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5e completely nerfed charm - for YOU, anyway
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<blockquote data-quote="Fanaelialae" data-source="post: 6822424" data-attributes="member: 53980"><p>Just to be clear, you can't attack your charmer even if you are evil. The Charmed condition, which pretty much all of these abilities inflict, stipulates that you can't attack your charmer and that your charmer has advantage on Charisma checks against you.</p><p></p><p>That said, I prefer 5e charms. In the case of a vampire, he's unlikely to be able to turn you against your allies, since you likely consider the rest of the party to be close friends worthy of protecting. At most, the charmed will try to keep both sides from hurting each other.</p><p></p><p>Dominate can break on damage, but that's a good thing. Dominate is a very effective spell, since it not only removes one enemy combatant from the equation, but also adds that creature to your side. As it is, in order to break the dominate the creature's allies not only have to help the party by attacking their ally and dealing damage to him, but given the wealth of low monster Wisdom saves there's no guarantee it will even work. Or they can ignore him while he beats on them, in the hope that they can defeat the party before their former ally kills them (long odds there), in which case the dominated creature gets no save. That's not even considering the practical applications of dominate outside of combat (where there is little to no chance of getting a save beyond the initial one). </p><p></p><p>I used dominate against the party a few months ago (dominated the barbarian) and it nearly resulted in a TPK. Luckily for them, they finally decided to try to subdue the barbarian after 3 rounds of domination and he rolled a nat 20 on his saving throw. But they survived that encounter by the barest of margins. If that save had required the dominator to attack the barbarian, it would have been a TPK for certain.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 6822424, member: 53980"] Just to be clear, you can't attack your charmer even if you are evil. The Charmed condition, which pretty much all of these abilities inflict, stipulates that you can't attack your charmer and that your charmer has advantage on Charisma checks against you. That said, I prefer 5e charms. In the case of a vampire, he's unlikely to be able to turn you against your allies, since you likely consider the rest of the party to be close friends worthy of protecting. At most, the charmed will try to keep both sides from hurting each other. Dominate can break on damage, but that's a good thing. Dominate is a very effective spell, since it not only removes one enemy combatant from the equation, but also adds that creature to your side. As it is, in order to break the dominate the creature's allies not only have to help the party by attacking their ally and dealing damage to him, but given the wealth of low monster Wisdom saves there's no guarantee it will even work. Or they can ignore him while he beats on them, in the hope that they can defeat the party before their former ally kills them (long odds there), in which case the dominated creature gets no save. That's not even considering the practical applications of dominate outside of combat (where there is little to no chance of getting a save beyond the initial one). I used dominate against the party a few months ago (dominated the barbarian) and it nearly resulted in a TPK. Luckily for them, they finally decided to try to subdue the barbarian after 3 rounds of domination and he rolled a nat 20 on his saving throw. But they survived that encounter by the barest of margins. If that save had required the dominator to attack the barbarian, it would have been a TPK for certain. [/QUOTE]
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