Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
Character Builds & Optimization
5E Avernus Paladin/Sorcadin
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RogueJK" data-source="post: 7896304" data-attributes="member: 170"><p>I'm currently 5th level in a Descent Into Avernus campaign with a Human Vengeance Paladin glaive-wielding Polearm Master tank.</p><p></p><p>Stats are currently STR 20 DEX 12 CON 16 INT 10 WIS 12 CHA 16, with PAM feat at 1st and +2 STR at 4th. Party is a ranged Cleric, Monk/Rogue, and ranged Warlock primarily slinging EB.</p><p></p><p>We're coming up on 6th level, so I'm considering one of the three following options, which may require a decision as soon at 7th.</p><p></p><p>I know Avernus typically runs through Level 12ish. So without any Avernus spoilers or the like, which would you consider to be most optimal:</p><p></p><p></p><p>A) Paladin 12</p><p>Pros:</p><p>-3rd Level Paladin Spells, including Haste from my Oath, starting at Level 9</p><p>-Fear immunity</p><p>-Improved Divine Smite for 1d8 extra radiant damage per hit</p><p>-Full ASIs (I'm planning either Sentinel or GWM at 8th and +2 CHA at 12th)</p><p>Cons:</p><p>-Limited spell slots, maxing out at 4/3/3</p><p>-Limited ranged damage options. (I'm currently really hurting for options against ranged/flying foes)</p><p></p><p></p><p>B) Paladin 6 then Sorcerer 6</p><p>Pros:</p><p>-Additional and higher level spell slots for casting and especially Smiting, eventually ending up with 4/3/3/3/1</p><p>-5x Cantrips, including ranged damage options (I'm thinking Chill Touch.)</p><p>-7 Sorcerer spells known of up to 3rd, especially stuff like Shield, Absorb Elements, Mirror Image, Haste, Fly</p><p>-Sorcerer subclass abilities</p><p>-Metamagic for full 2x Attacks + Quickened Spell in 1 round</p><p>Cons:</p><p>-No 3rd level Paladin spells known</p><p>-No access to Vengeance Paladin's 7th level ability, which synergizes well with PAM and reach weapon</p><p>-Access to Haste 2 levels later than straight Paladin at Level 11</p><p>-1 fewer ASI than straight Paladin and 2 levels late; I'd do +2 CHA at Level 10</p><p>-No Fear Immunity</p><p>-No Improved Divine Smite</p><p></p><p></p><p>C) Paladin 9 then Sorcerer 3 (or more likely Pal6 > Pal6/Sor1 > Pal9/Sor1 > Pal9/Sor3)</p><p>Pros:</p><p>-3rd level Paladin spells at the same rate (or nearly) as straight Paladin, including access to Haste at Level 9 (or 10 if I dip Sorcerer 1 early)</p><p>-One additional higher level spell slot for casting/Smiting, ending up with 4/3/3/1</p><p>-4x Cantrips, including ranged damage options</p><p>-4 Sorcerer spells known of up to 2nd level, especially stuff like Shield, Absorb Elements, Mirror Image</p><p>-Sorcerer subclass abilities</p><p>-Metamagic for full 2x Attacks + Quickened Spell in 1 round, eventually</p><p>Cons:</p><p>-1 fewer ASI than straight Paladin; I'd do +2 CHA at Level 8</p><p>-No Fear Immunity</p><p>-No Improved Divine Smite</p><p>-Metamagic doesn't come online until the very end</p><p></p><p></p><p>If you suggest B or C, which Sorcerer subclass would you recommend? I'm thinking Divine Soul or Shadow. Divine Soul is thematically appropriate, and would allow for Cleric spells, plus occasional even higher saves from Favored by the Gods. But Shadow's Darkvision is nice for a Human, and Strength of the Grave is good for a tank, especially with my already boosted saves.</p><p></p><p></p><p>I'm currently leaning towards C, but I'm far from decided. I'm also open to considering alternate options if you have a different suggestion, like Pal6/Sor1 to Pal11/Sor1, or maybe even Paladin/Bard. (Paladin/Warlock would be thematically less ideal, and a bit redundant.)</p></blockquote><p></p>
[QUOTE="RogueJK, post: 7896304, member: 170"] I'm currently 5th level in a Descent Into Avernus campaign with a Human Vengeance Paladin glaive-wielding Polearm Master tank. Stats are currently STR 20 DEX 12 CON 16 INT 10 WIS 12 CHA 16, with PAM feat at 1st and +2 STR at 4th. Party is a ranged Cleric, Monk/Rogue, and ranged Warlock primarily slinging EB. We're coming up on 6th level, so I'm considering one of the three following options, which may require a decision as soon at 7th. I know Avernus typically runs through Level 12ish. So without any Avernus spoilers or the like, which would you consider to be most optimal: A) Paladin 12 Pros: -3rd Level Paladin Spells, including Haste from my Oath, starting at Level 9 -Fear immunity -Improved Divine Smite for 1d8 extra radiant damage per hit -Full ASIs (I'm planning either Sentinel or GWM at 8th and +2 CHA at 12th) Cons: -Limited spell slots, maxing out at 4/3/3 -Limited ranged damage options. (I'm currently really hurting for options against ranged/flying foes) B) Paladin 6 then Sorcerer 6 Pros: -Additional and higher level spell slots for casting and especially Smiting, eventually ending up with 4/3/3/3/1 -5x Cantrips, including ranged damage options (I'm thinking Chill Touch.) -7 Sorcerer spells known of up to 3rd, especially stuff like Shield, Absorb Elements, Mirror Image, Haste, Fly -Sorcerer subclass abilities -Metamagic for full 2x Attacks + Quickened Spell in 1 round Cons: -No 3rd level Paladin spells known -No access to Vengeance Paladin's 7th level ability, which synergizes well with PAM and reach weapon -Access to Haste 2 levels later than straight Paladin at Level 11 -1 fewer ASI than straight Paladin and 2 levels late; I'd do +2 CHA at Level 10 -No Fear Immunity -No Improved Divine Smite C) Paladin 9 then Sorcerer 3 (or more likely Pal6 > Pal6/Sor1 > Pal9/Sor1 > Pal9/Sor3) Pros: -3rd level Paladin spells at the same rate (or nearly) as straight Paladin, including access to Haste at Level 9 (or 10 if I dip Sorcerer 1 early) -One additional higher level spell slot for casting/Smiting, ending up with 4/3/3/1 -4x Cantrips, including ranged damage options -4 Sorcerer spells known of up to 2nd level, especially stuff like Shield, Absorb Elements, Mirror Image -Sorcerer subclass abilities -Metamagic for full 2x Attacks + Quickened Spell in 1 round, eventually Cons: -1 fewer ASI than straight Paladin; I'd do +2 CHA at Level 8 -No Fear Immunity -No Improved Divine Smite -Metamagic doesn't come online until the very end If you suggest B or C, which Sorcerer subclass would you recommend? I'm thinking Divine Soul or Shadow. Divine Soul is thematically appropriate, and would allow for Cleric spells, plus occasional even higher saves from Favored by the Gods. But Shadow's Darkvision is nice for a Human, and Strength of the Grave is good for a tank, especially with my already boosted saves. I'm currently leaning towards C, but I'm far from decided. I'm also open to considering alternate options if you have a different suggestion, like Pal6/Sor1 to Pal11/Sor1, or maybe even Paladin/Bard. (Paladin/Warlock would be thematically less ideal, and a bit redundant.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
5E Avernus Paladin/Sorcadin
Top