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<blockquote data-quote="the Jester" data-source="post: 6027915" data-attributes="member: 1210"><p>Hold on there- are you speaking of your playtesting experience, or are you generalizing? I haven't heard this as a big complaint; I think the amount of payoff-per-level is about right if we want to avoid the overwhelming number of options that totally slow the game down that we saw in high-level 3e and 4e throughout.</p><p></p><p></p><p></p><p>I'm really against predetermined tiers at certain levels. If I was for having them at specific points, I certainly wouldn't want to wait until 20th level to start building empires- I'd say somewhere around 8th - 10th level is a good jump off point for that kind of stuff.</p><p></p><p>Obviously, tastes vary. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>I would rather see modules that add "empire building" or "become a god" or whatever elements whenever the group decides to do so, regardless of level.</p><p></p><p></p><p></p><p>I think it's too early to start second-guessing how the existing limits work out. Once we have the material to go to mid- or high-levels, I'll take another look at this stuff.</p><p> </p><p></p><p></p><p>I don't like adding more actions just because you're higher level. The whole point of the action economy being (mostly) limited to one action is to avoid slowdowns of the game. If everyone instead has five actions, things sllllloooooooooowwwwwwwwwwwww dddddddddddddoooooooooowwwwwwwwwwnnnnnnnnnnnnnn.</p><p></p><p></p><p></p><p>I don't like any of this- I prefer rolling for hps (actually, I prefer re-rolling all your HD and taking the new result or your old total, whichever is greater), I prefer a MUCH slower pace of stat increase, I don't like gaining new powers every level (again, option overload), as I said above, I don't like the idea of gaining additional actions, I'm not even sure why there should be a growing burst radius in game world turns (how does a fighter 10 suddenly attack everyone within 15' with his short pokey stick?).... The +1 to skills and feats every 5 levels doesn't look like it would break the flat math, but I'm not sure what "+1 to feats" really would look like.</p></blockquote><p></p>
[QUOTE="the Jester, post: 6027915, member: 1210"] Hold on there- are you speaking of your playtesting experience, or are you generalizing? I haven't heard this as a big complaint; I think the amount of payoff-per-level is about right if we want to avoid the overwhelming number of options that totally slow the game down that we saw in high-level 3e and 4e throughout. I'm really against predetermined tiers at certain levels. If I was for having them at specific points, I certainly wouldn't want to wait until 20th level to start building empires- I'd say somewhere around 8th - 10th level is a good jump off point for that kind of stuff. Obviously, tastes vary. :) I would rather see modules that add "empire building" or "become a god" or whatever elements whenever the group decides to do so, regardless of level. I think it's too early to start second-guessing how the existing limits work out. Once we have the material to go to mid- or high-levels, I'll take another look at this stuff. I don't like adding more actions just because you're higher level. The whole point of the action economy being (mostly) limited to one action is to avoid slowdowns of the game. If everyone instead has five actions, things sllllloooooooooowwwwwwwwwwwww dddddddddddddoooooooooowwwwwwwwwwnnnnnnnnnnnnnn. I don't like any of this- I prefer rolling for hps (actually, I prefer re-rolling all your HD and taking the new result or your old total, whichever is greater), I prefer a MUCH slower pace of stat increase, I don't like gaining new powers every level (again, option overload), as I said above, I don't like the idea of gaining additional actions, I'm not even sure why there should be a growing burst radius in game world turns (how does a fighter 10 suddenly attack everyone within 15' with his short pokey stick?).... The +1 to skills and feats every 5 levels doesn't look like it would break the flat math, but I'm not sure what "+1 to feats" really would look like. [/QUOTE]
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