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5.0 necromancer
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<blockquote data-quote="SigmaOne" data-source="post: 6358803" data-attributes="member: 6748799"><p>Edit: A nice tweak might be something like, when you cast <em>animate dead</em> at a higher level, you may choose to either animate more dead (two per additional level is it), which is how it is now written; or you may choose to make it last longer, say an additional day per spell level. Maybe 12 hours per spell level. Similar with<em> create undead</em>. Not sure. Maybe even reserve this ability for necromancers. Would the "higher spell level = longer control" option make the subclass more interesting?</p></blockquote><p></p>
[QUOTE="SigmaOne, post: 6358803, member: 6748799"] Edit: A nice tweak might be something like, when you cast [I]animate dead[/I] at a higher level, you may choose to either animate more dead (two per additional level is it), which is how it is now written; or you may choose to make it last longer, say an additional day per spell level. Maybe 12 hours per spell level. Similar with[I] create undead[/I]. Not sure. Maybe even reserve this ability for necromancers. Would the "higher spell level = longer control" option make the subclass more interesting? [/QUOTE]
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