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[5E] Cleric Twilight / Sorcerer Shadow help
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<blockquote data-quote="Blue" data-source="post: 7825745" data-attributes="member: 20564"><p>Sure, there are lots of possible builds around shadow blade. That's not the theme I'm trying to optimize here. I have more than one build around Shadow Blades I've build for the fun of it. I think the halfling fighter (EK)/warlock (Celestial / Chain) is my favorite, with warlock recharge on short rests plus auto-upcast making sure I had a shadowblade for every combat, and relying on the exta SCAG cantrip damage to offset the late arrival of Extra Attack.</p><p></p><p>[spoiler]</p><p>Halfling (Stout) Warlock (Celestial / Chain)</p><p></p><p> Base Race 5th 11th </p><p>S 8</p><p>D 14 16 18 20</p><p>C 13 14</p><p>I 12</p><p>W 12</p><p>Ch 14</p><p></p><p>Halfling: Lucky, Brave, halfling nimbleness, stout resilience</p><p></p><p>[1] Fighter 1: Weapon/Armor prof, STR&CON saves, Fighting Style: Duelist, Second Wind</p><p> HP 12 AC 18 (Scale+Dex+Shield) Rapier [d8+5]+BB[d8 move], Heavy Crossbow [d10+3]</p><p></p><p>[2] Fgt 1 / Warlock 1: 1 x 1st slot, Celestial. Healing Light – Pool: 1+warlock lvl d6s. Bonus Action to spend up to CHR and heal anyone within 60’. Hex since we don’t have Shadow Blade</p><p> HP 18 Hex: Rapier [d8+d6+5]+BB[d8 move], Heavy Crossbow [d10+d6+3]</p><p></p><p>[3] Fgt 1 / Warlock 2: 2 x 1st slot. Beguiling Influence, Devil’s Sight</p><p> HP 24 AC 19 (Half Plate+Dex+Shield) [gold for armor upgrade]</p><p></p><p>[4] Fgt 1 / Warlock 3: 2 x 2nd slot. Pact of the chain. Familiar to turn invisible and use help action. Replace Beguiling Influence with Gift of the Ever-Living Ones to maximize healing. (From Healing Light & others). <em><strong>2nd level slots so Shadow Blade comes online.</strong></em></p><p> HP 30 Shadow Blade [2d8+5 psychic]+BB[d8 move], Rapier [d8+5]+BB[d8 move], Heavy Crossbow [d10+3]</p><p></p><p>[5] Fgt 1 / Warlock 4: +2 Dex [18], Booming Blade damage increases</p><p> HP 36 Shadow Blade [2d8+6 psychic +d8 thunder]+BB[2d8 move], Rapier [d8+6 + d8 thunder]+BB[2d8 move], Heavy Crossbow [d10+4]</p><p></p><p>[6] Fgt 1 / Warlock 5: 2 x 3rd level slot. Revivify from Celestial spell list? +1 Invocation</p><p> HP 42 Shadow Blade [3d8+6 psychic +d8 thunder]+BB[2d8 move]</p><p></p><p>[7] Fighter 2 / Wrlk 5: Action Surge</p><p> HP 49</p><p></p><p>[8] Fighter 3 / Wrlk 5: Eldritch Knight. 2 x 1st level slots. Shield</p><p> HP 56</p><p></p><p>[9] Fighter 4 / Wrlk 5: 3 x 1st slots. Feat: Warcaster [can cast Shield, plus advantage Concentration]</p><p> HP 63</p><p></p><p>[10] Fighter 5 / Wrlk 5: Extra Attack</p><p> HP 70 2x Shadow Blade [3d8+6 psychic], Rapier [d8+6], Long Bow [d8+4]</p><p></p><p>[11] Fighter 6 / Wrlk 5: +2 Dex [20], Cantrips inprove</p><p> HP 77 2x Shadow Blade [3d8+7 psychic], Rapier [d8+7], Long Bow [d8+5]</p><p></p><p>[12] Fighter 7 / Wrlk 5: 4 x 1st + 2 x 2nd slots; War magic – cantrip and 1 attack</p><p> HP 84 Shadow Blade [3d8+7 Psychic + 2d8 thunder]+BB[3d8 move] + Shadow Blade [no BB]</p><p></p><p>(DPR, no move: 8d8+14 = 50 avg hit * .65 hit = 32.5 expected DPR. More with advantage (dim or familiar. Also ignores crits and avoiding 1s from halfling lucky)</p><p> Melee with Hex and BB: Rapier [d8+d6+7 + 2d8 thunder]+BB[3d8 move] + Rapier [d8+d6+7]</p><p> Ranged with hex: 2x +5 attack, Longbow d8+d6+5 damage, <em><strong>OR</strong></em> 3x +2 attack EB d10+d6 plus +5 attack Hvy Crossbow d10+d8+5?</p><p></p><p>[13] Fighter 8 / Wrlk 5: +2 CON or CHR [16]</p><p> HP 104</p><p></p><p><u><strong>Where to go from here?</strong></u></p><p>+4W Warlock 9 - 5th level spells for better Shadow Blade, ASI (@ 8th), increases healing pool</p><p>+5W Warlock 10 – Celestial Radiance = 12 tHP to party every short rest.</p><p>+6W Warlock 11 – 3 x 5th level slots, +a daily 6th level slot.</p><p>+1F Fighter 9 – Indomitable</p><p>+3F Fighter 11 – Extra Attack [2], but this stops cantrip+1attack so lose BB damage. +1 2nd level slot @ 10th</p><p>+1S Sorc <em>(Divine Soul)</em> 1 – Favored by the gods (+2d4 to attack/dave 1/rest) and slots</p><p>+2S Sorc (any) Metamagic and higher level slots</p><p>+3S Sorc <em>(Shadow)</em> 3 – Darkness/Devil’s sight w/o needing Devil’s sight. Can swap out. 1/day make CHR save to stay at 1 HP instead of going to 0. Not we are not proficient in CHR saves.</p><p>[/spoiler]</p><p></p><p>Bladesinger has the additional penalty of needing a good INT for bladesinging to make up for both downgrading to no shield (and a bit for light armor) and for lack of CON save. That's hard to get when I need at least a 13 WIS to multiclass, a good DEX to attack with, and a decent CON to survive front lines.</p><p></p><p></p><p></p><p>I hear this. But I'm not going to solely using Shadow Blade. The character doesn't have enough CDs to do that. It also has full casting slots, though it's a bit behind in spell known.</p><p></p><p>When using shadow blade, two attacks a round are achievable through quickening either Booming Blade or Greeen Flame blade for as long as SPs last. Which isn't that long even with breaking down slots to recharge until I go more levels of sorcerer, but is something.</p></blockquote><p></p>
[QUOTE="Blue, post: 7825745, member: 20564"] Sure, there are lots of possible builds around shadow blade. That's not the theme I'm trying to optimize here. I have more than one build around Shadow Blades I've build for the fun of it. I think the halfling fighter (EK)/warlock (Celestial / Chain) is my favorite, with warlock recharge on short rests plus auto-upcast making sure I had a shadowblade for every combat, and relying on the exta SCAG cantrip damage to offset the late arrival of Extra Attack. [spoiler] Halfling (Stout) Warlock (Celestial / Chain) Base Race 5th 11th S 8 D 14 16 18 20 C 13 14 I 12 W 12 Ch 14 Halfling: Lucky, Brave, halfling nimbleness, stout resilience [1] Fighter 1: Weapon/Armor prof, STR&CON saves, Fighting Style: Duelist, Second Wind HP 12 AC 18 (Scale+Dex+Shield) Rapier [d8+5]+BB[d8 move], Heavy Crossbow [d10+3] [2] Fgt 1 / Warlock 1: 1 x 1st slot, Celestial. Healing Light – Pool: 1+warlock lvl d6s. Bonus Action to spend up to CHR and heal anyone within 60’. Hex since we don’t have Shadow Blade HP 18 Hex: Rapier [d8+d6+5]+BB[d8 move], Heavy Crossbow [d10+d6+3] [3] Fgt 1 / Warlock 2: 2 x 1st slot. Beguiling Influence, Devil’s Sight HP 24 AC 19 (Half Plate+Dex+Shield) [gold for armor upgrade] [4] Fgt 1 / Warlock 3: 2 x 2nd slot. Pact of the chain. Familiar to turn invisible and use help action. Replace Beguiling Influence with Gift of the Ever-Living Ones to maximize healing. (From Healing Light & others). [I][B]2nd level slots so Shadow Blade comes online.[/B][/I] HP 30 Shadow Blade [2d8+5 psychic]+BB[d8 move], Rapier [d8+5]+BB[d8 move], Heavy Crossbow [d10+3] [5] Fgt 1 / Warlock 4: +2 Dex [18], Booming Blade damage increases HP 36 Shadow Blade [2d8+6 psychic +d8 thunder]+BB[2d8 move], Rapier [d8+6 + d8 thunder]+BB[2d8 move], Heavy Crossbow [d10+4] [6] Fgt 1 / Warlock 5: 2 x 3rd level slot. Revivify from Celestial spell list? +1 Invocation HP 42 Shadow Blade [3d8+6 psychic +d8 thunder]+BB[2d8 move] [7] Fighter 2 / Wrlk 5: Action Surge HP 49 [8] Fighter 3 / Wrlk 5: Eldritch Knight. 2 x 1st level slots. Shield HP 56 [9] Fighter 4 / Wrlk 5: 3 x 1st slots. Feat: Warcaster [can cast Shield, plus advantage Concentration] HP 63 [10] Fighter 5 / Wrlk 5: Extra Attack HP 70 2x Shadow Blade [3d8+6 psychic], Rapier [d8+6], Long Bow [d8+4] [11] Fighter 6 / Wrlk 5: +2 Dex [20], Cantrips inprove HP 77 2x Shadow Blade [3d8+7 psychic], Rapier [d8+7], Long Bow [d8+5] [12] Fighter 7 / Wrlk 5: 4 x 1st + 2 x 2nd slots; War magic – cantrip and 1 attack HP 84 Shadow Blade [3d8+7 Psychic + 2d8 thunder]+BB[3d8 move] + Shadow Blade [no BB] (DPR, no move: 8d8+14 = 50 avg hit * .65 hit = 32.5 expected DPR. More with advantage (dim or familiar. Also ignores crits and avoiding 1s from halfling lucky) Melee with Hex and BB: Rapier [d8+d6+7 + 2d8 thunder]+BB[3d8 move] + Rapier [d8+d6+7] Ranged with hex: 2x +5 attack, Longbow d8+d6+5 damage, [I][B]OR[/B][/I] 3x +2 attack EB d10+d6 plus +5 attack Hvy Crossbow d10+d8+5? [13] Fighter 8 / Wrlk 5: +2 CON or CHR [16] HP 104 [U][B]Where to go from here?[/B][/U] +4W Warlock 9 - 5th level spells for better Shadow Blade, ASI (@ 8th), increases healing pool +5W Warlock 10 – Celestial Radiance = 12 tHP to party every short rest. +6W Warlock 11 – 3 x 5th level slots, +a daily 6th level slot. +1F Fighter 9 – Indomitable +3F Fighter 11 – Extra Attack [2], but this stops cantrip+1attack so lose BB damage. +1 2nd level slot @ 10th +1S Sorc [I](Divine Soul)[/I] 1 – Favored by the gods (+2d4 to attack/dave 1/rest) and slots +2S Sorc (any) Metamagic and higher level slots +3S Sorc [I](Shadow)[/I] 3 – Darkness/Devil’s sight w/o needing Devil’s sight. Can swap out. 1/day make CHR save to stay at 1 HP instead of going to 0. Not we are not proficient in CHR saves. [/spoiler] Bladesinger has the additional penalty of needing a good INT for bladesinging to make up for both downgrading to no shield (and a bit for light armor) and for lack of CON save. That's hard to get when I need at least a 13 WIS to multiclass, a good DEX to attack with, and a decent CON to survive front lines. I hear this. But I'm not going to solely using Shadow Blade. The character doesn't have enough CDs to do that. It also has full casting slots, though it's a bit behind in spell known. When using shadow blade, two attacks a round are achievable through quickening either Booming Blade or Greeen Flame blade for as long as SPs last. Which isn't that long even with breaking down slots to recharge until I go more levels of sorcerer, but is something. [/QUOTE]
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