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5.0 necromancer
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<blockquote data-quote="steeldragons" data-source="post: 6359721" data-attributes="member: 92511"><p>I'm a BIG fan of specialist wizards. Loved the 1e Illusionist as a separate class. Loved the break down of magic schools in 2e...and we've [properly, imho] been using that ever since.</p><p></p><p>But I've been thinkin' and musin' and tinkering away at my homebrew game/system [that I'm writing over from scratch since my old laptop was stolen in France. Back up files you want to keep/are important, people. Back 'em up! Right now!]...b'anywho, I am at a point where I think...and kinda like the idea/flavor there is to taking Necromancers out as separate "Specialist Mage" from level 1.</p><p></p><p>I am leaning, heavily and seriously, toward making Necro's...for lack of a better term...a Prestige-style class. Something that any Mage or Cleric from a certain level can transition into...I'm thinking a minimum of level 5, since that would be where Animate Dead and Speak with Dead, typically, enter the picture -as a 3rd level spell. Maybe 6th or 7th. </p><p></p><p>Then, at least this is how I'm thinking, you don't run into the issues with the undead "pets" or other "life-sapping" powers. They are already a powerful caster...and now their delving into the Darker side of the arts that most mages either have no interest in or are fearful of pursuing.</p><p></p><p>It has a bit of "the Necromancer" from LotR giving chills to high[er] level beings...since to become a Necromancer in the first place, you have to already be pretty powerful.</p><p></p><p>And, I never played it, but wasn't there a "Dread Necromancer" prestige class in 3.x that [from my readings in these forums at least] seemed pretty darned popular. So there's that kinda flavor as well.</p><p></p><p>Just sayin'...if you want to beef up your Necro's powers, [or think they're "too good" at 1st level] make them a higher level option.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6359721, member: 92511"] I'm a BIG fan of specialist wizards. Loved the 1e Illusionist as a separate class. Loved the break down of magic schools in 2e...and we've [properly, imho] been using that ever since. But I've been thinkin' and musin' and tinkering away at my homebrew game/system [that I'm writing over from scratch since my old laptop was stolen in France. Back up files you want to keep/are important, people. Back 'em up! Right now!]...b'anywho, I am at a point where I think...and kinda like the idea/flavor there is to taking Necromancers out as separate "Specialist Mage" from level 1. I am leaning, heavily and seriously, toward making Necro's...for lack of a better term...a Prestige-style class. Something that any Mage or Cleric from a certain level can transition into...I'm thinking a minimum of level 5, since that would be where Animate Dead and Speak with Dead, typically, enter the picture -as a 3rd level spell. Maybe 6th or 7th. Then, at least this is how I'm thinking, you don't run into the issues with the undead "pets" or other "life-sapping" powers. They are already a powerful caster...and now their delving into the Darker side of the arts that most mages either have no interest in or are fearful of pursuing. It has a bit of "the Necromancer" from LotR giving chills to high[er] level beings...since to become a Necromancer in the first place, you have to already be pretty powerful. And, I never played it, but wasn't there a "Dread Necromancer" prestige class in 3.x that [from my readings in these forums at least] seemed pretty darned popular. So there's that kinda flavor as well. Just sayin'...if you want to beef up your Necro's powers, [or think they're "too good" at 1st level] make them a higher level option. [/QUOTE]
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