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5E: Alternate Takes on Official Fifth Edition Monsters
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<blockquote data-quote="Cleon" data-source="post: 8884338" data-attributes="member: 57383"><p><strong><span style="font-size: 26px">Swarm of Animated Objects</span></strong></p><p><em>Medium swarm of Tiny constructs, unaligned</em></p><p><strong>Armor Class</strong> 16 (natural armor)</p><p><strong>Hit Points</strong> 45 (10d8)</p><p><strong>Speed</strong> 30 ft. or fly 30 ft. (hover)</p><p></p><table style='width: 100%'><tr><th><p style="text-align: center">STR</p> </th><th><p style="text-align: center">DEX</p> </th><th><p style="text-align: center">CON</p> </th><th><p style="text-align: center">INT</p> </th><th><p style="text-align: center">WIS</p> </th><th><p style="text-align: center">CHA</p> </th></tr><tr><td><p style="text-align: center">16 (+3)</p> </td><td><p style="text-align: center">14 (+2)</p> </td><td><p style="text-align: center">10 (+0)</p> </td><td><p style="text-align: center">1 (–5)</p> </td><td><p style="text-align: center">3 (–4)</p> </td><td><p style="text-align: center">1 (–5)</p> </td></tr></table><p></p><p><strong>Damage Resistances</strong> bludgeoning, piercing, slashing</p><p><strong>Damage Immunities</strong> poison, psychic</p><p><strong>Condition Immunities</strong> blinded, charmed, deafened, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned</p><p><strong>Senses</strong> blindsight 60 ft. (blind beyond this radius), passive Perception 6</p><p><strong>Languages</strong> —</p><p><strong>Challenge</strong> 3 (700 XP) <strong>Proficiency Bonus</strong> +2</p><p></p><p><em><strong>Antimagic Susceptibility.</strong></em> The swarm of animated objects is incapacitated while in the area of an <em>antimagic field</em>. If targeted by <em>dispel magic</em>, the swarm must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.</p><p></p><p><em><strong>False Appearance.</strong></em> While the swarm of animated objects remains motionless, it is indistinguishable from a group of normal objects.</p><p></p><p><em><strong>Swarm.</strong></em> The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can't regain hit points or gain temporary hit points.</p><p></p><p><span style="font-size: 22px">Actions</span></p><p></p><p><em><strong>Multiattack.</strong></em> The swarm of animated objects makes two attacks with blizzard of blows.</p><p></p><p><em><strong>Blizzard of Blows.</strong> Melee Weapon Attack:</em> +5 to hit, reach 0 ft., one target. <em>Hit:</em> 14 (4d6) bludgeoning damage, or 7 (2d6) bludgeoning damage if the swarm has half of its hit points or fewer.</p><p></p><p></p><p><strong><span style="font-size: 22px">Description</span></strong></p><p></p><p>A swarm of animated objects is a single creature with a body formed from numerous individual objects, none bigger than Tiny. These construct swarms are typically formed from whatever random bric-a-brac is in the area: stones, crockery, firewood and so forth. Swarms of animated objects normally move by flying and do bludgeoning damage, but the DM might rule that swarms formed from specific components inflict piercing or slashing damage (see Variant Object Swarms below for examples).</p><p> Animated object swarms can be created from groups of mundane objects by the <em><a href="https://www.enworld.org/posts/8872407" target="_blank">animate objects</a></em> spell. All the target objects that aggregate into a swarm must lie within a 30-foot diameter sphere; if the spell creates multiple swarms, the original objects of each swarm come from separate or overlapping spheres.</p><p></p><p><strong><span style="font-size: 18px">V</span>ARIANT<span style="font-size: 18px">: O</span>BJECT <span style="font-size: 18px">S</span>WARMS</strong></p><p>Different kinds of objects can be animated into swarms, some of which have special characteristics as described below.</p><p> <em><strong>Swarm of Marbles.</strong></em> A swarm of marbles has a walking speed of 30 feet, a flying speed of 30 feet (hover), and the following action options.</p><p> <em>Multiattack.</em> The swarm of marbles makes two attacks with blizzard of blows. It may use Tripping Hazard instead of one blizzard of blows attack.</p><p> <em>Rolling Dash.</em> If the marble swarm takes the Dash option, its walking speed doubles as long as it does not move onto difficult terrain (this immediately ends its doubled speed).</p><p> <em>Tripping Hazard.</em> Each creature in a space occupied by a swarm of marbles must succeed on a DC 13 Dexterity (Acrobatics) check or fall prone. A target that succeeds does not fall. On any turn the marble swarm uses Tripping Hazard, it may use its Bonus Action to make one blizzard of blows attack against a prone target.</p><p> <em><strong>Swarm of Sharps.</strong></em> A mass of iron spikes, nails, kitchen cutlery, skewers, wooden stakes, thorns, bone needles or other piercing objects. A swarm of sharps has a walking speed of 0, a flying speed of 30 feet (hover), inflicts piercing damage with blizzard of blows, and gains the following additional action option.</p><p> <em>Prickly Shower (Recharge 5–6).</em> The swarm sprays pins and splinters in a 10-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw. On a failed save, the target takes 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points of fewer; the target takes half as much damage on a successful save.</p><p> <em><strong>Swarm of Toy Soldiers.</strong></em> This troop of brightly painted warriors has a walking speed of 30 feet, no flying speed, and does piercing or slashing damage with blizzard of blows.</p><p></p><p>(Original monster designed by Cleon on the Creature Catalog General Monsters forum.)</p></blockquote><p></p>
[QUOTE="Cleon, post: 8884338, member: 57383"] [B][SIZE=7]Swarm of Animated Objects[/SIZE][/B] [I]Medium swarm of Tiny constructs, unaligned[/I] [B]Armor Class[/B] 16 (natural armor) [B]Hit Points[/B] 45 (10d8) [B]Speed[/B] 30 ft. or fly 30 ft. (hover) [TABLE] [TR] [TH][CENTER]STR[/CENTER][/TH] [TH][CENTER]DEX[/CENTER][/TH] [TH][CENTER]CON[/CENTER][/TH] [TH][CENTER]INT[/CENTER][/TH] [TH][CENTER]WIS[/CENTER][/TH] [TH][CENTER]CHA[/CENTER][/TH] [/TR] [TR] [TD][CENTER]16 (+3)[/CENTER][/TD] [TD][CENTER]14 (+2)[/CENTER][/TD] [TD][CENTER]10 (+0)[/CENTER][/TD] [TD][CENTER]1 (–5)[/CENTER][/TD] [TD][CENTER]3 (–4)[/CENTER][/TD] [TD][CENTER]1 (–5)[/CENTER][/TD] [/TR] [/TABLE] [B]Damage Resistances[/B] bludgeoning, piercing, slashing [B]Damage Immunities[/B] poison, psychic [B]Condition Immunities[/B] blinded, charmed, deafened, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned [B]Senses[/B] blindsight 60 ft. (blind beyond this radius), passive Perception 6 [B]Languages[/B] — [B]Challenge[/B] 3 (700 XP) [B]Proficiency Bonus[/B] +2 [I][B]Antimagic Susceptibility.[/B][/I] The swarm of animated objects is incapacitated while in the area of an [I]antimagic field[/I]. If targeted by [I]dispel magic[/I], the swarm must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute. [I][B]False Appearance.[/B][/I] While the swarm of animated objects remains motionless, it is indistinguishable from a group of normal objects. [I][B]Swarm.[/B][/I] The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can't regain hit points or gain temporary hit points. [SIZE=6]Actions[/SIZE] [I][B]Multiattack.[/B][/I] The swarm of animated objects makes two attacks with blizzard of blows. [I][B]Blizzard of Blows.[/B] Melee Weapon Attack:[/I] +5 to hit, reach 0 ft., one target. [I]Hit:[/I] 14 (4d6) bludgeoning damage, or 7 (2d6) bludgeoning damage if the swarm has half of its hit points or fewer. [B][SIZE=6]Description[/SIZE][/B] A swarm of animated objects is a single creature with a body formed from numerous individual objects, none bigger than Tiny. These construct swarms are typically formed from whatever random bric-a-brac is in the area: stones, crockery, firewood and so forth. Swarms of animated objects normally move by flying and do bludgeoning damage, but the DM might rule that swarms formed from specific components inflict piercing or slashing damage (see Variant Object Swarms below for examples). Animated object swarms can be created from groups of mundane objects by the [I][URL='https://www.enworld.org/posts/8872407']animate objects[/URL][/I] spell. All the target objects that aggregate into a swarm must lie within a 30-foot diameter sphere; if the spell creates multiple swarms, the original objects of each swarm come from separate or overlapping spheres. [B][SIZE=5]V[/SIZE]ARIANT[SIZE=5]: O[/SIZE]BJECT [SIZE=5]S[/SIZE]WARMS[/B] Different kinds of objects can be animated into swarms, some of which have special characteristics as described below. [I][B]Swarm of Marbles.[/B][/I] A swarm of marbles has a walking speed of 30 feet, a flying speed of 30 feet (hover), and the following action options. [I]Multiattack.[/I] The swarm of marbles makes two attacks with blizzard of blows. It may use Tripping Hazard instead of one blizzard of blows attack. [I]Rolling Dash.[/I] If the marble swarm takes the Dash option, its walking speed doubles as long as it does not move onto difficult terrain (this immediately ends its doubled speed). [I]Tripping Hazard.[/I] Each creature in a space occupied by a swarm of marbles must succeed on a DC 13 Dexterity (Acrobatics) check or fall prone. A target that succeeds does not fall. On any turn the marble swarm uses Tripping Hazard, it may use its Bonus Action to make one blizzard of blows attack against a prone target. [I][B]Swarm of Sharps.[/B][/I] A mass of iron spikes, nails, kitchen cutlery, skewers, wooden stakes, thorns, bone needles or other piercing objects. A swarm of sharps has a walking speed of 0, a flying speed of 30 feet (hover), inflicts piercing damage with blizzard of blows, and gains the following additional action option. [I]Prickly Shower (Recharge 5–6).[/I] The swarm sprays pins and splinters in a 10-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw. On a failed save, the target takes 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points of fewer; the target takes half as much damage on a successful save. [I][B]Swarm of Toy Soldiers.[/B][/I] This troop of brightly painted warriors has a walking speed of 30 feet, no flying speed, and does piercing or slashing damage with blizzard of blows. (Original monster designed by Cleon on the Creature Catalog General Monsters forum.) [/QUOTE]
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