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Character Builds & Optimization
[5E Build] The Arcane Juggernaut
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<blockquote data-quote="Nathan Mitchell" data-source="post: 7217594" data-attributes="member: 6867841"><p>There is more to tanking than increasing HP and/or AC. A tank doesn't just need to be able to survive taking hits, a tank has to give his enemies a reason to hit him instead of his allies. A good tank has some way of punishing enemies who want to attack different targets. Of course, a tank does still need to be able to survive the attention he will draw and a high HP and/or AC is a good way of maximising longevity under fire, but the emphasis must be on controlling who enemies want to target.</p><p></p><p>There's multiple routes that can be taken to maximise tanking ability as a gish. The most obvious route is the Sentinel feat but that eats up a precious ASI. Likely the least painful to get is the War Caster + Booming Blade combo, any gish should at least consider War Caster for advantage to concentration saves anyway and Booming Blade should be an easy pickup. It encourages enemies to stay close or risk taking damage, and staying close to you should mean staying away from squishier allies. Interestingly enough, arguably the best user of this combo is the Tempest Cleric. It forces a catch-22; stick around and take Spirit Guardians damage or run away and take Booming Blade damage. A simple Disengage action is all it takes to prevent this, but at that point you have forced them to waste an action by simply walking up to them with Spirit Guardians active. Another good user of this combo is the Bladelock, who likewise forces a catch-22; attack the Bladelock and take recoil damage from Armour of Agathys or run away to a different target and take Booming Blade damage. Both of these characters can punish enemies from range, further discouraging enemies from running from you as you can still hit them hard. Both of these characters are examples of good gish tanks, not because they are ridiculously difficult to kill but because they punish enemies for trying to get away and attack your teammates.</p></blockquote><p></p>
[QUOTE="Nathan Mitchell, post: 7217594, member: 6867841"] There is more to tanking than increasing HP and/or AC. A tank doesn't just need to be able to survive taking hits, a tank has to give his enemies a reason to hit him instead of his allies. A good tank has some way of punishing enemies who want to attack different targets. Of course, a tank does still need to be able to survive the attention he will draw and a high HP and/or AC is a good way of maximising longevity under fire, but the emphasis must be on controlling who enemies want to target. There's multiple routes that can be taken to maximise tanking ability as a gish. The most obvious route is the Sentinel feat but that eats up a precious ASI. Likely the least painful to get is the War Caster + Booming Blade combo, any gish should at least consider War Caster for advantage to concentration saves anyway and Booming Blade should be an easy pickup. It encourages enemies to stay close or risk taking damage, and staying close to you should mean staying away from squishier allies. Interestingly enough, arguably the best user of this combo is the Tempest Cleric. It forces a catch-22; stick around and take Spirit Guardians damage or run away and take Booming Blade damage. A simple Disengage action is all it takes to prevent this, but at that point you have forced them to waste an action by simply walking up to them with Spirit Guardians active. Another good user of this combo is the Bladelock, who likewise forces a catch-22; attack the Bladelock and take recoil damage from Armour of Agathys or run away to a different target and take Booming Blade damage. Both of these characters can punish enemies from range, further discouraging enemies from running from you as you can still hit them hard. Both of these characters are examples of good gish tanks, not because they are ridiculously difficult to kill but because they punish enemies for trying to get away and attack your teammates. [/QUOTE]
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