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5E Avernus Paladin/Sorcadin
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<blockquote data-quote="Esker" data-source="post: 7897931" data-attributes="member: 6966824"><p>Sorcerer levels should boost your damage output, even if you factor in the loss of Improved Divine Smite. 4/3/3 vs 4/3/3/3/1 is a difference of 20d8 worth of potential smites all used after you know you hit (and when you think it will matter), which is tough to match an extra 1d8 at a time even without factoring in situational leverage.</p><p></p><p>That said, it's not clear that damage should necessarily be your top priority with this character in this party: you describe character as the tank, which I think makes sense, and so it seems worth thinking about what will best serve your lockdown / keeping fire off of your allies role.</p><p></p><p>On the one hand, being able to get Sentinel and a charisma boost is worth a lot. And the 7th level mobility feature is quite nice for you. </p><p></p><p>On the other, casters offer some nice defense/control options. Shield, Mirror Image, etc. make you more durable if you succeed in drawing fire away from allies.</p><p></p><p>I wouldn't necessarily dismiss warlock levels either, for what it's worth. Warlock offers the best ranged option (you don't want fire bolts in hell), and sticking on Grasp of Hadar would fit the tank role. Hexblade gives you Shield as well (though not absorb elements), and you can also get better access to utility cantrips than sorcerer if you go at least 3 levels and take Tome. </p><p></p><p>The non-stacking of spell slots could also work in your favor if you are going with an odd number of paladin levels, since your paladin slots will still be based on the single class round-up formula. Assuming the typical two short rests in a day, three levels of warlock would give you 4/9/2, which is 14d8 more smites than a straight paladin, and more than paladin 9 / sorcerer 3. You could even go paladin 7 / warlock 5, swapping Haste for Fly. </p><p></p><p>Not saying any of this is better than going sorcadin, necessarily (I do quite like the Shadow Sorc 1st level features for you, and metamagic is certainly fun), but I do think it is worth some consideration, depending on how highly you value ranged options and miscellaneous utility.</p></blockquote><p></p>
[QUOTE="Esker, post: 7897931, member: 6966824"] Sorcerer levels should boost your damage output, even if you factor in the loss of Improved Divine Smite. 4/3/3 vs 4/3/3/3/1 is a difference of 20d8 worth of potential smites all used after you know you hit (and when you think it will matter), which is tough to match an extra 1d8 at a time even without factoring in situational leverage. That said, it's not clear that damage should necessarily be your top priority with this character in this party: you describe character as the tank, which I think makes sense, and so it seems worth thinking about what will best serve your lockdown / keeping fire off of your allies role. On the one hand, being able to get Sentinel and a charisma boost is worth a lot. And the 7th level mobility feature is quite nice for you. On the other, casters offer some nice defense/control options. Shield, Mirror Image, etc. make you more durable if you succeed in drawing fire away from allies. I wouldn't necessarily dismiss warlock levels either, for what it's worth. Warlock offers the best ranged option (you don't want fire bolts in hell), and sticking on Grasp of Hadar would fit the tank role. Hexblade gives you Shield as well (though not absorb elements), and you can also get better access to utility cantrips than sorcerer if you go at least 3 levels and take Tome. The non-stacking of spell slots could also work in your favor if you are going with an odd number of paladin levels, since your paladin slots will still be based on the single class round-up formula. Assuming the typical two short rests in a day, three levels of warlock would give you 4/9/2, which is 14d8 more smites than a straight paladin, and more than paladin 9 / sorcerer 3. You could even go paladin 7 / warlock 5, swapping Haste for Fly. Not saying any of this is better than going sorcadin, necessarily (I do quite like the Shadow Sorc 1st level features for you, and metamagic is certainly fun), but I do think it is worth some consideration, depending on how highly you value ranged options and miscellaneous utility. [/QUOTE]
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