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<blockquote data-quote="evilbob" data-source="post: 6359658" data-attributes="member: 9789"><p>Don't forget the "leadership" loophole from 3.5 was based around the idea that you were only counting on your guys to hit on a crit. That means 100 guys will definitely hit 5% of the time for whatever damage that will do. Even if they only did 1 damage each: hire enough of them, and you can take down a dragon in one round, regardless.</p><p></p><p>Exactly; no GM is going to just LET someone build up an army of undead, especially given the time and resources involved. I mean, one or two "random" encounters per day could thrash your army repeatedly until the player got the picture. And there are clear weak points; anything that resists non-magical damage and can do lots of AOE should just melt these guys. Similarly no GM is going to just LET someone hire 2000-3000 archers and get them all within bow range of a dragon. Looking at these things from that perspective: yeah, it looks bad. But if you look at it from the perspective of what is most likely actually going to happen (like my 5th level example above): it's pretty balanced.</p><p></p><p></p><p>Thinking about the Otto's Irresistible Dance (above), that was quite clever, actually. There are no buff spells that can make 82 skeletons all better at once, but you can sort of indirectly buff your entire army by afflicting the target with a status effect. Suddenly all those lame necromancy spells that only afflict targets with minor conditions make more sense! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="evilbob, post: 6359658, member: 9789"] Don't forget the "leadership" loophole from 3.5 was based around the idea that you were only counting on your guys to hit on a crit. That means 100 guys will definitely hit 5% of the time for whatever damage that will do. Even if they only did 1 damage each: hire enough of them, and you can take down a dragon in one round, regardless. Exactly; no GM is going to just LET someone build up an army of undead, especially given the time and resources involved. I mean, one or two "random" encounters per day could thrash your army repeatedly until the player got the picture. And there are clear weak points; anything that resists non-magical damage and can do lots of AOE should just melt these guys. Similarly no GM is going to just LET someone hire 2000-3000 archers and get them all within bow range of a dragon. Looking at these things from that perspective: yeah, it looks bad. But if you look at it from the perspective of what is most likely actually going to happen (like my 5th level example above): it's pretty balanced. Thinking about the Otto's Irresistible Dance (above), that was quite clever, actually. There are no buff spells that can make 82 skeletons all better at once, but you can sort of indirectly buff your entire army by afflicting the target with a status effect. Suddenly all those lame necromancy spells that only afflict targets with minor conditions make more sense! :) [/QUOTE]
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