Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[5.0] Chocobos!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="evilbob" data-source="post: 6563666" data-attributes="member: 9789"><p>[ATTACH]67492[/ATTACH]</p><p>Running a Final Fantasy Tactics / Tactics Advanced-inspired campaign, you've got to have chocobos! These are based off FFT only; there are several other colors but these give a decent variety. Thank you to [MENTION=6776887]Tormyr[/MENTION] for your <a href="http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1189" target="_blank">Monster CR Calculator</a> - I am not sure I understand it completely but it certainly helped a lot. Please let me know if these CRs look accurate! (I feel like red may be a 2, but I'm not sure.) Comments welcome.</p><p></p><p>------</p><p></p><p>Chocobos are fairly intelligent ostrich-like birds that run on two feet. Wild chocobo tend to travel in herds in open plains like horses. They are notoriously difficult to capture and train, in part due to their intelligence and stubborn nature. They take far more effort to train than horses, even when born in captivity. They're also more expensive to maintain (and typically associated with the wealthy). However, once trained, they are also far more effective, faster, and steadier in battle. When taught they are able to understand a wide range of language - though they can only say "kweh!" - and tend to be sensitive to insults and praise.</p><p></p><p></p><p>[ATTACH]67503[/ATTACH]<span style="font-size: 15px"><strong>Yellow Chocobo</strong></span></p><p><em>Large beast, unaligned</em></p><p></p><p><strong>AC</strong> 13</p><p><strong>Hit points</strong> 19 (3d10+3)</p><p><strong>Speed</strong> 60 ft</p><p></p><p><strong>Str</strong> 16 <strong>Dex</strong> 17 <strong>Con</strong> 13 <strong>Int</strong> 4 <strong>Wis</strong> 13 <strong>Cha</strong> 10</p><p></p><p><strong>Skills</strong> Athletics +5, Perception +3</p><p><strong>Senses</strong> passive Perception 13</p><p><strong>Languages</strong> --</p><p><strong>CR</strong> 1/2</p><p></p><p><em><strong>ChocoDash</strong></em> - If a yellow chocobo is wearing light or no barding and has at most one rider, when it uses the Dash action its base speed is 80 ft. Similarly, a yellow chocobo can travel at a gallop (PHB p.181) up to 8 hours a day before becoming exhausted.</p><p></p><p><span style="font-size: 12px"><strong>Actions</strong></span></p><p><em><strong>ChocoCure</strong></em> - A yellow chocobo may use a bonus action on its turn to heal itself for 8 (1d10+3) hit points. It cannot use this ability again until it finishes a short or long rest.</p><p></p><p><em><strong>ChocoPeck</strong></em> - melee weapon attack, +5 to hit, reach 5 ft, one target</p><p><em>Hit:</em> 8 (1d10+3) piercing damage</p><p></p><p>Yellow chocobos are the most common type of chocobo and prized for their speed and range. They also have the ability to shrug off a small amount of damage. Yellow chocobos also have a strange affection for Moogles, and it is much easier for Moogles to train them - perhaps because they treat it more as a partnership than simple ownership.</p><p></p><p></p><p>[ATTACH]67504[/ATTACH]<span style="font-size: 15px"><strong>Black Chocobo</strong></span></p><p><em>Large beast, unaligned</em></p><p></p><p><strong>AC</strong> 14</p><p><strong>Hit points</strong> 49 (9d10)</p><p><strong>Speed</strong> 60 ft, fly 20 ft</p><p></p><p><strong>Str</strong> 15 <strong>Dex</strong> 18 <strong>Con</strong> 11 <strong>Int</strong> 4 <strong>Wis</strong> 13 <strong>Cha</strong> 13</p><p></p><p><strong>Skills</strong> Athletics +4, Perception +3</p><p><strong>Senses</strong> passive Perception 13</p><p><strong>Languages</strong> --</p><p><strong>CR</strong> 1</p><p></p><p><em><strong>Weak Flyer</strong></em> - A black chocobo cannot fly if it is wearing medium or heavier barding or has more than one rider. It also cannot hover or gain more than 100 feet in altitude on its own.</p><p></p><p><span style="font-size: 12px"><strong>Actions</strong></span></p><p><em><strong>ChocoBall</strong></em> - 2/rest, ranged weapon attack, +6 to hit, range 30/60 ft, one target</p><p><em>Hit:</em> 9 (2d4+4) bludgeoning damage</p><p>A black chocobo can swallow up to two small rocks and store them in its gullet, and spit them out later at surprising speed. It typically uses this ability as a defense mechanism. It can only use this ability twice until it takes a short or long rest.</p><p></p><p><em><strong>ChocoPeck</strong></em> - melee weapon attack, +6 to hit, reach 5 ft, one target</p><p><em>Hit:</em> 9 (1d10+4) piercing damage</p><p></p><p>Black chocobos are more rare than yellow, and in mixed groups of wild chocobo they tend to be the leaders of herds of yellow. They are also prized for their abilities as flying mounts. They aren't the best fliers, but combined with their normal speed their flight is best suited to simply avoiding obstacles. They have also developed a defensive mechanism of spitting rocks when threatened, and often do this from the air while escaping to discourage attackers. Black chocobos are even harder to train and get to accept riders than yellow, but once they do, they are formidable mounts.</p><p></p><p></p><p>[ATTACH]67505[/ATTACH]<span style="font-size: 15px"><strong>Red Chocobo</strong></span></p><p><em>Large beast, unaligned</em></p><p></p><p><strong>AC</strong> 14</p><p><strong>Hit points</strong> 84 (13d10+13)</p><p><strong>Speed</strong> 60 ft</p><p></p><p><strong>Str</strong> 16 <strong>Dex</strong> 18 <strong>Con</strong> 13 <strong>Int</strong> 5 <strong>Wis</strong> 13 <strong>Cha</strong> 16</p><p></p><p><strong>Skills</strong> Athletics +5, Perception +3</p><p><strong>Damage resistance</strong> fire</p><p><strong>Senses</strong> passive Perception 13</p><p><strong>Languages</strong> can understand Common but can't speak</p><p><strong>CR</strong> 3</p><p></p><p><em><strong>ChocoJump</strong></em> - Red chocobos double their jumping distances.</p><p></p><p><em><strong>Innate Spellcasting</strong></em> - Red chocobos use Charisma (DC 13) and can innately cast the following without material components.</p><p>1/day: <em>ChocoMeteor</em> (<em>Melf's Minute Meteors</em>; Elemental Evil Player's Companion, p.20)</p><p></p><p><span style="font-size: 12px"><strong>Actions</strong></span></p><p><em><strong>ChocoPeck</strong></em> - melee weapon attack, +6 to hit, reach 5 ft, one target</p><p><em>Hit:</em> 9 (1d10+4) piercing damage</p><p></p><p>Red chocobos are exceptionally rare and tend to be loners. More intelligent, they can understand language and have the ability to naturally channel small flaming meteors which they can use at great distance against foes. While they cannot fly, they use their wings to assist in jumping. Even more difficult to capture and train than the other types of chocobo, a red chocobo is almost never seen as a mount or in war - although stories tell of ancient battles where fleets of red chocobo cavalry were used to devastating effect.</p></blockquote><p></p>
[QUOTE="evilbob, post: 6563666, member: 9789"] [ATTACH=CONFIG]67492._xfImport[/ATTACH] Running a Final Fantasy Tactics / Tactics Advanced-inspired campaign, you've got to have chocobos! These are based off FFT only; there are several other colors but these give a decent variety. Thank you to [MENTION=6776887]Tormyr[/MENTION] for your [URL="http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1189"]Monster CR Calculator[/URL] - I am not sure I understand it completely but it certainly helped a lot. Please let me know if these CRs look accurate! (I feel like red may be a 2, but I'm not sure.) Comments welcome. ------ Chocobos are fairly intelligent ostrich-like birds that run on two feet. Wild chocobo tend to travel in herds in open plains like horses. They are notoriously difficult to capture and train, in part due to their intelligence and stubborn nature. They take far more effort to train than horses, even when born in captivity. They're also more expensive to maintain (and typically associated with the wealthy). However, once trained, they are also far more effective, faster, and steadier in battle. When taught they are able to understand a wide range of language - though they can only say "kweh!" - and tend to be sensitive to insults and praise. [ATTACH=CONFIG]67503._xfImport[/ATTACH][SIZE=4][B]Yellow Chocobo[/B][/SIZE] [I]Large beast, unaligned[/I] [B]AC[/B] 13 [B]Hit points[/B] 19 (3d10+3) [B]Speed[/B] 60 ft [B]Str[/B] 16 [B]Dex[/B] 17 [B]Con[/B] 13 [B]Int[/B] 4 [B]Wis[/B] 13 [B]Cha[/B] 10 [B]Skills[/B] Athletics +5, Perception +3 [B]Senses[/B] passive Perception 13 [B]Languages[/B] -- [B]CR[/B] 1/2 [I][B]ChocoDash[/B][/I] - If a yellow chocobo is wearing light or no barding and has at most one rider, when it uses the Dash action its base speed is 80 ft. Similarly, a yellow chocobo can travel at a gallop (PHB p.181) up to 8 hours a day before becoming exhausted. [SIZE=3][B]Actions[/B][/SIZE] [I][B]ChocoCure[/B][/I] - A yellow chocobo may use a bonus action on its turn to heal itself for 8 (1d10+3) hit points. It cannot use this ability again until it finishes a short or long rest. [I][B]ChocoPeck[/B][/I] - melee weapon attack, +5 to hit, reach 5 ft, one target [I]Hit:[/I] 8 (1d10+3) piercing damage Yellow chocobos are the most common type of chocobo and prized for their speed and range. They also have the ability to shrug off a small amount of damage. Yellow chocobos also have a strange affection for Moogles, and it is much easier for Moogles to train them - perhaps because they treat it more as a partnership than simple ownership. [ATTACH=CONFIG]67504._xfImport[/ATTACH][SIZE=4][B]Black Chocobo[/B][/SIZE] [I]Large beast, unaligned[/I] [B]AC[/B] 14 [B]Hit points[/B] 49 (9d10) [B]Speed[/B] 60 ft, fly 20 ft [B]Str[/B] 15 [B]Dex[/B] 18 [B]Con[/B] 11 [B]Int[/B] 4 [B]Wis[/B] 13 [B]Cha[/B] 13 [B]Skills[/B] Athletics +4, Perception +3 [B]Senses[/B] passive Perception 13 [B]Languages[/B] -- [B]CR[/B] 1 [I][B]Weak Flyer[/B][/I] - A black chocobo cannot fly if it is wearing medium or heavier barding or has more than one rider. It also cannot hover or gain more than 100 feet in altitude on its own. [SIZE=3][B]Actions[/B][/SIZE] [I][B]ChocoBall[/B][/I] - 2/rest, ranged weapon attack, +6 to hit, range 30/60 ft, one target [I]Hit:[/I] 9 (2d4+4) bludgeoning damage A black chocobo can swallow up to two small rocks and store them in its gullet, and spit them out later at surprising speed. It typically uses this ability as a defense mechanism. It can only use this ability twice until it takes a short or long rest. [I][B]ChocoPeck[/B][/I] - melee weapon attack, +6 to hit, reach 5 ft, one target [I]Hit:[/I] 9 (1d10+4) piercing damage Black chocobos are more rare than yellow, and in mixed groups of wild chocobo they tend to be the leaders of herds of yellow. They are also prized for their abilities as flying mounts. They aren't the best fliers, but combined with their normal speed their flight is best suited to simply avoiding obstacles. They have also developed a defensive mechanism of spitting rocks when threatened, and often do this from the air while escaping to discourage attackers. Black chocobos are even harder to train and get to accept riders than yellow, but once they do, they are formidable mounts. [ATTACH=CONFIG]67505._xfImport[/ATTACH][SIZE=4][B]Red Chocobo[/B][/SIZE] [I]Large beast, unaligned[/I] [B]AC[/B] 14 [B]Hit points[/B] 84 (13d10+13) [B]Speed[/B] 60 ft [B]Str[/B] 16 [B]Dex[/B] 18 [B]Con[/B] 13 [B]Int[/B] 5 [B]Wis[/B] 13 [B]Cha[/B] 16 [B]Skills[/B] Athletics +5, Perception +3 [B]Damage resistance[/B] fire [B]Senses[/B] passive Perception 13 [B]Languages[/B] can understand Common but can't speak [B]CR[/B] 3 [I][B]ChocoJump[/B][/I] - Red chocobos double their jumping distances. [I][B]Innate Spellcasting[/B][/I] - Red chocobos use Charisma (DC 13) and can innately cast the following without material components. 1/day: [I]ChocoMeteor[/I] ([I]Melf's Minute Meteors[/I]; Elemental Evil Player's Companion, p.20) [SIZE=3][B]Actions[/B][/SIZE] [I][B]ChocoPeck[/B][/I] - melee weapon attack, +6 to hit, reach 5 ft, one target [I]Hit:[/I] 9 (1d10+4) piercing damage Red chocobos are exceptionally rare and tend to be loners. More intelligent, they can understand language and have the ability to naturally channel small flaming meteors which they can use at great distance against foes. While they cannot fly, they use their wings to assist in jumping. Even more difficult to capture and train than the other types of chocobo, a red chocobo is almost never seen as a mount or in war - although stories tell of ancient battles where fleets of red chocobo cavalry were used to devastating effect. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[5.0] Chocobos!
Top