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<blockquote data-quote="evilbob" data-source="post: 6359687" data-attributes="member: 9789"><p>My "crits" response was to your pointing out that hiring 100 archers wouldn't be as effective. If you agree that hiring 100 archers is also effective, that's cool, too. Either way the point is that the necromancer is hardly the only character that can break the game with 100 minions doing something all at once (assuming it was allowed).</p><p></p><p>I definitely disagree that just 20 skeletons is anywhere close to as dangerous. Our CR 16 dragon can kill dozens at a time with a breath weapon, and use legendary actions to escape. 20 skeletons will probably buy you a couple rounds at best, and that is still at least 4 or 5 mid-level spell slots. I think you could find a better use for those slots.</p><p></p><p>Really, the main way this "breaks" is when you pour 100% of your resources into making scores and scores of "dinky" guys, abusing the "bounded" nature of the rules and the "store up" power of investing your spell slots into something that can happen on one action.</p><p></p><p>I think earlier in 5.0 discussion someone asked why a party couldn't just get an entire village to shoot a dragon all at once, since that would kill it (especially since there is no DR anymore). There's not really a response to that; if you're asking "is it possible to break the game by following the letter of the rule" the answer is yes. But again: not likely to happen in actual play.</p></blockquote><p></p>
[QUOTE="evilbob, post: 6359687, member: 9789"] My "crits" response was to your pointing out that hiring 100 archers wouldn't be as effective. If you agree that hiring 100 archers is also effective, that's cool, too. Either way the point is that the necromancer is hardly the only character that can break the game with 100 minions doing something all at once (assuming it was allowed). I definitely disagree that just 20 skeletons is anywhere close to as dangerous. Our CR 16 dragon can kill dozens at a time with a breath weapon, and use legendary actions to escape. 20 skeletons will probably buy you a couple rounds at best, and that is still at least 4 or 5 mid-level spell slots. I think you could find a better use for those slots. Really, the main way this "breaks" is when you pour 100% of your resources into making scores and scores of "dinky" guys, abusing the "bounded" nature of the rules and the "store up" power of investing your spell slots into something that can happen on one action. I think earlier in 5.0 discussion someone asked why a party couldn't just get an entire village to shoot a dragon all at once, since that would kill it (especially since there is no DR anymore). There's not really a response to that; if you're asking "is it possible to break the game by following the letter of the rule" the answer is yes. But again: not likely to happen in actual play. [/QUOTE]
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