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5e completely nerfed charm - for YOU, anyway
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<blockquote data-quote="I'm A Banana" data-source="post: 6822665" data-attributes="member: 2067"><p>Sure. The big conceptual square hole for the round peg of "let the players use the Vampire's charm ability" is that it's effectively something that can be <em>permanent</em>. For a monster's ability, that's irrelevant - if it affects an NPC, nobody cares, and if it affects a fellow PC, it only lasts until the PC's go punch the thing's face in, which is what PC's do. In the meantime, it creates interesting decisions for the monster and an interesting RP opportunity for the charmed PC. </p><p></p><p>For a PC's ability, that's a MUUUUUUCH bigger deal. Having a permanent mental slave show up every day and adventure alongside the party is a big power-up. That WotC didn't design the spell to do this is as intentional as designing the beastmaster ranger's animal companion to cost an action to attack in combat (and why domination only lasts an hour).</p><p></p><p>So that leaves us with WotC being considered and cautious in developing the charm spells, and applying a different kind of mathematics to the powers of vampires. This is because monsters don't have to work like PC's, and PC's don't have to work like monsters - each has abilities that works best for how they're used in the game. </p><p></p><p>And if you'd like to change that, you just have to be cool with a wizard PC potentially having a permanent minion (you know, like a high-level fighter, or a terrasque, or whatever). </p><p></p><p>If you're cool with that, just port it over as a 9th level spell. Lower, if you don't care about overshadowing other charm/domination effects. I wouldn't put it below 6th level myself, but for me, I probably wouldn't let a PC use the vampire's charm ability, because I don't want an enchanter to become more powerful than the rest of the party and I don't want to slow combat to a crawl because I let everyone have permanent NPC minions.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6822665, member: 2067"] Sure. The big conceptual square hole for the round peg of "let the players use the Vampire's charm ability" is that it's effectively something that can be [I]permanent[/I]. For a monster's ability, that's irrelevant - if it affects an NPC, nobody cares, and if it affects a fellow PC, it only lasts until the PC's go punch the thing's face in, which is what PC's do. In the meantime, it creates interesting decisions for the monster and an interesting RP opportunity for the charmed PC. For a PC's ability, that's a MUUUUUUCH bigger deal. Having a permanent mental slave show up every day and adventure alongside the party is a big power-up. That WotC didn't design the spell to do this is as intentional as designing the beastmaster ranger's animal companion to cost an action to attack in combat (and why domination only lasts an hour). So that leaves us with WotC being considered and cautious in developing the charm spells, and applying a different kind of mathematics to the powers of vampires. This is because monsters don't have to work like PC's, and PC's don't have to work like monsters - each has abilities that works best for how they're used in the game. And if you'd like to change that, you just have to be cool with a wizard PC potentially having a permanent minion (you know, like a high-level fighter, or a terrasque, or whatever). If you're cool with that, just port it over as a 9th level spell. Lower, if you don't care about overshadowing other charm/domination effects. I wouldn't put it below 6th level myself, but for me, I probably wouldn't let a PC use the vampire's charm ability, because I don't want an enchanter to become more powerful than the rest of the party and I don't want to slow combat to a crawl because I let everyone have permanent NPC minions. [/QUOTE]
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