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5E: A chiropractic adjustment for D&D (and why I'm very hopeful)
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<blockquote data-quote="Manbearcat" data-source="post: 6311552" data-attributes="member: 6696971"><p>I think is a fascinating point here and one we've seen several times. There is another, more recent, parallel to this in the gaming industry that I became aware of in the last year. Dungeon World uses Vincent Baker's Apocalypse World engine to power a (truly wonderful) D&D hack of the original. However, the tone and style of the two book's rules and principles are subtly (or perhaps not so subtly?) different. I've seen many people (and know one personally) who loved DW but who were turned away from AW merely because they felt AW's authorial intent was to be patronizing and/or rough/harsh (or something akin to that) while DW was the opposite. When I first heard that opinion, my response was a collection of <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /> and <img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" /> . Then I read back through each of them, consciously looking for this purported difference, and I realized that there was indeed an aesthetic difference and I'm probably just typically either aloof to it or unaffected by it when I read new rulesets because I'm honing in on very specific things and looking solely to assimilate the system's intent, its resolution mechanics and the coherency twixt the two.</p><p></p><p>It appears that many feel that 4e's authorial intent (or at least its product) was written more in the tone of AW than DW. I often wonder if it was written as DW and bared the same GMing principles/moves in the same general way (as they are utterly applicable to running 4e), how much that would have mitigated the initial backlash against 4e from those who responded viscerally to the aesthetics of the text (as some folks have responded to AW). I'm not talking about the other complaints. Just that one which definitely had the effect of the horse leaving the barn for more than a few (same as AW).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6311552, member: 6696971"] I think is a fascinating point here and one we've seen several times. There is another, more recent, parallel to this in the gaming industry that I became aware of in the last year. Dungeon World uses Vincent Baker's Apocalypse World engine to power a (truly wonderful) D&D hack of the original. However, the tone and style of the two book's rules and principles are subtly (or perhaps not so subtly?) different. I've seen many people (and know one personally) who loved DW but who were turned away from AW merely because they felt AW's authorial intent was to be patronizing and/or rough/harsh (or something akin to that) while DW was the opposite. When I first heard that opinion, my response was a collection of :erm: and :-S . Then I read back through each of them, consciously looking for this purported difference, and I realized that there was indeed an aesthetic difference and I'm probably just typically either aloof to it or unaffected by it when I read new rulesets because I'm honing in on very specific things and looking solely to assimilate the system's intent, its resolution mechanics and the coherency twixt the two. It appears that many feel that 4e's authorial intent (or at least its product) was written more in the tone of AW than DW. I often wonder if it was written as DW and bared the same GMing principles/moves in the same general way (as they are utterly applicable to running 4e), how much that would have mitigated the initial backlash against 4e from those who responded viscerally to the aesthetics of the text (as some folks have responded to AW). I'm not talking about the other complaints. Just that one which definitely had the effect of the horse leaving the barn for more than a few (same as AW). [/QUOTE]
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