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<blockquote data-quote="the Jester" data-source="post: 6027994" data-attributes="member: 1210"><p>It seems like one thing you are trying to get away from is the much-maligned "+1 to all stats, +2 to one" thing. I totally agree with that. (My favored solution is +1 to highest & lowest.)</p><p></p><p>In your treatment of the human, do you mean that each human chooses one between poison, charm or fear and gets a +1 bonus to that save, or that all humans get +1 to all three?</p><p></p><p>I like the extra skill or background for humans, but I wouldn't have both since backgrounds grant skills anyhow. I don't know which I'd prefer- it's hard to tell without really knowing how skills/backgrounds advance over time. </p><p></p><p></p><p></p><p>This actually provokes a thought for me. I am always in favor of rolling stats; I'm also in favor of having a "hopeless character" reroll rule. </p><p></p><p>Do you think this is an area in which 5e could provide a "dial"? Just like you can set point buy at different values to create more or less heroic pcs, you could have a series of hopeless character options:</p><p></p><p><em>For a gritty campaign, a hopeless character is a pc with all scores below 13.</em></p><p><em>For a standard campaign, a hopeless character is a pc with all scores below 15.</em></p><p><em>For a heroic campaign, a hopeless character is one whose ability bonuses total lower than +8.</em></p><p><em>For a superheroic campaign, all characters have one 18. A hopeless character is one whose other abilities are all below 15.</em></p><p></p><p>...something like that?</p></blockquote><p></p>
[QUOTE="the Jester, post: 6027994, member: 1210"] It seems like one thing you are trying to get away from is the much-maligned "+1 to all stats, +2 to one" thing. I totally agree with that. (My favored solution is +1 to highest & lowest.) In your treatment of the human, do you mean that each human chooses one between poison, charm or fear and gets a +1 bonus to that save, or that all humans get +1 to all three? I like the extra skill or background for humans, but I wouldn't have both since backgrounds grant skills anyhow. I don't know which I'd prefer- it's hard to tell without really knowing how skills/backgrounds advance over time. This actually provokes a thought for me. I am always in favor of rolling stats; I'm also in favor of having a "hopeless character" reroll rule. Do you think this is an area in which 5e could provide a "dial"? Just like you can set point buy at different values to create more or less heroic pcs, you could have a series of hopeless character options: [i]For a gritty campaign, a hopeless character is a pc with all scores below 13. For a standard campaign, a hopeless character is a pc with all scores below 15. For a heroic campaign, a hopeless character is one whose ability bonuses total lower than +8. For a superheroic campaign, all characters have one 18. A hopeless character is one whose other abilities are all below 15.[/i] ...something like that? [/QUOTE]
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