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5e completely nerfed charm - for YOU, anyway
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<blockquote data-quote="Tony Vargas" data-source="post: 6825036" data-attributes="member: 996"><p>That's not a bad point about balance, though I tend to think of it as DM-moderated, so you could have balanced encounters or keep PCs more or less balanced over the scope of a session or few, rather than only theoretically over a whole campaign as 1e/2e tended towards. But, 5e is hardly a 'ground up' design, it's very derivative of the classic game, and intentionally (even properly) so, /and/ builds on 3.x as well. 'Syncretic' might be closer to the truth. But, yes, certainly not "updated 3.x/4e" - "more evolved 2e" though, might not be unfair.</p><p></p><p>Exactly: if the OP finds the Vampire write-up appropriate for a 'Charm' effect, house-rule Charm or Dominate spells with similar language. </p><p></p><p>While I heartily agree, 3.x/PF skate a whole lot closer to PCs/NPCs/Monsters all theoretically using 'the same' rules, and a lot of folks like it that way (and some took it even further). 5e is as much for fans who loved 3.5 as it is for those who loved the classic game. Of course, the DM is empowered to make changes & rulings to get there. But I can see how a player looking for the kind of 'immersive' experience they felt they got from 3.x because it had that level of rules-consistency across PC/Monster/NPC, might be disappointed. Designing NPCs like PCs is simple enough, but maybe 5e could benefit from some level adjustment tables and a few other optional rules and guidelines to put monsters & PCs more nearly on the same page, like they are in 3.x/PF?</p><p></p><p>It's a matter of style. Requiring cleverness or 'player skill' is one legitimate way to approach D&D, a classic one, even - but not the only one.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6825036, member: 996"] That's not a bad point about balance, though I tend to think of it as DM-moderated, so you could have balanced encounters or keep PCs more or less balanced over the scope of a session or few, rather than only theoretically over a whole campaign as 1e/2e tended towards. But, 5e is hardly a 'ground up' design, it's very derivative of the classic game, and intentionally (even properly) so, /and/ builds on 3.x as well. 'Syncretic' might be closer to the truth. But, yes, certainly not "updated 3.x/4e" - "more evolved 2e" though, might not be unfair. Exactly: if the OP finds the Vampire write-up appropriate for a 'Charm' effect, house-rule Charm or Dominate spells with similar language. While I heartily agree, 3.x/PF skate a whole lot closer to PCs/NPCs/Monsters all theoretically using 'the same' rules, and a lot of folks like it that way (and some took it even further). 5e is as much for fans who loved 3.5 as it is for those who loved the classic game. Of course, the DM is empowered to make changes & rulings to get there. But I can see how a player looking for the kind of 'immersive' experience they felt they got from 3.x because it had that level of rules-consistency across PC/Monster/NPC, might be disappointed. Designing NPCs like PCs is simple enough, but maybe 5e could benefit from some level adjustment tables and a few other optional rules and guidelines to put monsters & PCs more nearly on the same page, like they are in 3.x/PF? It's a matter of style. Requiring cleverness or 'player skill' is one legitimate way to approach D&D, a classic one, even - but not the only one. [/QUOTE]
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