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5E: A chiropractic adjustment for D&D (and why I'm very hopeful)
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<blockquote data-quote="Li Shenron" data-source="post: 6311543" data-attributes="member: 1465"><p>Nice thread!</p><p></p><p></p><p></p><p>In my personal view, I would rephrase this by saying that 4e delivered me a feeling that they were presenting an <em>innovative</em> game with new functional ideas and new narrative twists to old ideas, but unfortunately it was peppered with the "badwrongfun" remarks and the whole message <em>I received </em>(whether it was what they intended to send or not) was "this is <em>our</em> game, like it or leave it" and so I decided to leave it.</p><p></p><p>5e delivers me a completely different message, that "this is <em>your</em> game, we're just here to help you set it up". That, together with the fact that the starting point i.e. "core" is simple enough so that I don't need to build any system master, strongly got me onboard since the beginning of the playtest!</p><p></p><p></p><p></p><p>Yes, and I agree it's a great idea.</p><p></p><p></p><p></p><p>IMHO the main possible criticism to the edition itself may come from gamers who want absolute balance during combat, or absolute balance <em>in each pillar separately</em>. That is not how 5e is built, and those people should probably stick with 4e, because 5e is built instead with the idea of <em>balance across all pillars</em>.</p><p></p><p>There are other practical issues preventing people from joining 5e, e.g. having lots of 3e/PF or 4e books and wanting to still use them, or having a long-term campaign ongoing and not wanting to update it to new rules, but these are not themselves criticism of the new edition.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6311543, member: 1465"] Nice thread! In my personal view, I would rephrase this by saying that 4e delivered me a feeling that they were presenting an [I]innovative[/I] game with new functional ideas and new narrative twists to old ideas, but unfortunately it was peppered with the "badwrongfun" remarks and the whole message [I]I received [/I](whether it was what they intended to send or not) was "this is [I]our[/I] game, like it or leave it" and so I decided to leave it. 5e delivers me a completely different message, that "this is [I]your[/I] game, we're just here to help you set it up". That, together with the fact that the starting point i.e. "core" is simple enough so that I don't need to build any system master, strongly got me onboard since the beginning of the playtest! Yes, and I agree it's a great idea. IMHO the main possible criticism to the edition itself may come from gamers who want absolute balance during combat, or absolute balance [I]in each pillar separately[/I]. That is not how 5e is built, and those people should probably stick with 4e, because 5e is built instead with the idea of [I]balance across all pillars[/I]. There are other practical issues preventing people from joining 5e, e.g. having lots of 3e/PF or 4e books and wanting to still use them, or having a long-term campaign ongoing and not wanting to update it to new rules, but these are not themselves criticism of the new edition. [/QUOTE]
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