat & Tactics, as already pointed out. It was a rule we rarely, if ever, used. Though I started with 1e, or possibly even OD&D (I don't know because I was so young and just playing in my friend's older brother's game), the bulk of my AD&D experience happened during the 2e era.</p><p></p><p>I do recall though that melee was "sticky" - though we certainly didn't think of it in the same sense we do now. Breaking away from a melee engagement, was never ideal, unless you were damn sure the opponent was going to miss, or you could eat whatever damage they'd deal. A fresh character with some levels under their belt had little to fear from a basic orc, for example, but you would never do that if there was a multi-attacker like a troll or claw/claw/biter, up in your grill. That also applied to anything that could hit really hard as well.</p><p></p><p>I recall that when it was necessary to fall back, "disengage" was used a fair bit, usually covered by another melee type, missile fire, or a spell, barring some other means of just plain being able to out-run the opponent. This sort of fall back was frequently used to find more tactically advantageous ground, like choke points and the like, especially if we were doing a graph paper fight, instead of the usual TotM.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 6886067, member: 98255"] I'm just going to poke my head in about the Heroic Fray bit. I could have *sworn* up and down that it was mentioned somewhere in the 2e PHB, but I couldn't find it. It *is* in the 2e DMG, in a tiny blue-shaded text box in the Initiative section, but is expanded on in Combat & Tactics, as already pointed out. It was a rule we rarely, if ever, used. Though I started with 1e, or possibly even OD&D (I don't know because I was so young and just playing in my friend's older brother's game), the bulk of my AD&D experience happened during the 2e era. I do recall though that melee was "sticky" - though we certainly didn't think of it in the same sense we do now. Breaking away from a melee engagement, was never ideal, unless you were damn sure the opponent was going to miss, or you could eat whatever damage they'd deal. A fresh character with some levels under their belt had little to fear from a basic orc, for example, but you would never do that if there was a multi-attacker like a troll or claw/claw/biter, up in your grill. That also applied to anything that could hit really hard as well. I recall that when it was necessary to fall back, "disengage" was used a fair bit, usually covered by another melee type, missile fire, or a spell, barring some other means of just plain being able to out-run the opponent. This sort of fall back was frequently used to find more tactically advantageous ground, like choke points and the like, especially if we were doing a graph paper fight, instead of the usual TotM. [/QUOTE]
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Community
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4th to 5th Edition Converters - What has been your experience?
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