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<blockquote data-quote="teitan" data-source="post: 8438384" data-attributes="member: 3457"><p>Creating your own thing was not just a Critical Role thing, that was ALWAYS the main thing with D&D and was always born out by data collected by TSR and WOTC. Homebrew was always the majority of games going back to 0e. The SPlat books, edition neutral materials outsold setting materials, with only FR really coming close to being an official setting and almost getting the axe in the 3e era and being shifted towards being crunchy to the detriment of fluffy. </p><p></p><p>TSR cranked out setting materials in 2e and lost money on them, as well documented by Ryan Dancey when he was the brand manager back in the 3e days talking about what WOTC found look at the TSR finances, and why they retracted to just supporting FR. Sales were there to support FR from licensing and sourcebook sales. They cancelled all the other settings and only supported one other setting in the 3.x era, in the form of Eberron. The rest were licensed to other companies like WHite Wolf with Ravenloft and Gamma World and Margaret Weis with Dragonlance with WOTC publishing the core DL sourcebook. </p><p></p><p>4e saw setting books get retracted to a Player's Guide, a DM's Guide and an Adventure with FR being revisited for Neverwinter to support the video game. And then they only published FR, Eberron and Dark Sun with plans scuppered for a standalone Ravenloft game and a Nentir Vale gazeteer. </p><p></p><p>D&D, more than any RPG, has ALWAYS been about homebrew and DIY. The best supplements in the 2e era were DIY materials like the Castles & Catacombs guides and the Historical reference books. Traveller is probably the only game that could rival D&D on that and also the only game that could rival D&D on that canon arguments as well. One could be misled by the love people have for the settings and canon arguments but Critical Role, and I love Critical Role, I am a die hard Critical Role fan, has little to do with the "make it yourself" movement in D&D. D&D has barely supported a setting in much of any capacity in 14 years. You can count the support for FR without running out of fingers beyond some adventures.</p></blockquote><p></p>
[QUOTE="teitan, post: 8438384, member: 3457"] Creating your own thing was not just a Critical Role thing, that was ALWAYS the main thing with D&D and was always born out by data collected by TSR and WOTC. Homebrew was always the majority of games going back to 0e. The SPlat books, edition neutral materials outsold setting materials, with only FR really coming close to being an official setting and almost getting the axe in the 3e era and being shifted towards being crunchy to the detriment of fluffy. TSR cranked out setting materials in 2e and lost money on them, as well documented by Ryan Dancey when he was the brand manager back in the 3e days talking about what WOTC found look at the TSR finances, and why they retracted to just supporting FR. Sales were there to support FR from licensing and sourcebook sales. They cancelled all the other settings and only supported one other setting in the 3.x era, in the form of Eberron. The rest were licensed to other companies like WHite Wolf with Ravenloft and Gamma World and Margaret Weis with Dragonlance with WOTC publishing the core DL sourcebook. 4e saw setting books get retracted to a Player's Guide, a DM's Guide and an Adventure with FR being revisited for Neverwinter to support the video game. And then they only published FR, Eberron and Dark Sun with plans scuppered for a standalone Ravenloft game and a Nentir Vale gazeteer. D&D, more than any RPG, has ALWAYS been about homebrew and DIY. The best supplements in the 2e era were DIY materials like the Castles & Catacombs guides and the Historical reference books. Traveller is probably the only game that could rival D&D on that and also the only game that could rival D&D on that canon arguments as well. One could be misled by the love people have for the settings and canon arguments but Critical Role, and I love Critical Role, I am a die hard Critical Role fan, has little to do with the "make it yourself" movement in D&D. D&D has barely supported a setting in much of any capacity in 14 years. You can count the support for FR without running out of fingers beyond some adventures. [/QUOTE]
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